This was my handheld system. I had a Gameboy, but my mother "confiscated" it soon after I got it from my dad for some stupid reason. Truth be told, she was addicted to Tetris.
Meanwhile, at Nintendo's NY store...My dad took my game boy with him to Desert Storm. He said it got "dusted" and never went into detail about what that meant exactly. But whatever it was, it was irreparable.
This perfectly captures why I ran the fuck away from Fortnite.
I hadn't either. I tried it out to see what all the fuss was about. Turns out it's ADDICTIVE AS HELL, but I think it scratches that tower defense itch that has pretty much been completely neglected for 15 years.i haven't played Bloons since it was a flash game. Though I did play the hell out of it back then.
I wish I could remember the name of it, but my Dad used to play a turn based modern war strategy game in the late 90s/early 2000s that stressed the importance of supply lines.So, this is a gaming question. Bear with me. I'm fascinated by an aspect of the current Russia/Ukrainian war, where Russia's logistics were equipped to handle a 3-5 day invasion. And their logistics failed because it's lasted much longer than that, leaving them with horrendously undersupplied troops.
Is there any strategy game out there where something like this could occur?
Crusader Kings 3 is more accessible, imoI wish I could remember the name of it, but my Dad used to play a turn based modern war strategy game in the late 90s/early 2000s that stressed the importance of supply lines.
I remember that the Ancient Art of War and the Ancient Art of War at Sea both had rudimentary supply line mechanics. But they're... well, ancient, now.
I read somewhere that Hearts of Iron IV has a very robust supply line dynamic - but that's a Paradox game which means BEWARE of the INFINITE COMPLEXITY. Crusader Kings 2 still makes me feel like I'm trying to learn to read sanskrit.
Sooo... Like @ThatNickGuy 's prom night?It features drunken glimpses into character lore, bar fights, wry humor, ridiculously serendipitous setpiece progression, and of course, lots and lots and lots of angry, hissing, spitting, clawing, biting, hacking, chewing ratmen.
I've played a little bit on lunch. The 'punch trees and stuff to get materials' feels a bit minecrafty also. I haven't yet figured out how to do anything other than punch trees and walls. I'll be following this guide a bit after I get off work today, and if anyone else wants to play in my world, just let me know.The next co-op game of the moment seems to be Core Keeper, which is described as a top-down combination of Terarria, Stardew Valley, and Valheim. Just came out in Early Access for $13.