Guild Wars 2 : Anticipation Station

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GasBandit

Staff member
So yesterday, finally having gotten a char past 40 (got to 30+ on two other characters then started over, I think this one's the keeper, an asura thief named - wait for it - Gas Bandit), the little woman and I finally decided to see what all the noise and big deal is about doing "CM STORY" because people have been shouting "NEED MORE FOR CM STORY" or "LFG CM STORY" in queensdale incessantly for about 2 weeks now, and you have to be 40+ to do that.

Let me tell you this - CM, or "Caudaecus' Manor" or some crap, is

PANTS

ON

HEAD

RETARDED.


I've gotten most of my levels through WvW. In my guild, I'm a notorious PvE hater. In Warhammer Online I pretty muched refused to do ANY PvE content, and even in DAOC I tried to do most of my leveling in the battlegrounds (once they became available). Last night did nothing but absolutely reinforce my opinion that MMO PvE content is a sick joke that nobody in their right mind would put themselves through, especially not when there's way more fun times and engrossing combat to be had in WvW/RvR/PvP/Whatever they're calling it this year.

I was fully decked out in level 40 masterwork armor and weapons, and practically every hit on me was a 1 hit kill from every enemy boss. Our 5 man group wiped so many times I lost count. My gear got so devastated by the end of the night I was standing there in my boxers and a pair of gloves. BTW, Asura boxer shorts have little carrots all over them. Every enemy we ran into had AE attacks you couldn't escape, 360 degree attacks, spammed fear/knockdown attacks, and whistled for backup from other guys constantly. Oh, and lest I forget, easily 10-20 times the amount of hit points ANY OTHER MOB IN THE GAME has. And this is in a game that has NO TANKS and NO HEALERS. Everybody's DPS in GW2. I'm probably actually the closest thing to a tank in the game, actually, since when dual wielding pistols I can spam a small point-blank area effect pulsing blindness ability that makes anyone in melee range of me miss every attack as long as I keep the aura going. But it was no use. The only way we could make any progress at all was to pull things back 90 rooms and all run in circles like spastic children screaming for candy while we desperately hoped to not be the one targeted on the next attack, while slowly whittling down the enemy's life a quarter pixel at a time.

We went because we heard the loot was "sooooo good." Well, I came out of there with a backpack full of trash blues not even worth salvaging, a soulbound yellow (rare) hat, and a yellow staff I couldn't use and prices on the trading post for them barely covered the cost of repairs to the gear I went in with.

Man, fuck PVE. Right in the god damned ear. That shit's for mental defectives. BY mental defectives.

(I'm told by guildmates the dungeon's difficulty was patched upward recently because Anet thought the dungeon was being "farmed" too much... gah).
 
They must have really buffed it because a couple weeks ago when I did CM Story(IIRC) it was the easy peezy. I actually had a harder time in the first story mode dungeon at launch.
 

GasBandit

Staff member
They must have really buffed it because a couple weeks ago when I did CM Story(IIRC) it was the easy peezy. I actually had a harder time in the first story mode dungeon at launch.
I shit you not, the golem in the garden, the first boss, wiped us all immediately with a single spin.


And then it did it 5 more times.
 
I did that instance twice with guys in and out of the guild. We one shot the entire content. It was also boring.

They probably beefed it far too much.
 
Weirdly i skipped CM at 40 and did the lvl 50 one before, and then went back after the patch that beefed it...


Besides that fact that there where way too many normal (non-silver/gold) enemies in spaces that where way too tight it wasn't that hard, guess after all those AC runs we where all used to dungeons.


I shit you not, the golem in the garden, the first boss, wiped us all immediately with a single spin.
Yeah, a lot of bosses have the annoying tendency to do that... i'm not a fan, but i guess it's how they make sure you have to use the dodge or die.



But nothing compares to the big fire elemental boss in the asura starting area... there was like 20+ of us on the event that triggers the boss and only 1-2 where still alive when the boss manifested... and then it kept spawning fire elementals and fire waves of doom... it took over and hour to take it down (i got bored and went back to exploring the map).
 
I shit you not, the golem in the garden, the first boss, wiped us all immediately with a single spin.


