What are you playing?

J

Jiarn

About to finish Oblivion:




Then going to start on Star Wars: The Force Unleashed. Sith Edition. Been looking forward to this game for a long time.
 
Super Meat Boy

This platformer is sadistic. I love it.
Indeed, I gave it a shot today. Who would have known that repeatedly going *SPLAT* "Doh!" would be so entertaining?

Also gave Audiosurf a try. It really made me appreciate my music even more, being able to surf along to every beat. Also, Taylor Swift's Love Story is a surprisingly hard course.
 
I've been playing Audiosurf myself. Think Tylor Swift can be rough? Try some Ministry. Right now sticking with the Mono characters as the other ones throw me for a loop. I guess I just don't see the patterns.
 
A year after getting a PS3, we finally had the spare funds for a HDTV.


It's amaaaaazing. I'm gonna have to relearn how to play Assassin's Creed: Brotherhood since I'm used to seeing everything in one tiny square. Dragon Age is so much more dynamic. Heavy Rain's detail is just fucking crazy. And we can actually read the on-screen messages!
 
J

Jiarn

Yeah tell me about it. I waited on getting a PS3 till I could afford the HDTV in the same day. I had played my Xbox360 on a non-HD tv and I hated it.

Currently: Finished Oblivion completely. Star Wars: Force Unleashed - Sith Edition with about a 85% completion on holocrons/lightsabers/costumes etc. Now working on Star Wars: Force Unleashed 2
 
Just finished Heavy Rain. Amazing. Simply amazing. This is the future of videogames. I'm so glad someone out there is challenging the normal videogame paradigms (and I hope LA Noire picks up the trail like it appears to).
 
Just finished Heavy Rain. Amazing. Simply amazing. This is the future of videogames. I'm so glad someone out there is challenging the normal videogame paradigms (and I hope LA Noire picks up the trail like it appears to).
I'm still early in Red Dead Redemption, but I'm really impressed with Rockstar's level of narrative quality nowadays, so I'm looking forward to LA Noire.

Heavy Rain was quite an experience, and emotionally draining at times as well. Out of curiosity (and in spoilers) what ending did you get?
 
Just finished Heavy Rain. Amazing. Simply amazing. This is the future of videogames. I'm so glad someone out there is challenging the normal videogame paradigms (and I hope LA Noire picks up the trail like it appears to).
As much as I LOVE Heavy Rain and Indigo Prophecy, stuff like that is never going to become mainstream until they can integrate more player controlled action into it. Most people want to PLAY games, not watch them, and until we can reach that happy balance of play and watch (I personally think Metal Gear Solid 3: Snake Eater came closest) then Heavy Rain is always going to be stuck in a sub-genre.
 

figmentPez

Staff member
I'm replaying Trine since I bought it in the Humble FrozenByte Bundle.

I'm playing Cogs since I won it.

I'll be playing Portal 2 soon, but probably not on release day since relatives are in town and will be at our house on Tuesday. I also need to reinstall Windows at some point. I've been getting some strange glitches, and I bought an upgrade to Win7 (from my current Vista desktop, XP on netbook.) I'm not sure if I'll do that before or after Portal 2, though. I've also got to install a new HDD, and a TV tuner card, and clean the dust out of my case, and... Lots of maintenance work has kind of piled up over time.
 
Just finished Heavy Rain. Amazing. Simply amazing. This is the future of videogames. I'm so glad someone out there is challenging the normal videogame paradigms (and I hope LA Noire picks up the trail like it appears to).
I think Heavy Rain is the game to have ever evoked the strongest emotional response to it. I played through the entire game in an all day marathon setting, and maybe it's because I was sick with the flu at the time, but after it was all over I felt emotionally exhausted.

Amazing game.
 
See, as much as I liked Heavy Rain, I didn't get any emotional reaction to it... mainly because the only character I actually felt was developed sufficiently was Scott Shelby and you all know how that ends...

Guy does a complete 180 just to fuck with the player, making it sorta feel like he KNEW the player was there the whole time and could only see certain things. This is especially evident after the murder at the antiques shop, because there is NO WAY to evade the police in that scene without already knowing Shelby's the killer. If you don't, you'd never think to wipe down the murder weapon.

On the whole, I feel Deadly Premonition does the whole murder mystery thing better. It might be the strangest game I've ever seen, but at least the logic is consistent throughout the plot (consistent for the strange universe the game takes place in anyway). You don't ever feel like the developer willfully manipulated you, because all the clues are there for you to find on your own. It's entirely possible to know who's behind the Red Seeds by the time you see the tree they come from at the graveyard.
 
J

Jiarn

Wow. Force Unleashed 2 was ridiculously short. Cliff-hanger ending that felt more like the middle of the game than the end. No resolution, no build up, just over.

Ugh.

Good thing I picked up Dead Space for $10.
 
