What's the most efficient growing plan for Emergency Rations?
First plan, 10 plots: 1 pear, 3 spice, 4 tomatoes, 2 flowers. Will make 1 rations.
2nd plan, 8 plots: 2 pumpkin, 1 orange, 3 spice, 2 flowers. Will make 1 ration.
The most efficient growing plan
plot-wise is
6 plots: 2x flower, 1x orange, 1x spice, 2x pumpkin. This will give you the materials for 1 ration every 145 minutes with 4x fruit and 4x vegetables left over. Can also swap out the orange and ONE of the two pumpkins for 1x pearthing and 1x tomato if you don't want to accumulate unused fruit and vegetables.
The most efficient
space/speed compromise is
7 plots: 2x flower, 1x pearthing, 1x spice, 3x tomatoes. This will give you the materials for 1 ration every 90 minutes with nothing left over. This is also probably the best option if you intend to adventure away from your garden and just want to be able to walk into your mini base at random times and find one entire ration's worth of ingredients ready to go.
The most efficient for
large-scale production is
10(8)* plots: 4(2)x flower*, 1x orange, 2x spice, 3x pumpkin. This will give you the materials for 2 rations every 145 minutes with nothing left over. *This can be reduced to
8 plots by removing 2x flower IF you are going to be around often/long enough to harvest the bud flowers twice while you are waiting for the pumpkins/orange to mature. Or you can split the difference and just plant 3x flower (
9 plots total, which is a perfect square!) and hope that the extra bud harvests of opportunity will average out over time.
Hrm, well, apparently this patch doesn't need a server update? Because I see you on it, now...
Build increased, but version number didn't.
--Patrick