I just reinstalled this myself. I expect to see something for Ghosts of Tsushima 2 in the next State of Play.I'm playing Subnautica on PS5. It's pretty fun but I think I'll uninstall after beating it. There's only so much room on the console and I have a hankering for Ghosts of Tsushima.
Since this was given away for free recently and you linked to this review, I thought I'd share my thoughts.Book of Demons
I'm kinda mixed on this one. I enjoyed it, but by the end I was feeling like it was about to overstay it's welcome. Which is sad because it's got some great ideas.
The game is kinda Diablo-lite. The game is styled around being a book, with all the characters made of paper, and all the gameplay is pretty simplified. You can only walk around the dungeons along the straight paths. There's branches, so it's got non-linear sections, but there's no open rooms, and there's no dodging left and right if you're not at an intersection. There's no skill tree and no weapons. All skills and equipment are in the form of cards, which you equip in slots on your hotbar. Which leads to odd restrictions like deciding between having quick access to potions, or wearing armor. I never felt like I had enough slots.
Combat flows okay despite this. The limited movement feels weird at first, but the game is balanced around it, and the game makes a point of having the player do more than just click, even when you aren't using skill cards. Monsters may have shields you use a different button to break, or you can interrupt their casting if you catch them at the right time. Getting stunned causes a QTE, and may also knock your equipped cards out of position, needing to click on them to put them back in place.
However, near the end of the game all these mechanics just because a torrent of bullshit. If you don't equip the item that reduces stun chance, you'll be doing the stun QTE more than you'll be fighting. There's constant poison, ice, rocks, etc to deal with, and it feels more like whack-a-mole than ARPG combat. The mid-game, when there's a half-dozen monsters, with one or two causing disruptive status effects, feels pretty good. The end game when there's a dozen or more monsters all constantly blacking out your screen, messing with your controls, needing micro managing to defeat, it just got to be too much. I had almost all of the equipment to reduce the debuffs enemies could put on me, to the point where I barely had any skills or items to easily use, and the final fight still felt like a cluster-fuck where I was barely in control.
The thing I liked best about the game is the ability to generate dungeons of various sizes, based on how long you want to play. The game learns from your runs to make the time estimates more accurate, as well. It was nice to be able to pick from 5 dungeon sizes. Small dungeons were under 10 minutes for me, while the largest size was like 45+ minutes. It's a shame I don't really feel like going back for more. When I finished Torchlight I almost immediately went back to play with another class, but I have no similar desire with Book of Demons.
You're never going to make Project Manager with that attitude.Too much micromanagement for me
Project managers work for meYou're never going to make Project Manager with that attitude.
--Patrick
That's odd, I've been playing it only on Steam Deck with 0 issues. You didn't have mods or anything before the patch did you?Stardew Valley 1.6
crashes too much on Steam Deck for me to review it
It was behaving earlier and then crashed again when I entered Pierre’s store.That's odd, I've been playing it only on Steam Deck with 0 issues. You didn't have mods or anything before the patch did you?
That's good to know, because the UI feels like listening to a small child telling you about their day at school. Lots of unfocused, random details before they finally get to what they're trying to tell you, and that's still not the important parts.I'd just like to note that the UI (especially the inventory UI) and the copy-and-pasted environments were absolutely the biggest complaints when the game first came out, and consequently Bioware made a point to fix these two issues in the sequels.
No joke, I only just found out in the last few days what "sell all junk" and "convert all junk to omni-gel" means. I've been on another playthrough of the Legendary Edition too, and I first played ME1 back when it came out in 2007, and in all the intervening years I've never gotten "sell all junk" to work for me because I didn't know how to mark items as junk. I just ignored this particular feature and sold or converted everything manually. But then my curiosity got the better of me a couple of days ago, and I finally looked it up, and it turns out there is a VERY faint trash can icon on the left side of every item in your inventory, which you can click to mark something as junk, and then you can sell/convert your junk items all at once with one click.That's good to know, because the UI feels like listening to a small child telling you about their day at school. Lots of unfocused, random details before they finally get to what they're trying to tell you, and that's still not the important parts.
Well hello chatbot, how long before we get a link to your totally legit camshow?Just wrapped up my fifth run through Elden Ring, and man, it's still as awesome as ever! I mean, exploring the Lands Between, taking down those crazy bosses – it never gets old. Even though I've been through it a bunch of times now, there's always some new twist or turn that keeps me hooked. It's like the game that just keeps on giving, you know? Can't wait to dive back in for round six!
It probably would've been a deepfake anyway.Aww, deleted before we got the link to the camshow.
Overlord was nice, but Overlord 2 really took it to the next level.Got Overlord on sale, or as it should be called "Edgy Pikmin!"
Narrator: That was the last time we heard from Yoshimickster. Some say he's still playing Hades 2 to this day.Hades 2
WELP-good bye friends, this game is going to absorb my soul just like the last one did, especially if they have Nectar in it.
Hades 2
WELP-good bye friends, this game is going to absorb my soul just like the last one did, especially if they have Nectar in it.