Wow. Force Unleashed 2 was ridiculously short. Cliff-hanger ending that felt more like the middle of the game than the end. No resolution, no build up, just over.

Ugh.

Good thing I picked up Dead Space for $10.
Well, don't let go of that disappointment feeling just yet.
 
I'm still early in Red Dead Redemption, but I'm really impressed with Rockstar's level of narrative quality nowadays, so I'm looking forward to LA Noire.

Heavy Rain was quite an experience, and emotionally draining at times as well. Out of curiosity (and in spoilers) what ending did you get?
Sorry, I missed this.
It was incredibly emotionally draining at times. I actually had to stop for a day or two it was so depressing.
As far as endings
almost everything turned up roses. Got the kid, got the girl, got the new house. Poor FBI guy got twacked in the head and knocked into the giant grinder that was just sitting there hungry for human flesh.
How about you?
 
Heavy Rain ending:
Found the warehouse with 3 of the 4 clues. I didn't have the last one, I just couldn't shoot the guy, but Iwas able to piece together where he was by noticing the seagulls in the background of the tape. Everyone showed up at the end, and everything went perfectly, except the girl failed to get inside to warn ethan about the cops. So when he walked out, triumphant, the cops shot him dead.

At least the kid lived. Bittersweet.
 
C

Chibibar

Right now? (well not at work) I am currently playing DCUO (still fun for me) Portal (replaying for the story I forgot) portal 2 (cause it is really pretty) and Left 4 Dead (Lethal-injection server they are AWESOME!)
 
Heavy Rain ending
I would like to say we got the perfect ending, but technically, I paused the game as something bad was about to happen, and then got the best ending.

My real ending was, poor Madison fell from a window. Ethan got a place with Shaun and mourns the death of Madison. Norman is a celebrity, but despite kicking his bad habit, he's seeing virtual tanks everywhere.

It's funny how for Ravenpoe, Madison showed up but failed to get in, so the cops shot Ethan, whereas in mine she didn't show up at all, yet the cops weren't even there as far as I know.
 
J

Jiarn

Playing Dead Space at the moment. After adjusting from the very loose and free controls of Star Wars: Force Unleashed 1&2 to the very restricted Dead Space I'm enjoying myself so far. A few cheap "jump scares" and unfair gangups but it's still a solid survival horror so far.

I also resubbed to DCU: Online after having read so much DC wikis, comics and watched a few movies.
 
Playing Dead Space at the moment. After adjusting from the very loose and free controls of Star Wars: Force Unleashed 1&2 to the very restricted Dead Space I'm enjoying myself so far. A few cheap "jump scares" and unfair gangups but it's still a solid survival horror so far.

I also resubbed to DCU: Online after having read so much DC wikis, comics and watched a few movies.
Wait for the asteroids.
 
Finished Dragon Age: Origins. I think future playthroughs will have to be on Easy if I'm not using Sten--that final boss took me 35 minutes. I'm so glad I didn't get a game over.

WHY is there an extremely SHITTY song playing over the second half of the end credits? Starts out with something nice, la la la, and then "WE WILL END EVIL TO THE RIGHT TO THE LEFT WOOOOOOOAAAAAHHHHHHH!"

-_-

Loved the game though. Looking forward to starting Awakening.
 
I finished the game on Hard, then again, I played with 2 mages (mine was DPS, one was heals Wynne), Alistair tanking and Leiliana as DPS archer. We burnt him fast and good. :)

Awakening is actually pretty damn good. Enjoy it, cause after that it's DA2 and sadly the only Bioware RPG product I never finished.
 
Heavy Rain ending:
Found the warehouse with 3 of the 4 clues. I didn't have the last one, I just couldn't shoot the guy, but Iwas able to piece together where he was by noticing the seagulls in the background of the tape. Everyone showed up at the end, and everything went perfectly, except the girl failed to get inside to warn ethan about the cops. So when he walked out, triumphant, the cops shot him dead.

At least the kid lived. Bittersweet.
Thats the ending that I saw coming so I did EVERYTHING in my power to avoid it. Despite it being a great, maybe the perfect, ending I did NOT want that to happen.
 
To rebut a bit on what Ash said, I was completely emotionally invested in Ethan Mars's story and I was determined not to let that kid die...
though not enough to avoid him having sex with the reporter. I joked that if he was a half-hour too late, this was why.

On Scott Shelby: my fiancee was pinning him as suspicious from the start. All this serious shit is going on and he's thinking about the weather, and being too nice to people. I suspected the "families" hiring him was actually the killer hiring him, but not that he was the killer.
 
