That's the problem: You bested him too many times. Beat him in too many checks, be too competent, be an asshole, or open too many of his stashes while your with him and he turns on you. It's actually supposed to be pretty hard to get him on your side.Nah, my dude has hella high speech, like I said, I passed all the skill checks.
I recall there are Fallout 3 mods that attempt to remedy this, somewhat. For example, there's one mod that makes virtually all containers empty, reasoning that in the intervening 200 years someone's probably looted them before you did. The only containers that hold stuff are the ones in civilized settlements, and belong to someone, or in areas that were sealed up and probably haven't had any visitors, like Fort Constantine. Stimpacks were extremely rare, while "civilized" food, like the packaged stuff, became rare while food that could plausibly be made, such as brahmin steak, became common.Read the Fellout mod description, and I have to whole-heartedly agree with the author's comments on the timing of the games. That really ought to extend even further. The 200 years timing doesn't work out too well if you stop suspending even a little disbelief. Paper boxed meals sitting on the floor are still good? I can believe the atomic power is still on, but the bulbs themselves? Ammo sitting in a corner a) hasn't been found, and b) still fires? Minor corrosion on everything. How many things from 1811 are still sitting around that haven't been carefully maintained? It looks like it's maybe 10-20 years after the war, and even that's a stretch for some of the in-game items.
Out West, the Gunrunners have the facilities to make brand new guns and ammo so it's not so unbelievable to find some of it. I won't comment on the fire-ability of some of the ammo except to comment that ammo from WW2 still works, albeit intermittently, so it working isn't out of the question.Working ammo in the Capital Wasteland is somewhat justified though, because the Pitt still operates and makes ammo.
So itching to play that. Shadow of the Colossus is wonderful and I'm looking forward to getting the bundle, seeing it in HD, but also to play Ico. I know I'll bitch a ton about Yorda, but still, I missed it way back.ICO, as a part of the remastered ICO/Shadows of the Colossus Bundle.
This game gives you no instructions. You're locked in this tower and figure it out yourself, bitch. And it's done perfectly. Fighting the monsters away from the girl, solving puzzles while trying to find ways to communicate with her, there's something incredibly charming about this game, and crafted beautifully.
Consolitis.Dear developers who made Orcs Must Die!,
I would love to play your game. It looks really fun. However, since you assholes couldn't handle the basic concept of letting players rebind the controls, I won't be giving you a cent. Next time try to remember that some people are left handed and can't play your default settings terribly well.
Mac game choices remind me of the weird games they have at Office Max.Mac users shouldn't even have an opinion as they should be thankful they even get a version of any game.... you backwater bitches.
I actually enjoyed the Red Glare from the DLC a lot more than the old missile launcher. Rapid fire rockets? Yes please!Ole Annabelle and I, we never get bored....
True, but I can fire my entire clip in less time than it takes you to fire two missiles (if you upgrade it) and still reload it faster than Annabelle, which means I have a higher DPS. Basically, the Red Glare is better against anything you can't drop in a single shot with Annabelle (which is just about everything in The Lonesome Road).Yeah but you can't compare the damage and the firepower of the best rocket to the best missle. I could do in 1 missle what took 3-5 rockets. It all depended on your aim.
That might be why I was having different results: I wasn't using high Explosive missiles. I was using AP missiles to break through the crazy stupid armor levels at level 50.My fully upgraded Annabelle dropped EVERYTHING in one shot with the exception of RAWR. In the finale
I was able to slaughter the natives that came rushing in droves with well placed missles.
Deathclaws? One missle was usually enough to cripple to the point of finishing them off anyway I wanted.
I agree with the Red Glare being better dps, but what difference it made when nearly nothing survived the slaughter of my High Explosive Missle.
No, but you can mod the Red Glare. Besides, Annabelle already gets the effects of the guidance system upgrade naturally.You can't upgrade Annabelle unless you're modding and that's akin ta cheatin'!