I'm guessing you're excited over the Kickstarter project then?I miss Leisure Suit Larry games, the Al Lowe ones, not the crap they put out in the last couple of years..
You know that he just did a Kickstarter to remake the first one, right? There is talk of doing more if this one sells well.I miss Leisure Suit Larry games, the Al Lowe ones, not the crap they put out in the last couple of years.
I miss combat flight sims in general.
I'm guessing you're excited over the Kickstarter project then?
You know you're not allowed to claim "ninja" if there's more than an hour between the posts, right?You know that he just did a Kickstarter to remake the first one, right? There is talk of doing more if this one sells well.
You know you're not allowed to claim "ninja" if there's more than an hour between the posts, right?
+1 000 000 0007) Digital Copy Same Price as Physical: Seriously, this one just pisses me off to no end.
Obsidian games are almost all there is where it comes to doing this right. Oh, also CD Projekt Red.Morality: I suppose this is a limit of programming and time, but holy crap. It's just too binary. And then the 'different' endings are so extreme: everyone is dead because of you, or everyone found true love and nothing has ever gone wrong since.
Yeah, I hate EA for a lot of reasons, but DRM-wise, they might actually be the least of the three Prime Evils. Uplay and GFWL really are that bad. Of course, both of those and Origin are all three always-online DRM in the guise of "player connectivity", "cloud sourcing", "better service and support", "more regular updates" and "continued support", which are all nonsense and none of which requires an always-online secondary program running next to your game.I share a lot of the complaints here, but to the people complaining about EA's DRM? Ubisoft friends, Ubisoft Uplay and GFWL are much worse than Origin (and Origin is PC AIDS).
This. I'll never understand why these Madden idiots are so willing to plunk down 60 bucks every August for this year's version which is JUST like last year's version, except a feature or two & roster updates. At least this year they added voice commands via Kinect on the 360, which is something. But honestly, MAYBE if you add enough features you could ask 20 bucks.6) EA Sports Games: Speaking of shit that's barely changed. Of all the games that could not only easily just be digital, but free-to-play, this is it. Instead of having baskets and baskets full of used copies of last year's game, why not release it digitally and charge DLC for updates and such? The most hardcore are going to buy it, anyway. At least then, I wouldn't have to see stacks of NHL '07 and up in the used bins.
Honestly I hate the gamers the most. They're the ones creating demand for crappy MMO after MMO. They are the ones that push for graphics over content. They're the reason I won't ever see another Turn Based Tactical Combat game, or another Dungeon Keeper, but I will definitely see another "open ended" Bioware game or another round of "Will Wright creates garbage but gets called a genius."
http://www.jaggedalliance.com/en/Honestly I hate the gamers the most. They're the ones creating demand for crappy MMO after MMO. They are the ones that push for graphics over content. They're the reason I won't ever see another Turn Based Tactical Combat game, or another Dungeon Keeper, but I will definitely see another "open ended" Bioware game or another round of "Will Wright creates garbage but gets called a genius."
The Lambdas really shouldn't count for this... finding a Lambda was a reward in itself, as you would always find health, armor, or ammo at a Lambda catch. You wanted to find them all because finding them all had a tangible effect on helping you finish the game. That they made it an achievement (which doesn't DO anything for you usually) really isn't that dastardly.My thing, as I mentioned in my Ubisoft thread, is the gimmicks they throw in for achievement hunters to ensure added hours played. The first I remember was the Lambdas in HL2 (or whatever version the Orange box was). Find them all, get an achievement. Uh-oh, game's over & I didn't get the acheevo, gotta go back & look for the one(s) I missed. Then there were the pigeons in GTA4 (I actually DID this one). The orbs in Crackdown, the gears in GoW, Riddler trophies, dog tags, computer intel, golden film reels, etc etc. Fuck it. I've decided that I'll get what I can get on my ONE playthrough, and IF I'm 98% complete, I might go back and complete the set.
