We have like three different VR threads going here so I don't really know which one to post on anymore. But I'll stick to this one, since I basically hijacked it.
Boneworks
When it's not janky as fuck, it's a lot of fun. The melee weapons don't really have the oomph that I like in, say, Gorn, but they're not bad. I also can't aim for shit and have to rely on near point blank range when shooting. I tried closing one eye to aim, but that doesn't seem to help any. My aim has always been piss poor in video games and doing it in VR like this is even worse.
Still, the concept is neat and the puzzles are interesting, though infuriating at points. Largely because picking up large objects doesn't really feel right since I can't get a good mental grasp of where it is. Like a long board that I need to place across a gap. I do appreciate that, at least so far, puzzles have different solutions. If I can't get a damn board to fit across a gap, I can climb across the wall like I'm rock climbing. Smashing boxes and playing around with the environment is fun, though.
Unfortunately, the game is really janky. Loading into the game is hit and miss. Either it doesn't load the level at all or its rendering is slow or jumpy to the point of being unplayable. But it's not consistent, so I can't explain what's going on there.
Half-Life Alxy
The recent Steam sale was drawing to a close and for days, I hemmed and hawed about buying this. Finally, I said "screw it" and bought it, and finally played it tonight after Boneworks' rendering bugged me too much.
This game is...jaw-dropping. The visuals alone are worth the price of admission. And it's a lot less janky than Boneworks. Although, in some ways, it's not quite as engaging as Boneworks. It was weird to go from seeing my arms and full body to just a pair of floating hands. There's no melee combat and as a result, you can't smash anything in the environment (which is weird for a series famous for its crowbar). Also, I think Boneworks' inventory spoiled me because I find it really frustrating to switch between a weapon, regular hand, or hacking device (so far). It's not the most immersive or intuitive system.
As with Boneworks, my aim is completely horrid and I've nearly run out of ammo multiple times (despite scouring every inch of an area I'm in). Even with a special aiming guide upgrade you unlock, my aim is still crap.
Everything else, though? Amazing, as I'd expect from a Valve game. It's a linear game, but you're carefully guided from one area to the next, with set pieces and things that properly draw your eye (even in VR).
I'm still getting the hang of the gravity gloves, where you point at something and then flip it towards you and are expected to catch it.
But I'm still digging the story and world, as I knew I would.
Boneworks
When it's not janky as fuck, it's a lot of fun. The melee weapons don't really have the oomph that I like in, say, Gorn, but they're not bad. I also can't aim for shit and have to rely on near point blank range when shooting. I tried closing one eye to aim, but that doesn't seem to help any. My aim has always been piss poor in video games and doing it in VR like this is even worse.
Still, the concept is neat and the puzzles are interesting, though infuriating at points. Largely because picking up large objects doesn't really feel right since I can't get a good mental grasp of where it is. Like a long board that I need to place across a gap. I do appreciate that, at least so far, puzzles have different solutions. If I can't get a damn board to fit across a gap, I can climb across the wall like I'm rock climbing. Smashing boxes and playing around with the environment is fun, though.
Unfortunately, the game is really janky. Loading into the game is hit and miss. Either it doesn't load the level at all or its rendering is slow or jumpy to the point of being unplayable. But it's not consistent, so I can't explain what's going on there.
Half-Life Alxy
The recent Steam sale was drawing to a close and for days, I hemmed and hawed about buying this. Finally, I said "screw it" and bought it, and finally played it tonight after Boneworks' rendering bugged me too much.
This game is...jaw-dropping. The visuals alone are worth the price of admission. And it's a lot less janky than Boneworks. Although, in some ways, it's not quite as engaging as Boneworks. It was weird to go from seeing my arms and full body to just a pair of floating hands. There's no melee combat and as a result, you can't smash anything in the environment (which is weird for a series famous for its crowbar). Also, I think Boneworks' inventory spoiled me because I find it really frustrating to switch between a weapon, regular hand, or hacking device (so far). It's not the most immersive or intuitive system.
As with Boneworks, my aim is completely horrid and I've nearly run out of ammo multiple times (despite scouring every inch of an area I'm in). Even with a special aiming guide upgrade you unlock, my aim is still crap.
Everything else, though? Amazing, as I'd expect from a Valve game. It's a linear game, but you're carefully guided from one area to the next, with set pieces and things that properly draw your eye (even in VR).
I'm still getting the hang of the gravity gloves, where you point at something and then flip it towards you and are expected to catch it.
But I'm still digging the story and world, as I knew I would.