To rebut a bit on what Ash said, I was completely emotionally invested in Ethan Mars's story and I was determined not to let that kid die...
My entire complaint about the kid is that he's used entirely as an object during the game. We never get to know him or learn what kind of person he is before he's snatched up. Worse, his own father doesn't say much about him ether (except "I've got to save my son!"). Ethan never talks to Madison about how his kid has been having trouble sleeping at night since he and his wife divorced, or how he and the kid would always work on his homework together before dinner because he has trouble with math, or any of a million other things that would show how much he's thinking about his kid. It's sort of like rescuing Princess Peach from Bowser: You know your supposed to do it, but your never really given any reason why aside from your own speculations and societal expectations. In short, Heavy Rain fails to flesh out someone who should ostensibly be one of the most important characters in the game. It merely treats him like an object.

To use Deadly Premonition as an example again, you KNOW your suppose to be trying to catch the Raincoat Killer, but it doesn't really sink in why it's important until you start meeting the people in the town, many of which talk about the first victim. The diner owns tell you about how she'd always have a smile at work despite the long hours and the low pay... her best friend's boyfriend spends time with her grieving mother everyday, as he secretly wonders if his illegal dealings are why she was killed... her best friend has locked herself up in her house because she just doesn't know how to deal with the loss. Just about everyone in town has something to say about her. In short, Deadly Premonition goes to great lengths to show why this person you've never even met matters.
 
Maybe he doesn't talk about the kid because he's a bad father?

I felt like the opening scenes after the accident were very telling. They don't have a good relationship. He feels like a failure. He's a broken man just going through the motions. It's guilt that drives him to save the kid, guilt at being a failure of a father (in his eyes) and wanting to make up for it.
 
I kind of agree with Ash here. The storytellers should have given us more emotional investment in the kid, it relied instead upon all of us understanding the emotional weight of losing a child, which of course most people can comprehend even if they don't have kids. It's about major loss.
 
I felt the emotional weight of that was in Ethan himself, how he was distancing himself from the kid for fear of feeling another loss, and then when that's an actual threat, he realizes he IS losing someone anyway. It's like he never bothered to get to know Shaun, and once he's been abducted, if Ethan doesn't save him, he'll never get to know him.
 
Thats fair, I'm just agreeing that the kid could have used more depth rather than just "kid in danger!!!" you know? In no way did I not feel the emotional intensity of the situation.
 
Thats fair, I'm just agreeing that the kid could have used more depth rather than just "kid in danger!!!" you know? In no way did I not feel the emotional intensity of the situation.
I agree. Heavy Rain was very much Ethan's story, and he did generate legitimate empathy from me, but he was only able to do that despite the developer's actions, not because of it. If they had fleshed out his son better, the story would be more complete and require less speculation on the player's part.
 
J

Jiarn

Currently playing: Dead Space and re-subbed to DCU: Online.

Enjoying both in small bits of moderation.
 
I agree. Heavy Rain was very much Ethan's story, and he did generate legitimate empathy from me, but he was only able to do that despite the developer's actions, not because of it. If they had fleshed out his son better, the story would be more complete and require less speculation on the player's part.
I won't disagree there, especially when for the finale they show Shaun's face during the loading to remind you who's the pin holding them all together. They went the lazy-ish route there, a la how Nostalgia Chick points out Roland Emmerich uses famous landmarks to generate instance emotional recognition.

But it's a small flaw in what, for everything else for me, was an engrossing and emotional story.
 
I won't disagree there, especially when for the finale they show Shaun's face during the loading to remind you who's the pin holding them all together. They went the lazy-ish route there, a la how Nostalgia Chick points out Roland Emmerich uses famous landmarks to generate instance emotional recognition.

But it's a small flaw in what, for everything else for me, was an engrossing and emotional story.
I think I've finally found a perfect way to explain what I've been saying about Deadly Premonition... from a Game Critics Article on why Deadly Premonition should be Game of the Year.

The most important thing to note here is that this is yet another way that Deadly Premonition accomplishes things that couldn't work in any other medium: letting the player become a co-author in the story. It manages this by having far more content than the story requires. Films have a proscribed length that they can't violate, limiting the amount of story they can feature. Even in the most digressive novel the author must decides the order in which the characters are introduced, and how much coverage they receive—editorial decisions that determine how the audience will react.

While this is true of Deadly Premonition as well, it's true to a far lesser extent—there's so much content to be seen and experienced that players get to decide just how deep an experience they want—and they have to want the experience. This isn't a traditional video game experience where characters talk to NPCs to hear that person's life story and obtain a quest, then get rewarded at the end of it with an item and a little closure for the story they heard at the start. Sallie Graham will never have useful information to offer about her daughter's murder. The player can watch her wail and gnash about the death of her daughter, they can learn her backstory, and follow her to SWERY '65 where she drinks for hours before retiring to Richard's trailer, looking for some solace in the arms of her first love. There will be no reward for any of these activities, beyond a deeper understanding of just how well-conceived Greenvale and all of its inhabitants are.
In short, Deadly Premonition beat Heavy Rain in story telling because it didn't try to be a movie and merely give you what it thought was important... it let you decide what was important.
 
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