From what I understand the new JA is pretty terrible. All I want, really, is for someone to take the existing JA2, with the 1.13 mod improvements (including the AI), and then allow for dynamically generated world maps etc that could be 10-100 times larger than the maps we have in JA2.
Disgaea.Here are some of my favorite games of all time:
Ogre Battle
Ogre Battle 64
FF: Tactics
Dragon Force
Brigandine
They all have three key elements in common: highly customizable armies set in a rich fantasy setting, complex turn-based combat, interesting stories. To my knowledge, there are exactly ZERO games like those on the market nowadays*.
*I don't own a handheld (3DS, Vita, etc.) and never will, so I don't pay attention to those formats. I want these games on a PC or console, dammit.
Are you just talking about Spore?And storyline should take a backseat to game design.
Why we accept games with blatant, crippling design flaws (Will Wright) is beyond me.
I'm sorry, I forgot to mention the one obvious exception. And since I only have a 360 and a Wii, that option is not available to me.Disgaea.
Oh, and speaking of multiplayer, what I hate is when they shoehorn multiplayer into a game. Not the way you're probably thinking, though. I'm talking about games that have single/multi capability, but which have quests/missions/whatever where you absolutely have to have more than one player in order to hold down enough trip plates, pull two (or more) levers, or even just do something stupid like give the final boss alternating immunity to fire/ice and then make it so no single character can learn both. The minimum number of players needed to finish the game should be ONE. Otherwise the front of the box (or the download page) should tell you, "Multiplayer only!"
--Patrick
View attachment 7860
The ultimate gotcha. A bajillion levels with no hint that 2 players are required for the "good" ending.
Actually I was thinking of Peter Molyneux in both cases and trashed Wright instead. Spore was pretty horrendous though.Are you just talking about Spore?
Actually I was thinking of Peter Molyneux in both cases and trashed Wright instead. Spore was pretty horrendous though.
He's such a prime example of what's wrong with the industry. He started with Dungeon Keeper and Populous, both of them, without a doubt excellent games. Then, somehow, he ended up making Fable/Fable2, both of which are terrible games at their core. There is almost no balance in them. There's little variety, complexity, or challenge in the combat. All of that is thrown to the side for a thin veneer of "YOU CAN GET WIFE!"
Compared to Dungeon Keeper it's a massive step back.
Peter Molyneux's only real issue is that he promises more than he can deliver. I'd say that Black and White, Fable, etc... aren't bad games at all, there's just no way they could live up to the hype that Peter Molyneux builds up for them.
As far as gaming conventions that I want to just completely die is Quick Time Events.
I wasn't a fan of the first two fable games, but I actually think Fable 3 was a great game.I actually have to agree with Necronic about the Fable games... I thought they were terrible.
As far as gaming conventions that I want to just completely die is Quick Time Events.
Um.... go back a few posts.I actually liked Black and White...except for the creature. I thought it would've been an absolutely amazing game if they hadn't forced you to have that creature.
I swear he spent more time chained up at my castle, watching my town for me, than he ever did fighting.
Also, QT events? How the Hell did we not mention QT events yet???
View attachment 7890
QT events need to die. Someone needs to pass a law. If I wanted to play DDR, I would've bought DDR, not SoulCrushRacer XVI or whatever.
--Patrick
I know! I was sympathizing! I was amazed it took as many posts before QTE finally got a mention.Um.... go back a few posts.
This was my experience. Cool at first, and then got worse and worse. You barely get to feel like a god before you're put on an invisible timer. And then if you do depend on your creature, you get fucked over for it on the final level.Black and White was good, I found, but got increasingly bad as the game went on. The last level was incredibly buggy. I think most of the rave reviews came from people who played the first few levels only.
He means rasterized sprites of 3-d rendered objects, like Donkey Kong Country or Killer Instinct. Their models were rendered originally as 3d objects but then made into 2d sprites because the hardware of the time couldn't handle displaying/animating the models on the fly. In the 90s, "CGI" in games usually referred to objects rendered not in real time to be played back as a movie... like the FMV cutscenes in final fantasy 7. Ironically, the actual 3d gameplay was not labeled "CGI," just the cutscenes.Wait.....aren't all games CGI?
