Nope, no resolution or even acknowledgement of it. Like I said, the pile of unfired Chekhov's guns the series has.ME2 spoilers.
I remember Tali's recruitment in ME2 involved the planet Haestrom's star aging at a faster than normal rate, due to an overabundance of dark energy. Dark energy, you remember, is produced by running an electric current through element zero (eezo), and is the basis for all FTL travel in the Mass Effect universe.
Afterwards, there was a lot of fan speculation that the galaxy's use of eezo and dark energy was going to rapidly age their stars, and ultimately lead to the destruction of the galaxy. There was further speculation that this was why the Reapers had their cycle of destruction, to prevent organic life from abusing eezo too much, and turning all the stars in the galaxy into little brown dwarfs.
Was this plot thread resolved in Mass Effect 3? Or was it abandoned? Again, I haven't played the game, and I don't intend to, but if it was just dropped without any mention, I suspect Bioware originally wanted to go with the fans' theory, but changed it to the current lame version (synthetics will destroy organics!) when the fans managed to guess it.
Huh, that's a pity. I think the fan theory is better than the official "created will destroy the creator" one.
Like mentioned before me, such an ending would be more of a slap in the face then the one we have now. You don't have people spent three games crafting a storyline only for the player to lose no matter what. We play games to have a chance to win, that is the nature of games in general. This is one of the reasons I hated, with a passion, an old game called Haven: Call of the King. You play the game working your ass off, helping your friends, all to call some great savior, and then what happens? You lose to the bad guy in the final boss fight no matter what, he kills the savior, straps you to a rock, and leaves you to starve to death. The camera starts zooming out with the voices of the people you met, telling you that you should never have gotten involved. Everything you attempted in the end was for nothing at all and even all your friends taunt you for it.
Even taking all that, at least Haven was upfront about the fact (and in part because of the ending, the series died). If Mass Effect 3 was simply implying we are in a dream and at no point during the entire thing, actually CONFIRMS this fact, then it did it's job poorly. You always have to establish something to represent the dream, and the biggest representation of the dream in my opinion was the shadowy figures floating around, the slightly desaturated coloring of the background, and the fact Shepard could only move at a snail speed, even when running. The only thing that carried over into this "death dream" would be the boy. Then we also see Shepard "waking up" around rubble if you get the secret ending after the Destruction option, which means it has to be after he blew up something to cause all that rubble. It wouldn't be him "dying" at the console on the Citadel, unless his awakening was also supposed to be part of the dream, and then what is the point of showing it?
I have said it before, but so many people are spending way to much time bending a pipe that is not long enough to bend that way. There was no real foreshadowing. If the dreams were foreshadowing, they have no consistency. If the ending was a dream, we have no conclusion, all we have is defeat. In all case the story was told poorly, will leave more people angry then happy, because a three game trilogy ended with a whimper. When it comes to all this discussion, again, Occam's Razor, the simplest explanation is usually the right one. Arguing dreams, Indoctrination, small implications and fan based attempts to fill plot holes through further implication just continues to complicate the whole thing.
Assuming that I'm correct... which is a big "if" at this point...So the choice is between them being shitty writers or them being disingenuous, fuck-faced, shitty writers?
But there *is* subtle foreshadowing, and a lot of it. Shepard was something of a nobody in the first game, and the Reapers first targeted Saren for indoctrination -- a respected Spectre of the council -- and used him as a sleeper agent. When Shepard beats him and Sovereign, the Reapers -- through the Collectors -- do seem very determined to get Shepard. Mass Effect: Redemption is all about the Collectors trying to retrieve Shepard's body, and you spend half of Mass Effect 2 being targeted by the Collectors and taunted by Harbinger: "You cannot escape your destiny"/"Why do you resist us"/"We are the Harbinger of your destiny"/etc. It would also be very easy to make the argument that the whole point of the Arrival DLC was the Reapers -- through the indoctrinated humans -- trying to kidnap/knock out/indoctrinate Shepard. And WTF is up with those dreams? (Which are supposed to be one of the signs, per the codex.)
Indoctrination is a huge part of the Reapers' strategy to conquer the galaxy, and Shepard has spent so much time around Reapears/Reaper tech, I don't think it's a stretch at all to say he might be facing indoctrination after he's critically injured and his mental defenses are down. I'm not sure it's any more of a stretch than assuming that Bioware (which, DA2 aside, has a very solid track record of releasing tier-one games) completely dropped the ball at the 1-yard line on their most popular franchise and released a nonsensical ending to fans. There are a LOT of clues in the ending sequence that it might be a dream -- and most telling of all is that Shepard ONLY survives if you have high EMS and choose the "Destruction" option. (And if you re-load your last save, it puts you right before you make that choice!)
That right there, is disingenuous. Hell, it's an outright, bold-faced lie.Casey Hudson said:It's not so much that there is a fixed set of alternative endings, but all of your choices really determine how things end up in the universe. So, how you approach the end-game, for every player, you're going to have a different set of results in terms of who is alive and who is dead, and which civilisations survived and which ones were wiped out.There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to some very large decisions. So it's not like a classic game ending where everything is linear and you make a choice between a few things - it really does layer in many, many different choices, up to the final moments, where it's going to be different for everyone who plays it.
They did this in DA:O, no reason they couldn't have done it here. =/You know, it strikes me that Bioware could have gotten away with the 3-choices-at-the-end ending if they also provided some sort of epilogue about the effects of all your actions like in the first two Fallout games.
It'd probably go against the ambiguity that it looks like they were going for, but it would satisfy gamers a lot more.
<-- Has not played a single Mass Effect game
Gabe's position is a lot like my own when I first beat the game. It was a position of denial. Though, my ego is fully capable of figuring out when it's just being stubborn and is totally wrong. I don't know that his is.Seems like Gabe is once again illustrating why Tycho does the thinking while he just paints the pretty pictures. Though, I dunno, maybe Tycho agrees with him. I had a hard time deciphering Tycho's exact position other than "I like endings that leave a jillion unanswered questions, it happens all the time in Sci Fi."
I mean, I never played ME1, I did play ME2 but not ME3 (though I have read just about every spoiler now), and even I'm miffed at Gabe's "I don't see what the problem is, choices are stupid anyway" position.
That's a bit harsh.So, I shouldn't even bother getting started with this series then?
Mass Effect 1 has the best story and RPG elements of the bunch by a long shot but it's shooting mechanics leave much to be desired.So, I shouldn't even bother getting started with this series then?
Yeah, but it was still going for more an RPG rolling the dice whether or not whatever you shot at was actually hit. ME2 definitely improved it by going more straight up 3rd person shooter there.ME1's shooting mechanics had the heat dissipation system. I loved that thing.