Random Video Game Crap

When he finally makes the expository video, how many times do you think he will reference excrement? Will he break his previous record?

--Patrick
 
https://www.reddit.com/r/JimSterling/comments/5ny3ny/update_on_romine_v_stanton/

The lawsuit filed by Digital Homicide against Jim Sterling may FINALLY soon be over. I don't quite understand litigation mumbo jumbo, but it appears Jim can finally break his silence on this as of February 10.
Basically, they were trying to sue without an attorney, but legally, since they are representing Digital Homicide the company and not themselves, they are required by law to have an actual licensed attorney.
 
Farther down the comments, someone else shows their Duke Nukem bust which they say stares down at them every time they think about preordering.
I was surprised there weren't more comments about the girlfriend, actually.

--Patrick
 
@bhamv3 probably just hasn't seen this yet.
Nah, it's just that while other people are wasting their time making useless comments on the Internet (which she won't even see), I've been scouring the picture for clues on the girlfriend's identity. For example, the architectural design of the house is only found in suburbs in the southern and southwestern parts of the US, while the box's reflection (when cleaned up) shows the name and emblem of a school, one that she probably works at. A quick search for this school among suburban areas in southern and southwestern America, and a five-minute browse through the faculty list and photos on their website, and I now have this girl's name, profession, and email address. Then some quick Facebook stalking, and pretty soon I also know her educational and professional background, her hobbies, her date of birth, and most interestingly, the fact that she's married.

Oh and she has a ring on her ring finger, that too.
 

figmentPez

Staff member
Since my only major complaint with the Steam Controller is the lack of a good D-pad (and the resulting inaccuracy in some old school 2D games) I got myself an 8bitdo NES30 Pro. It arrived in the mail today. Here it is by the Steam Controller for size comparison.

2017-01-20 16.30.10.jpg


When I first saw photos of the 8bitdo, I assumed it was larger than it is. Those analog sticks are barely more than nubs. They work, though. I haven't played anything demanding with them yet, but they feel comfortable enough, for being less than half the size of a normal analog stick. (They're smaller than the Gamecube's C-stick.) They have a nice rubberized top to them, so they definitely give a nice grip, but this is not something to buy as a primary controller.

Overall the pad is just like the reviews I've read say. It's solid construction that feels a lot like old school Nintendo, right down to the rubber Select and Start buttons. The L1/L2 and R1/R2 buttons might take some getting used to, being side by side rather than above/below, but I think I can get used to it.

I've only played with the pad connected via USB to my computer thus far, I'll be testing Bluetooth later. I don't expect any problems.

Overall, I'm really happy with the $30 I spent on it, and I'm looking forward to playing some games with it.

EDIT: Spent a few minutes playing AM2R with it via a Bluetooth connection. DAAAAMN, this feels good.
 
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You know what I'd love to see on Steam (but probably never will)?

Those EverQuest ARPGs that were on the PS2. They were so much fun, and a nice nostalgia trip.
 

figmentPez

Staff member
Overall the pad is just like the reviews I've read say. It's solid construction that feels a lot like old school Nintendo, right down to the rubber Select and Start buttons. The L1/L2 and R1/R2 buttons might take some getting used to, being side by side rather than above/below, but I think I can get used to it.

I've only played with the pad connected via USB to my computer thus far, I'll be testing Bluetooth later. I don't expect any problems.
Follow up on my 8Bitdo NES30 Pro. Bluetooth connection works just fine, even with my old and cheap bluetooth dongle. And I've gotten used to the shoulder buttons, no problem. It's pretty easy to hit either one or both while playing.

I tried playing a little bit of Saints Row 3 with it. Overall, it's pretty good. Not as good as a 360 pad, but very close which surprised me. Bear in mind that I have short fingers, so the smallish size of the controller suits me just fine, but larger hands might find it cramped. The tiny analog sticks work well enough, but their size feels weird. Also, I imagine the lack of analog triggers is going to cause problems in some games. It didn't during my short test, but I imagine precision driving would be more difficult.

I'd try it with games on my phone, but I don't think any of the games I have properly support it, and the software to have it emulate touch screen controls requires rooting. Not that I do a lot of gaming on my phone anyway. It connects fine, and I assume emulators know how to accept inputs from it.
 