What am I missing here
Heh, I often reference this phenomenon by saying "I'm scissors. Paper is balanced. NERF ROCK."Going back to the point of hating the gamers more than the games themselves, the thing that irritates me the most is the insane amount of whining about power levels and balance and, most importantly, the fact that no one seems to see a character type more powerful than their own and say "Wow! That's awesome, I want to be able to do that!" Instead they see something more powerful than they are and say "That's OP, you have to nerf it down to what I can do!" And all we're left with is a pile of mediocre crap.
Related: people bitching about a class or element being OP in a single player or PvE situation. WHO THE FUCK CARES YOU WHINY SHITS!Also, sometimes, people really do need to learn how to play a game before going and bitching that someone else is obviously cheating and/or their class is OP. I know I used to hate it when the normal response to a gaming question was "L2Play n00b" but I have to admit, after I took some time to actually learn to play various games (WoW, Skyrim)... I never really had an issue with one element being "waaaaay OP."
Yesssss.... one of the reasons D3 pissed me off so, so very much. I know the game allowed multiplayer play, but if they sold 11 million copies, and only (at peak, before they changed the way public games were reported) 60k people were playing public games, then a) constantly nerfing the shit out of classes in order to balance things for the .5% of the player base that was playing multiplayer was incredibly stupid; and b) it was fucking co-op! You are actively hurting yourself by bitching that one type of character was more powerful than another, when you're all working together, you whiny dick fucks!Related: people bitching about a class or element being OP in a single player or PvE situation. WHO THE FUCK CARES YOU WHINY SHITS!
I love the Fallout games, but they're pretty awful for that. I have to give them credit though, the Pit was pretty good.Morality: I suppose this is a limit of programming and time, but holy crap. It's just too binary. And then the 'different' endings are so extreme: everyone is dead because of you, or everyone found true love and nothing has ever gone wrong since.
Morality works pretty well in New Vegas. Karma is your main determiner of whether you are good or evil, but very few acts are unambiguously considered good or evil, except murder, theft, and charity. However, you almost NEVER get Karma for doing a faction mission, unless you do it like a god damned hero (such as not killing the guys strung up in Nelson and instead saving them) or being an utter villain (leading someone to dinner for the White Glove Society).I love the Fallout games, but they're pretty awful for that. I have to give them credit though, the Pit was pretty good.
Play through the Mass Effect 3 ending again... that should provide ample rage. Oh, and fire up Dragon Age 2 and weep as the hack job story and ridiculous fight animations flay your senses!In the next few days, I'll post my epic rant. I feel playing mediocre games again will only help me build my rage.
Oh yeah, because I want everyone on my FB friends list to know that I've spent 10 hours playing a video game, racking up various ridiculous achievements...Social media integration. GAH.
Thiiiis.Tutorial levels
Unless it's multiplayer and you each control a squad/member of a squad. Then it works.Ugh, Squad Based games in non-turn based genres.
Just ugh.
True Story. There's a section in RE5 where Sheeva gets caught in a cage and Chris has to climb this tower to raise it. While I was climbing the tower, I remember watching AI Sheeva use up all the assault rifle ammo we had on the shell of one of those shell guys who try to Little Shop of Horrors you. All of it. She just kept shooting the shell. The worst.I really wish co-op hadn't been forced into Resident Evil. RE4 was great except for having that whiny brat around. So then RE5 and RE6, we have to have someone else around, and if you don't get a competent human player, you're stuck with the idiot AI.
