I played this one all the way through. Some of those things bothered me, but I still enjoyed the game.Graveyard Keeper -
Emo edgelord Stardew Valley with no multiplayer.
So far I'm getting irritated by some of the design decisions, like the "red, green, blue" points that you have to use to unlock technologies.
For a couple hours I got locked into a dead end in the early game where I couldn't advance because I had no way to get blue points, until I ran through a convoluted interconnected web of non-obvious story quests.
Also the way doing research requires both science points AND faith points irritates me.
And also, why is the graveyard keeper also expected to be literally every profession, from smith to cleric?
I'm also getting tired of things like "Bring me some wine! There should be some wine in the church's cellar."
(Narrator voice: GasBandit, after considerable time and expense getting access to the church's cellar, found there was no wine there."
AND it pisses me off that NPCs won't let me do quest turn ins while they're commuting to/from the places they stand, and they only are available once a week, and they spend half that time commuting.
Pertaining to the spoiler, I'm almost to the point to start doing that, but I've already cut the donkey off simply because I have other revenue streams and dealing with the bodies is more trouble than it's worth for the moment.I played this one all the way through. Some of those things bothered me, but I still enjoyed the game.
The "make the best zombie you can make" mechanic mostly fell by the wayside for me. Once i had a decent farm going, it wasn't really that critical that the zombies be that amazing at their jobs.
Once I had plenty of good corpses in the graveyard and enough zombies running all my stuff, I stopped giving the donkey carrots so he'd quit bringing bodies.
Day one DLC paywalling cards and fights in a roguelike deckbuilder is a pretty hard pass from me, sadly. Looked like there were some interesting mechanics there, but not interesting enough to bite on something so eager to extort every last penny they think they can get away with.I just learned about Roguebook, a rogue-like card game designed by Richard Garfield and I'm mad I didn't know about it before.
So that day one DLC is like 10 bucks and the game itself is less than 30. The whole kit and kaboodle is worthwhile in my opinion (having stolen it to try).Day one DLC paywalling cards and fights in a roguelike deckbuilder is a pretty hard pass from me, sadly. Looked like there were some interesting mechanics there, but not interesting enough to bite on something so eager to extort every last penny they think they can get away with.
See, you frame that as a positive, but to me it reads "they released day one DLC for 30% of the price of the game" and hoo boy is that a red flag.So that day one DLC is like 10 bucks and the game itself is less than 30.
"Aw jeez we're sorry you guys, we just wanted to do something special for the people who wanted to support us more!" is the kind of apology that makes me look out for the next attempt to sneak something by, not one that makes me forgive the devs for an accidental overstep - especially when this isn't the first game they've released, and Faeria is flooded with the same kind of "it's only $10!" mass DLC.I'm also looking at the store page and apparently the Day One DLC is now just included in the game, so they took the complaints to heart.
I refunded it.PSA: Dark Alliance is a laggy game that's basically a shitty Xbox 360 era throwback.
Microtransactions or not, it sucks.
Do I ever! But alas no matter how hard I try I can't buy it because every time I click it some other random game gets added to my cart.If you like clicking on cards to play them, only for another card in your hand to randomly be played for reasons you cant' understand, then this is the game for you.
No. PC can only play with PC (though it can be on Steam or the GoG version), and console can only play with console.I hope this is an ok place to put this.
Does Stardew Valley allow cross platform mulitplayer? I would like to start a farm with the family.
If I am the host, would I need to be online for all play?
I posted about it here, and I've been playing it on and off since then.I dunno if any of you guys have ever tried it before, but aidungeon.io is really interesting.
It's basically algorithmically-generated on the fly "Zork."
I'm considering trying to use its worldbuilding features to recreate an actual multiplayer Halforums Academy...I posted about it here, and I've been playing it on and off since then.
My adventures tend to devolve into sex-crazed murder fests. Not that I'm complaining.
thank you, I appreciate it. I am hoping then that the game isn't super demanding and our son's PC can handle it.
Sure, but how're you doing in the game?My adventures tend to devolve into sex-crazed murder fests. Not that I'm complaining.
Awesome, thanks!I'm pretty sure his PC can handle it.
- CPU: Intel or AMD @ 2 GHz
- RAM: 2 GB
- HDD: 500 MB of storage space
- GPU: Any GPU with 256 MB of VRAM
- OS: Windows Vista, Windows 7, Windows 8.1, Windows 10
- DirectX: Version 10
- Screen Resolution: 720p
- Network: Broadband Internet Connection
Is this the game that lets you shoot people in the balls? Because you should shoot everyone in the balls.After having it in my Steam library for eons, I finally decided to install Sniper Elite V2 and give it a shot. (Heh heh... shot.)
So far I've only played the first two levels, but I'm liking it so far. When I play games like Fallout, I like to use a sniper playstyle, so the actual sniping part of the game is right up my alley. Getting to the sniping bits, however, makes me feel like the dumbest WW2 soldier ever. It's like I'll see a street full of patrolling enemies, and I know I'm meant to find a way to sneak past them or stealthily take them out, but I simply can't find a way to do it, so I'll find a place to park myself and snipe them all. And then when it comes to actually sniping my target, I'll only have like three rounds of ammo left.