Jim Sterling talks about the disastrous failure that was Evolve (and Evolve Stage 2).



He does raise an interesting point that's always been on my mind but never had the exact words to say it. Early access games or games that release broken and are later patched or add in more content basically spend their "first impression" token right out of the gate. It's something they can't get back because you only ever get one launch, one day to make it truly count. You'll never get another chance at that initial word of mouth when the game essentially re-launches.

This is probably why I'm ALWAYS hesitant to try a game while it's still in Early Access (especially if it's in the earliest stages). I don't know what the final product will be. I don't even know if it'll be the same game by the end or if it'll be worth getting when it's all said and done. It's always why I learned my lesson about pre-ordering after Arkham Knight. It was probably the only AAA game that I was legitimately excited enough for that I pre-ordered it long before it launched. And boy, did I pay for that. It was eventually patched to the point that it runs smoothly enough and doesn't crash, but the damage was already done. Its PC launch left a bad taste in my mouth and soured any excitement I might get for any other announced game.
 

GasBandit

Staff member
He does raise an interesting point that's always been on my mind but never had the exact words to say it. Early access games or games that release broken and are later patched or add in more content basically spend their "first impression" token right out of the gate. It's something they can't get back because you only ever get one launch, one day to make it truly count. You'll never get another chance at that initial word of mouth when the game essentially re-launches.
This is definitely a major hazard. It really bit Space Engineers in the ass. It's been in "early access" for 3 years, is already under 10 bucks at every steam sale, and it's just only recently declared itself "beta." By the time it launches for real, I dare say there won't be anybody left interested to buy it at any price.

This is probably why I'm ALWAYS hesitant to try a game while it's still in Early Access (especially if it's in the earliest stages). I don't know what the final product will be. I don't even know if it'll be the same game by the end or if it'll be worth getting when it's all said and done.
And it's a catch 22 - buy too early, you get a buggy broken mess and are subject to major design changes that might ruin the game for you (but would have been fine if it had been that way when you were first learning to play)... but buy too late, and you might get a better game with ghost towns and graveyards for server populations because all the people who were really enthusiastic about the game bought it last year, played it to death and moved on. You can't win.
 
I have a strict no Early Access that I think I've only ever broken once, and that was for that Siege engine building game I can't remember the name of.
 
Yeah after Starbound I'm done with Early Access. I have one exception, and that is if Chasm ever releases.
Fuck, I was just thumbing through an issue of Retro magazine from a couple of years ago that showed it's release date of early 2016. I forgot about Chasm.
 
Fuck, I was just thumbing through an issue of Retro magazine from a couple of years ago that showed it's release date of early 2016. I forgot about Chasm.
I don't even know what the planned release is now, maybe mid-late this year. I keep it on my Steam wishlist so I can keep tabs on Dev updates.
 


The top comment on this video is pure gold.

For the true Mighty No. 9 experience, Hunter should have told us he was gonna eat a ghost pepper at the start of the episode, then a year and a half later he just eats half a jalapeno and takes all our money.
 
I have a strict no Early Access that I think I've only ever broken once, and that was for that Siege engine building game I can't remember the name of.
Same here, recently broke it for Killing Floor 2, worth every penny though.

IMO, don't invest in "survival games", they stay in development hell for years.

Sometimes you get the extra bonus of them selling you a DLC you need to play with others, while in early access.

:dumb:
 
Found out today that Evolve is dead.

Such a shame that a fun little game was destroyed by its own company's greed. Maybe 2K will learn a lesson from this.

They won't.
 
Found out today that Evolve is dead.

Such a shame that a fun little game was destroyed by its own company's greed. Maybe 2K will learn a lesson from this.

They won't.
Sorry, man. It seems like you enjoyed that game a lot early in. I remember you made several posts about it.
 
Sorry, man. It seems like you enjoyed that game a lot early in. I remember you made several posts about it.
Yeah, that was when people were actually playing it. I left it for a bit and came back, and Turtle Rock had fucked up the matchmaking so bad that nobody could get into a game together. If your playerbase decreases significantly, it's best to have less filters, not add many more. It'd be better for worse players to be mixed with better ones than to spend 10 minutes waiting for someone to be on their level. The game was gateway'd by the DLC problems, but I think the studio itself drove away the existing players by making it so they couldn't even play the game.
 
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