Conquest is up.

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Not sure how you're managing to build both Troops AND Def at the same time when the amount of turns you're taking is soley being used to build troops. With your defense of over 7000 and a troop size larger than mine (I use every turn to build troops) I am not sure how you're managing it....
Woo!

You have been attacked by Shegokigo!

Thankfully, your troops have successfully defended against this attack from Shegokigo!
Your troops have protected your gold coffers, and killed 334 of Shegokigo's troops in the process!

Your losses: 207 troops
Enemy losses: 334 troops
Users FTW!

Keep in mind that users have a 30% bonus for defense. Also, I'm not using every turn for recruiting - I used 10 turns this morning to get 2,000+ gold and used nearly all of it for 25g armor. The cheaper armor and weapons have more power for the gold than the more expensive weapons/armor, so it always pays to go cheap - until everyone is equipped, that is.

But mostly it's the 30% User Nation bonus...

Oh, I was also up late (consulting project) last night, so I only got a few hours sleep, which means I didn't miss many turns due to the cap.

-Adam
 

Shannow

Staff member
yeah, but with the number of troops you had shen, you should have wasted 10 turns for the gold. Its based on numbers of troops how much you get back.
 
The bonus did not matter, Trolls have +30% to attack.
Ah. Well part of it must have been a lucky 'roll' on my part as well, because my real defense is only 6200 or so, but I've noticed that the defense and offense are randomized around the real defense and offense numbers (I suppose so the outcome isn't always certain for evenly matched villages).

If you attack again I may roll lower than my 6,200, and if you roll higher then it may even out.

But a lot of it is the compounding interest of gaining troops. I probably missed fewer cycles than you last night, or you spent a lot of those cycles on money and such.

-Adam
 
A

Andromache

Honestly, it's too early to say. But will the nations reset, or will upward movement just continue unabated? if the second is the case steinman might be harder to catch
 

Dave

Staff member
Honestly, it's too early to say. But will the nations reset, or will upward movement just continue unabated? if the second is the case steinman might be harder to catch
Unabated unless I reset. I wonder if there's a way to curb turtling. Hmm...
 
"Your citizens have become restless due to lack of raiding, they fight each other you lose XX% of your soldiers due to rioting."
 
The newer cycle time of 15 minutes seems like it might work better - takes 7.5 hours to reach the cap, so you only have to tend it 3-4 times a day if you want to use every single turn.

It'll also significantly slow down the gain from turtling, which should make people bored enough to raid rather than get more people. Maybe.

-Adam
 

Dave

Staff member
I won't start it over yet. But if we find that people are just ignoring it or doing nothing but turtling then I'll get rid of defensive bonuses, make weapons cheaper and lower the percentage of high/low attacking. Right now you can't attack someone 60% or more less powerful than yourself.
 
C

Cuyval Dar

I won't start it over yet. But if we find that people are just ignoring it or doing nothing but turtling then I'll get rid of defensive bonuses, make weapons cheaper and lower the percentage of high/low attacking. Right now you can't attack someone 60% or more less powerful than yourself.
What bonus will you give Users then?
 

Dave

Staff member
More than likely a gold boost to be able to save and buy better defense stuff. But attacking people will hurt you as you try and save gold.
 
To prevent turtling I think there needs to be more incentive to attack. People don't keep that much gold and you just lose soldiers right now.

Maybe require having gold to upkeep your army. It will force people to have their army work or raid. Plus people keeping more gold on hand = more incentive to raid. That or I think rac3r_x's idea of having armies stagnate after not attacking for so long would also help.
 

Dave

Staff member
I don't think that that's much at all. I can't set it to have upkeep for soldiers, I have no leeway with turtling players at all.
 
C

Cuyval Dar

I don't think that that's much at all. I can't set it to have upkeep for soldiers, I have no leeway with turtling players at all.
Then I don't think that this game will be sustainable, if there is no way to balance this out.
 

Dave

Staff member
I think I could if I lessen the defensive bonuses, make the defensive stuff cost more and make it easier to attack than defend.
 

Dave

Staff member
Yeah, like I said, I think I'll mess around with the percentages, change the costs for defensive stuff and start fresh and see what happens. And if the other game goes well that means I am on the right track.
 
L

LordRavage

Yea. No kidding.

I was beaten and raped in a matter of moments. Didnt even get my sea legs.

I still like the nation one better. We just need more alliances. :)
 
Hmm... I'm making some nice money running raids on people. All you need to do is raid somebody, buy weapons immediately so you don't lose your gold, then repeat the process later. Simple.
 
Ok, here's what I've noticed: The most you can make in a Raid is about as much as you can make spending 10 turns making wealth. So you can just raid somebody rich and make the money in 5 turns (and lost maybe a handful of men) or you can play it safe and just spend half the time making it yourself. It's pretty apparent: As long as you have rich, available targets, you can make more money raiding than you can just turtling.
 
Interesting... however, I'm interested in genocide and massive pools of blood to bathe in... if not Steinman... then the next army that challenges my size...

Update:
Rovewin, if you did what I think you did.... you've spared yourself my wrath and have gained a stay of my hand.
 
Ok, here's what I've noticed: The most you can make in a Raid is about as much as you can make spending 10 turns making wealth. So you can just raid somebody rich and make the money in 5 turns (and lost maybe a handful of men) or you can play it safe and just spend half the time making it yourself. It's pretty apparent: As long as you have rich, available targets, you can make more money raiding than you can just turtling.
yeah that would be good except that at least of the people I can attack no one ever has more than a hundred gold and I can earn a few thousand in the ten turns. But Shego is right, the bloodshed is fun :twisted: (yes I did and it was a glorious victory)
 
yeah that would be good except that at least of the people I can attack no one ever has more than a hundred gold and I can earn a few thousand in the ten turns. But Shego is right, the bloodshed is fun :twisted: (yes I did and it was a glorious victory)
This is why you always go for the Richest targets. This means they have gold they haven't spent, which means you can take it from them. Conversely, you always want to spend your money as soon as you get it to prevent people from taking it from you. Right now I'm using all my cash to get short swords and furs for my entire army and this eats it up quick. However, pretty soon I'm going to run out of things to buy for cheap, making me a target as I earn money to get the better upgrades.
 
Ack. Got raped.

---------- Post added at 11:33 PM ---------- Previous post was at 11:24 PM ----------

People might want to focus on Rovewin. He's amassing some crazy money.
 
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