While I generally agree, I will point out that far more indie developers fail than don't. I'm guessing what you're trying to point out is the willingness of EA and Activision specifically to take a hand in the development of games, hurting the development direction as the developers scramble to catch up to the boss' expectations, and then dump all the blame on the development studio when a poorly-coded chimaera of the original game intent fails to sell more than 3-4M copies.Look at most game companies. They all work under publishers that roped them in cheap because they had a decent game in the past. They work them for a few years on something and then torpedo them if the game is not favorable. So many good companies have been ground into dust. Even Blizzard was never safe from this, because who knows what happens when the WoW milk well starts getting dry and Kotick does not get his seven digit bonus. We could have another Origin, Westwood, or Sierra.
I don't mind them. There's been quite a few good, modern 2-D platformers with modern graphics.What is the consensus on 2-D platformers with 3-D graphics? I'm on the fence personally.
SO BEAUTIFUL! And only 9 bucks!I've spent all day playing FTL. This is what the graphics look like.
I dunno, but it seems like it would play great on a tablet.Anyone know if there are there any plans to bring it to iOS?
Would love a game like this on my commute.
I'd kill for a Viewtiful Joe on current gen hardware.I don't mind them. There's been quite a few good, modern 2-D platformers with modern graphics.
My problem is that now, there seems to be TOO many of them being made.
Grabbed it, played an hour of it. Loved it.I've spent all day playing FTL. This is what the graphics look like.
Psht, you're all graphics whores. I play Dwarf Fortress. Its graphics look like this:
View attachment 8086
In case it wasn't obvious, this is the outdoor entrance to my walled fortress, with the main approach lined with weapon traps. The surrounding environment is grassy and forested, though the trees inside my fortress walls (and near the outside of my walls) have all been cut down. There are staircases on the inside of my walls, leading up towards the ramparts, where my archers have 360 degree visibility to shoot at attackers. The pools of stagnant water near my fortress have all been paved over, so people don't accidentally fall in, for example when my soldiers are fighting a goblin siege. The trade depot is just inside the front entrance, while someone's discarded sock lies just outside the southern wall.
Stay out of Mantis space. Those fuckers love to board, and mantis have the strongest attack of the races.Grabbed it, played an hour of it. Loved it.
Then Mantis bastards boarded my ship and started killing my crew. I stopped playing for the night.
Tonight I play again.
Any tips for the game?
They can be. If you get to the fifth sector, you unlock an engi ship that's outfitted with a drone bay and ion cannons. I had a pretty good experience launching attack drones to whittle down an enemy while the ion cannons kept their shield and weapons locked down. Drones seem like an all or nothing, though. Go big or go home. On the plus side, I don't feel bad about sacrificing anti personnel drones to take down boarders. And if you can find a schematic for boarding drones... Those are amazing.MORE TIPS
Are drones worth it?
Grind.Stay in a sector as long as possible.MORE TIPS
Are drones worth it?
Gotta go with this. Its been my bane in more than video games: ever since the internet got involved in D&D the 'every class must be balanced' crap has seen more nerfing to my immersion in these games than anything else. Its why I love AD&D, an RPG from pre internet whining days. A high level wizard would F you up and he should do. Waving around a sharpened chunk of steel is -never- going to be equal to throwing fire and lightning, teleporting and being invisible. It can't. It shouldn't. When I roll up a thief I don't expect to be the powerhouse the wizard is at high levels. But I have my role, my concept and its not like I ever stop being useful in a group as long as the group works together. Everyone is good at different things and i'm happy with that. Example f what I mean: overbalancing based on the 15 minute combat day means half the spells that could be useful in immersive 'real life' applications have had their duration changed to 1 round/minute a level which means that for example, you cant get a potion of eagles splendor to make a good impression at the kings court for the next hour. Its had its duration reduced to a few minutes for the '15 minute combat day'. because a bunch of people whined on some internet forums and others joined in. So you get game systems these days balanced around 'balance' whines.Going back to the point of hating the gamers more than the games themselves, the thing that irritates me the most is the insane amount of whining about power levels and balance and, most importantly, the fact that no one seems to see a character type more powerful than their own and say "Wow! That's awesome, I want to be able to do that!" Instead they see something more powerful than they are and say "That's OP, you have to nerf it down to what I can do!" And all we're left with is a pile of mediocre crap.
