That pre-heavensward part lasts so long when all you want to do is make an AstrologianUntil you complete the quests prior to Heavensward at least. There's 100 of them. I'd get started, so that when you WANT to progress, you CAN.
That pre-heavensward part lasts so long when all you want to do is make an AstrologianUntil you complete the quests prior to Heavensward at least. There's 100 of them. I'd get started, so that when you WANT to progress, you CAN.
This isn't an exaggeration. The pre-Stormblood stuff is at least interesting and the post-Stormblood content moves the story forward.That pre-heavensward part lasts so long when all you want to do is make an Astrologian
The end of it was great, the first 75% was just aaaaahhhhhhhThis isn't an exaggeration. The pre-Stormblood stuff is at least interesting and the post-Stormblood content moves the story forward.
Didn’t you also discover that your hammer is chambered in 12ga?Also, in endless mode with Snuffles and a Rando last night, I discovered that a level 25 berserker with a Field Medic's AR and the Static Shocker fist weapons works pretty well.
I did indeed discover that my "Pulverizer" sledgehammer is chambered for 12 gauge shotgun shells. However, I think the Static Shocker made for a more effective "backup" weapon when I had to switch away from the Medic AR. The electric damage of the heavy attack de-rages Scrakes, and makes them easier to deal with.Didn’t you also discover that your hammer is chambered in 12ga?
—Patrick
I’ve also noticed this trend. A lot of boss challenges these days aren’t as much about “dodge the boss attack” or “shoot the flashing spot” as they are about “guess the secret weakness of the boss,” where beating that boss with any normal attack/weapon is hella difficult though technically possible, BUT if you have the Enchanted Ice Spear, you can freeze him in the waterfall and defeat him in one shot. It’s like What’s My Line, only TO THE DEATH.play our fucking way or die.
I know which one you're talking about. It was the last dungeon of the base game. Luckily I had a group with some guild members and the rest were all there for the first time.That was the worst dungeon. We did well, but there were cutscenes that I couldn’t skip every few seconds it felt like and a few dudes were sour that duty roulette got them there.
One guy even asked to get booted and there was much complaining about the two of us stuck in a scene.
Thankfully our healer came back and showed me where to go after the first big cutscene and they waited after that. Or god, maybe they were forced to watch too.
It was rough.
I hated that god damn dungeon so much.I know which one you're talking about. It was the last dungeon of the base game. Luckily I had a group with some guild members and the rest were all there for the first time.
They don't do cutscenes like that afterwards
I do it daily for the tomestones because poetics are a pain to get at 70. Your hate isn't 1/100th of mine.I hated that god damn dungeon so much.
The problem is it isn't a Souls game. The levels and gameplay styles are not Soulsy at all. You get the openness to explore these big levels and tackle so much stuff from so many angles, then you're funneled into these incredibly hard rhythm challenges of bosses that require 10+ minutes of add clears before you can even attempt them. These bosses would be insanely rewarding if it were possible to beat them once, since clearing the adds and getting them feels good...the first time. The 23rd time clearing adds around the boss is the worst experience I've had in a From Soft game and I've played the Ringed City.I'm not sure what the alternative is in a Souls-style game: if you install a secret, sneaky, easier way to handle a boss (such as knocking Iron Golem or Dragonrider off their platforms) then it becomes the default method of approaching those bosses, meaning there is basically no reason for the devs to give the boss a moveset or to even put a boss in. As it is, the devs know that something like 1/3rd of players will never beat the first/second boss of a Souls game because you can't just power them like you could in other games... hell, 3/4ths of players didn't FINISH Dark Souls III and it's one of the easier titles. But there really isn't an incentive for the devs to make things easier; each title already sells millions so it's apparent the public at large has accepted the challenge level.
There is a reason "Git Gud" has become default advice in the Souls community; it's because once you've reached a certain point, your ability to play the game is the only thing that determines whether you advance. There are no tricks or the tricks that people could give that would ruin all future challenges. I get why some people aren't okay with that and I don't think their point is without merit... making the game easier would increase the amount of people who get to actually experience the game. But I'm not sure what the point would be without the blistering challenge.
To their credit, From Software has been explicit about weaknesses for bosses in Sekiro. You get told over and over, by multiple sources, what these weaknesses are (especially in the case of the chained up ogre).
Yes. When I finally do "git gud," I want to feel like I finally achieved something spectacular, not like I merely survived until the end of my punishment."You have to have fun while getting gud."
And I’ll get lost because the 100th cutscene I couldn’t skip was too long lolTerrik being a monk is so fitting.
Dungeon leader: Alright, here's the gameplan. Everyone needs to spread out into this area and watch for the bosses aoe before aggroing the adds.
Monk: I'm gonna punch it in the face
dungeon leader: That's not the plan, you have to wait to attack until
Monk: I'm gonna punch it
Dungeon leader: You're not listening, we need to...
Monk: I already punched it.
Boss: RAWR!
"Time's up, let's do this! TEEEERRRRRIIIIIKKKKK... MMMMMJJJEEENNNKKIIIINNNNSSSSSS!!"Terrik being a monk is so fitting.
Dungeon leader: Alright, here's the gameplan. Everyone needs to spread out into this area and watch for the bosses aoe before aggroing the adds.
Monk: I'm gonna punch it in the face
dungeon leader: That's not the plan, you have to wait to attack until
Monk: I'm gonna punch it
Dungeon leader: You're not listening, we need to...
Monk: I already punched it.
Boss: RAWR!
Guess I'll be re-installing The Sims, the Original Game, once I've bought myself a new DVD player since my doesn't work anymoreYou know what you must do.