In economic terms enjoying it or not in the time until it reaches a price you're willing to pay for it makes little difference... what matters is whether or not the extra money is spent.The only argument is that if pirating wasn't an option the person in question would have bought it earlier for the higher price...
Again, bullshit. Public perception also plays a role here. I'll admit that more people talking about the awesome game they're playing is actually likely to increase the perceived value of the game in question, but at the same time that also decreases the perceived value of the game on sale if it doesn't get fresh buzz from people playing it for the first time when the price drop hits. My point is that there are very real economic differences between gamers playing a pirated version of a new game, and playing a discount copy legitimately bought a year later (or even a few months later. I bough L4D2 for $30, legit, a mere two weeks after it came out).
Morally there's little difference between pirating it for a little while vs doing it forever, isn't it... how long you do it is only relevant when it comes to punishment/repentance/etc.
Well, except for the whole repspecting another person's property angle. Yeah, I know that people are quick to dismiss the value of ideas and easily reproducible content, but seriously. The creators of the work have made it clear what price they're offering their game for, and pirating the game/movie/book/etc is giving them a big "screw you!" and taking it anyway. It doesn't matter if you pay later when it's gone down in price, the creator is offering it
now for a higher price because that's the premium for owning it
now. That's what the extra cost is paying for, early access.
Well fun fact, if i take Mark Twain's book and make copies of it and sell it it's totally legal... yet i would be doing to him the same thing i'd be doing to an author that's alive today...
No, you wouldn't because Mark Twain already had his chance to sell his work. Now, we could get into a very interesting argument over if copyright lasts too long (and, yes, it does), but that shouldn't matter for
NEW works. We've been talking about pirating games when they're first introduced. Bringing up works that have had their copyright expired, or should have, is a straw-man argument.
Added at: 14:35
Eh... i think you misunderstood why i said the thing about the game... i was just thinking out loud on how the people making games do see them as different then a book... really, see here:
News: Pre-owned 'cheats developers' - THQ - ComputerAndVideoGames.com You'd no longer have the disk either.
Oh for goodness sakes. Yes, many publishers think that used sales are ruining their business. Book companies have been shouting this for longer than video game makers. However, Amazon will tell you that used book sales increase the sales of new books. Gamestop will tell you that 80% of trade-in games go towards new-game purchases.
A used market increases the market size for the media in question, including new sales.