Pokemon pretty much has always gave the impression that they were leading up to something big, especially in the cartoon(what the fuck does the damn GS ball DO?!). And so far they have yet to truly deliver.Other than wanting to keep the series on handhelds I can't for the life of me figure out why they haven't made a giant 3d version of the pokemon journey. The one they did on the gamecube was not what I'm looking for. One where you go into the forests/caves/water and actually see the little beasts roaming around. They know how they should all act and interact with each other. That whole universe screams mmo or skyrim level of immersion/adventure.With an mmo, legendaries would be tricky to handle though, which is why I think just a straight single player roaming game is the way to go.
I know combat has always been turn based but I think a shift to real time would be interesting as well.
I kinda feel like it's something nintendo has been planning for when/if they start to lose ground just because they know it will be a safe bet and clean up.
Pokemon pretty much has always gave the impression that they were leading up to something big
Other than wanting to keep the series on handhelds I can't for the life of me figure out why they haven't made a giant 3d version of the pokemon journey. The one they did on the gamecube was not what I'm looking for. One where you go into the forests/caves/water and actually see the little beasts roaming around.
I think "Arceus created everything" is as much of an explanation as we're likely to get.What I would like is something explaining the TRUE history of Pokemon. Because I will not believe Blastoise is something that evolved . That thing is the product of some form of genetic engineering that's for sure(seriously though, wouldn't that be awesome if that was true?)
And then what created Arceus maaaaaaaaaaaan? And if so...why would it make a universe where its creations could capture it? If this is true than this thing is the dumbest god ever.I think "Arceus created everything" is as much of an explanation as we're likely to get.
Considering some Pokemon are practically gods, it's likely they did it. All of it.What I would like is something explaining the TRUE history of Pokemon. Because I will not believe Blastoise is something that evolved . That thing is the product of some form of genetic engineering that's for sure(seriously though, wouldn't that be awesome if that was true?)
Chrono Trigger was top-down; more advanced graphically than Pokemon, but when people say they want a 3D Pokemon, they mean with polygon graphics, a camera you can rotate, etc. Stuff many have come to expect out of a modern video game.Maybe give a Chrono Trigger vibe.
Right, right....is it weird that when I think of more innovative gameplay than Pokemon I think of a game realeased a YEAR before Pokemon? My comment on the game being and has been dated still stands.Chrono Trigger was top-down; more advanced graphically than Pokemon, but when people say they want a 3D Pokemon, they mean with polygon graphics, a camera you can rotate, etc. Stuff many have come to expect out of a modern video game.
Chrono Trigger was also a SNES game while Pokemon came out on the original Gameboy. It's like comparing a NES game against a SNES; the latter will likely be superior.Right, right....is it weird that when I think of more innovative gameplay than Pokemon I think of a game realeased a YEAR before Pokemon? My comment on the game being and has been dated still stands.
And yeah if they made a Pokemon game like that that would be FUCKING RAD!
True true, but I still feel the RPG game-play was lax even for a Gameboy game. I mean hell...HAVE YOU SEEN THE ORIGINAL BATTLE BACK-GROUNDS?!! What? Couldn't make some easy black back-grounds? Huh? Really? The battery and memory seriously couldn't handle a back-ground for Pokebattles? Well Game-freak while I sympathize I feel you should've waited at least a few more months to release it to develop a better battery and memory. I am glad we had this imaginary chat.Chrono Trigger was also a SNES game while Pokemon came out on the original Gameboy. It's like comparing a NES game against a SNES; the latter will likely be superior.
I disagree. There is a white box to the left of Charmander of the top monster, you could maybe put in a small object in there. You could also maybe put like a rock or some grass there. And maybe a cloud made of light lines behind the top Pokemon, maybe in the corner of the screen. And last but not least put a happy little tree, and that'll be our little secret.
There's no room on that screen already without making it cluttered. Even worse when you consider the evolved versions of those two and how much space they then take up.