And then it did it 5 more times.
Then they must have super tuned it. I am curious now to see how much it has changed LOL, just have to make sure I have money for repairs haha
 
BTW, did Shego evr get this game? Because the Guardian is exactly the Paladin type thing she said she liked.



Then they must have super tuned it. I am curious now to see how much it has changed LOL, just have to make sure I have money for repairs haha
It's not harder then AC imo, he's just not use to PvE, PvP fights don't have any equivalent of the on-shot-kill bosses dungeons are full of.

It's easy to tell based one this:

ON Everybody's DPS in GW2.



Using my healing staff skills made way more of a difference then my dmg most of the time, even though the healing was nothing compared to a GW1 Monk keeping the whole team alive.

And of course if someone didn't dance around and dodge the big attacks, and then no one rezzed them before they went down for good, we wiped in 5 seconds... which is an annoying difficulty mechanic imo, but it is what it is.

And i never lost money in dungeons from repair, not even the first time i did AC story (lvl 30) and we spent an hour at the Lovers (of course repair cost for under 30 gear are pretty low).


Oh, and if you think the Golem in CM was bad, wait until Twilight Arbor at 50... the final fight pits you against
Destiny's Edge
, and they rezz if you don't do enough dmg to the boss after downing one.
 

GasBandit

Staff member
Don't worry, I'm done with PvE. At least the dungeons. I still do my dailies where I can, but I'm pretty much back to never leaving the borderlands, and sometimes the little woman wants to go get explorer credit for a whole zone so I go with her, and that necessarily entails PvE.
 

Necronic

Staff member
I picked this up and played it for a bit.

I don't really get how this is any different from WoW. The PvP seems more indepth, but that's about it. Could someone school me on this? Kind of feel like I just threw away 50$.
 

GasBandit

Staff member
I picked this up and played it for a bit.

I don't really get how this is any different from WoW. The PvP seems more indepth, but that's about it. Could someone school me on this? Kind of feel like I just threw away 50$.
I bought it for the WvW, myself. Basically all the best ideas from DAOC and Warhammer Online with a modern game engine and no EA to screw it up.
 
Don't worry, I'm done with PvE. At least the dungeons. I still do my dailies where I can, but I'm pretty much back to never leaving the borderlands, and sometimes the little woman wants to go get explorer credit for a whole zone so I go with her, and that necessarily entails PvE.
I found it's easier to do the dailies in WvW actually.

Especially the kill variety thing... i wonder if that's because of pets (every zerg seems to have at least 4-5) or if players count as different types...


I picked this up and played it for a bit.

I don't really get how this is any different from WoW. The PvP seems more indepth, but that's about it. Could someone school me on this? Kind of feel like I just threw away 50$.
Well event chains can be way more interesting then normal quests... renown hearts where a compromise because people where confused by events at first. That and the more action oriented combat (standing still = death) are pretty much it i guess.
 

GasBandit

Staff member
It does remind me quite a bit of certain parts of WAR. Both in terms of the pvp and the pve.
I like to think it is what they were trying to accomplish with WAR before EA meddled with, then kicked out mythic and gave the reins to Bioware.

Or as a guildmate put it, "Funny how it took ArenaNet to make DAOC2 correctly."
 

Dave

Staff member
Okay maybe not. I apparently tried the first Guild Wars game. It's telling me I have an account. So I go to get in and I can't find a password that works. Does it have a thing to send me a password? Yup. If I have the serial number from the first game. Which I don't.

*sigh* I'll keep trying.
 
It does remind me quite a bit of certain parts of WAR. Both in terms of the pvp and the pve.
And even if it is a WoW clone to an extent, there's no monthly fee, so 50.00 is the most you'll every pay for it (unless you want the expansions that will eventually come out).
 

Dave

Staff member
Okay I give. Nothing helps. They told me I created an account, thought I had it all fixed. Won't let me in. Azeroth here I come.
 

Dave

Staff member
Do you remember one of the characters you had on GW1 account?
Yup. I always use Edrondol the first time. But hwat's interesting is that the emails I got stated that everything was cool and that a new account had been set up. But then I couldn't log in as it said the password was bad. Which is crap. But hey.
 
ah try a password change, it needs one uppercase, one lowercase and one number and has to be so long as well. Early into GW2 they had made the changes to what a password has to be.
 
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