Yes.wait.... so you are saying if a pirate download a game that is worth at 50$ and later actually buy the game for 20$ they are stealing 30$?
or if I didn't buy the game and wait for the price to drop to 20$ and bought it (like steam sales) am I still stealing 30$?
(I'm so confuse)
Whatever people will pay for it.How much is the product actually worth though?
6packs example doesn't work actually, because it becomes devalued. The game does not gain or lose value based on when it's purchased. They also did not lose an opportunity, because I was never going to purchase it at full price, so again, I don't see how that applies.They haven't lost any money, but they have lost an opportunity to make money that is rightfully due to them. 6pack's example with the shirt is an excellent simplified example.
Sometimes it takes a lady to put it into a better perspective than I could have. Thank you.Then if people are only willing to pay for it once it gets to a certain price than that should be fair. Because that was the value of it.
Not if the seller doesn't agree to that price. Just because that price is all it's worth to certain people doesn't mean that they have a right to purchase.Then if people are only willing to pay for it once it gets to a certain price than that should be fair. Because that was the value of it.
Tell me, where does the convenience store loose money? They received more for the product than it cost them, and it was just sitting on the shelf gathering dust otherwise. They were always going to get $2 (at the clearance sale just before it's expiration date), the thief just got his jerky a little sooner.You're using irrelevant comparisons. Because your examples, the company DOES PHYSICALLY lose money because of the transaction.
You're right, they didn't loose any money. They only had their rights violated. You can decide yourself how much you value those rights, and the creative efforts of the people that made the game you played.In mine, they were always going to get the $20. I just played it sooner. They didn't lose their distributor costs, their packaging costs, their shipping costs, their materials cost. Nothing.
Yeah, it's not like our entire economic system is based on the scarcity of physical objects, something which doesn't apply to ideas once someone comes up with them...It's just a strange society that considers IP so differently than physical property.
Yes, that totally stops pirates instead of just inconveniencing legit customers because pirates simply don't have to deal with it...The obvious answer to everyone's dilemma is, of course, demos followed by Steam-like authentication. I know there are those who HATE that you have to check in online to work a game, but it's really the only way to prevent pirates.
Except there's one giant difference... the store has 1 less physical object there to sell...It is like stealing a shirt in the spring and then paying for it once it goes on sale in the fall. You had use of that shirt for 6 months, while it was still more valuable, then pay when it is less expensive. You guys are just lucky the police has so many violent offenders to chase.
In economic terms enjoying it or not in the time until it reaches a price you're willing to pay for it makes little difference... what matters is whether or not the extra money is spent.The only argument is that if pirating wasn't an option the person in question would have bought it earlier for the higher price...If you enjoy something of higher value before you buy it, you are taking that difference.
Well fun fact, if i take Mark Twain's book and make copies of it and sell it it's totally legal... yet i would be doing to him the same thing i'd be doing to an author that's alive today...People who justify pirating are lying to themselves. Pirating IS stealing. You get something for nothing. That something took a lot of people a lot of time and effort to make and you are not giving them their pay. We have a lot of writers (or wannabes like me) and musicians here. How would they feel if their stuff was pirated?
Actually the home-sewing thing was used to mock certain arguments being used that work just as well against someone building a reasonable facsimile at home... hell, if you look at it historically the phonograph was going to kill being a musicians as a paying gig and all sorts of stuff.And the home sewing thing? Fucking please! Talk about a stupid attempt at making apples into oranges. Let's make it a 1-to-1 thing. You at home write a book or record a song. That's not illegal. Stop being disingenuous.
Sorry Dave, they were always going to get the $20. Putting software on discount is a choice the company makes to continue making money on a product they can no longer sell at full price.Dude! Of COURSE it's a money issue! When you STEAL SOMETHING someone loses out. In this case, the makers of the product put sweat and tears into the creation and instead of people buying it, they steal it. This means that the author/artist, manager, etc. all the way down to the janitor lose money on the deal. A BUSINESS that doesn't sell as many products loses money. This is a moral issue for those who steal and a money issue for those who are the victims of the theft.
And if he did the same thing sixpackshaker is doing with Civ V the company would still receive the same amount of money...the only thing different is that he would have taken the moral high road and set a better example...Dude! Of COURSE it's a money issue! When you STEAL SOMETHING someone loses out. In this case, the makers of the product put sweat and tears into the creation and instead of people buying it, they steal it. This means that the author/artist, manager, etc. all the way down to the janitor lose money on the deal. A BUSINESS that doesn't sell as many products loses money. This is a moral issue for those who steal and a money issue for those who are the victims of the theft.
Since the option is to pirate (steal,) until the price drops, Best Buy, WalMart, Steam, etc. are losing their rightful revenue for developing and marketing the game. The extra money can also help the recovery of the economy, instead the pirates are benefiting nobody.In economic terms enjoying it or not in the time until it reaches a price you're willing to pay for it makes little difference... what matters is whether or not the extra money is spent.The only argument is that if pirating wasn't an option the person in question would have bought it earlier for the higher price...
this is what i was getting at to build a strawman of the argument. (Not a good use of the terminology, but its the most fitting use for what i was trying to do)So waiting for the price to drop at the retailers is as bad as pirating because the retailer is losing money?
Eh... i think you misunderstood why i said the thing about the game... i was just thinking out loud on how the people making games do see them as different then a book... really, see here: News: Pre-owned 'cheats developers' - THQ - ComputerAndVideoGames.com You'd no longer have the disk either.When you sell a physical book you no longer have the object. NOT THE SAME THING! If the person selling keeps a copy then it's NOT legal.
The point is that while it's both the financial argument isn't as strong as the moral one under the conditions Jiarn outlined because either way the end financial result is the same for the company.Why does it have to be EITHER a moral OR a financial decision? It's both.
It's not. That's just it. If I'm not physically taking anything that cost them a sale (such as stealing the box full of CDs, art, boxing, manuals etc) they spent nothing and lost no copy to sell to other customers.
You only want to pay the sale price for a game? Then wait until it actually goes on sale and then buy it while the rest of us suckers pay full price but get the chance to play it right away. Simple.If I still purchased the game at the discounted price, they lost no money at all.
I think you are having the wrong conversation, not really sure where you are on the situation. You are asking if the company loses money when you steal their product. They do. Lets move on.Why? Cause it's "wrong"?
Again, morality vs financial. You're having the wrong conversation here.
Yes because as a single father of two kids with a very small income, it's the only way I can afford to play games. That doesn't make it "right". That's just my reason.Do you pirate most of your games early only to buy the discounted version later?