I had a Game-boy pocket. It was Red, my favorite color. Best Christmas ever.I'm more amazed I used to carry that thing around. It was like lugging around a Soviet-made cellphone.
Any of those would've cut off Kangaskhan's head.I disagree. There is a white box to the left of Charmander of the top monster, you could maybe put in a small object in there. You could also maybe put like a rock or some grass there. And maybe a cloud made of light lines behind the top Pokemon, maybe in the corner of the screen. And last but not least put a happy little tree, and that'll be our little secret.
Couldn't Kanghaskhan's graphic just over-lap it? He could be the top layer.Any of those would've cut off Kangaskhan's head.
This is true; and I figure anyone who's going to bother with it is probably keeping track anyway. One of the few useful functions for the bottom screen on Pokemon Pearl/Diamond/Platinum was the counter app. I never used it for anything besides EVs, but it worked great.There are EV-reducing berries in the games, in case you screw up your EVing.
Bear in mind though that, generally speaking, EV training is only necessary if you want to get into the competitive scene. EV training (or, heck, natures) is largely unnecessary to enjoy the single-player game.
Well I am a ridiculous man, but I still feel they could've put a little something there. Guess we'll just agree to disagree then.They couldn't even animate the damn things.
I really think you're overestimating the Gameboy's display and pinning frustration for a lack of change on a 15 year old franchise against its beginnings... because they didn't put in a pointless rock or tree that would be partially-obscured by several of the Pokemon sprites as it was? It's ridiculous.
Capcom already OWNED all those franchises. Clover was just a semi-independent group of Capcom employees. Everything Clover did was financed entirely by Capcom and thus they owned it.I've lost all faith in Capcom the moment they booted Clover just so they could get the Okami and Viewtiful Joe franchises. Fuckin' dicks.
Capcom already OWNED all those franchises. Clover was just a semi-independent group of Capcom employees. Everything Clover did was financed entirely by Capcom and thus they owned it.
Capcom shutdown Clover because Clover games, while critical darlings, weren't selling. Okami and Godhand were sales flops and Viewtiful Joe: Red Hot Rumble and Viewtiful Joe: Double Trouble also tanked. They also shutdown the studio because all three of the studio heads resigned when the old guard at Capcom become less open to new ideas and simply too hard to work with. This foreshadowed Inafune and Okamoto's departures in the years to come.
If you want to play Clover games, pick up stuff by Platinum Games. It's virtually everyone who worked at Clover, but under a new company that doesn't work with Capcom anymore.
Again, the creators weren't booted. They left, willingly, because of the corporate culture of the company. They could have stayed and possibly made more of those titles but they jumped ship. But it was always their choice to do so.Kinda worded that wrong, I meant to say it bugs me that Capcom just booted the original creators and they can make content to said franchises with-out the original creator's consent or insight. Its why I won't buy Okamiden for what it represents even if it is as good as I hear.
Arright, good point.Again, the creators weren't booted. They left, willingly, because of the corporate culture of the company. They could have stayed and possibly made more of those titles but they jumped ship. But it was always their choice to do so.
To me that's the kind of perspective that made George Lucas stuff every empty corner of Mos Eisley with CGI critters and droids in the Star Wars special edition.Well I am a ridiculous man, but I still feel they could've put a little something there.
Hey I'm not bad! And even if I was I at least wouldn't replace the Marrowak ghost with Haden Christiensen that's for sure.To me that's the kind of perspective that made George Lucas stuff every empty corner of Mos Eisley with CGI critters and droids in the Star Wars special edition.
I believe there are mods that address this exact issue. For example, the Fallout Overhaul Kit cleaned the Citadel up, the justification being one of the most advanced military forces in the Capital Wasteland probably wouldn't live in a pigsty.Hey, Necroing this thread because stuff still pisses me off. Here's something I've been thinking about. In Fallout 3, and by proxy Fallout NV (real 3), it's what, 200 years since the war and no one has thought to fucking sweep up the house they live in? No one? Every building is full of rubble and mess and dirt and gross.
No one has decided, in two centuries, that maybe with a day or two of effort, they wouldn't be living in a rubble strewn hell hole?
This, and apparently the closed beta is suffering from Diablo 3 opening night syndrome.I think he means how Sim City 5 will require you to be online at all times, even though it's a single player game.
I think he means how Sim City 5 will require you to be online at all times, even though it's a single player game.
My guess is a lot of micro-transaction bullshit a la The Sims.
Explain please.
http://imgur.com/a/8gNl2#0This, and apparently the closed beta is suffering from Diablo 3 opening night syndrome.
But killing people in AC is so satisfying.I'm not a fan of games like Batman: Arkcam Asylum, Arkcam city, Assassin's Creed, etc...
Although the story is interesting and fun the first time around, these types of games are way too easy and clearly designed for the PS3/ Xbox 360 generation (who want or have no desire for any sort of challenge).
Brawling in Arkham Asylum/Arkham City isn't meant to be treated like a fight for your life. It's a puzzle in how to take down all of the guys in the flashiest, batmaniest way possible while achieving the highest combo score.
?To each his own. I'm more of a fps fan.
Surely you can't be serious.I'm not a fan of games like Batman: Arkcam Asylum, Arkcam city, Assassin's Creed, etc...
Although the story is interesting and fun the first time around, these types of games are way too easy and clearly designed for the PS3/ Xbox 360 generation (who want or have no desire for any sort of challenge).
?
Surely you can't be serious.
Yeah he kind of double standard-ed that didn't he??
Surely you can't be serious.
That you claimed to like more serious games than the Xbox360/PS3 gen when FPS is all about that gen. Which current gen FPS like Battlefield 3 are all about mindless zero skill.Serious about what? That I find it more fun to play Battlefield 3 over Arkcam City?
On a related note, I'm tired of games that require you to replay them until you memorize the relevant fixed patterns. For instance, I kinda like DDR. It's enjoyable on the lower levels where it's just a test of your reflexes. But when you turn up the difficulty, it's no longer a matter of how quickly you can translate what's on screen into your footwork, instead it's just a test of how many times you have played that song/level so you could memorize the moves.the story is interesting and fun the first time around, these types of games are way too easy and clearly designed for the PS3/ Xbox 360 generation (who want or have no desire for any sort of challenge).
Fucking hell, it's Diablo 3 all over.
But FPS games are so by-the-numbers at this point they're practically a Madden franchise. I understand if you don't care for the brawler/stealth genre, but disliking them for your reasons and then preferring the most pandering, shallow genre on consoles short of sports games is kind of hypocritical.To each his own. I'm more of a fps fan.
Yet he used Battlefield 3 as an example.In fairness, there are some good, quality, high-skill shooters out there.
But FPS games are so by-the-numbers at this point they're practically a Madden franchise. I understand if you don't care for the brawler/stealth genre, but disliking them for your reasons and then preferring the most pandering, shallow genre on consoles short of sports games is kind of hypocritical.
Yeah he kind of double standard-ed that didn't he?
That you claimed to like more serious games than the Xbox360/PS3 gen when FPS is all about that gen. Which current gen FPS like Battlefield 3 are all about mindless zero skill.
As long as someone enjoys a game,it fullfills its purpose.Dosnt matter if it is a jewel of storytellin, a genre changing blockbuster hit or
a 13th release of the same game,with updated graphics. You buy what you enjoy.Your enjoyment wont lessen just because someone else dosnt like your type of game.
Related: I have a friend who won't play a game until he's read up about how to play it/beat it/get everything. He also won't play multiplayer games against us, his own friends, unless he has some sort of advantage. It's like people won't let themselves be challenged or possibly lose.Thing I hate: People who don't even bother to try to figure things out for themselves before asking in general chat. The inanity over on PoE's open beta is insane. "How do I walk forward?" "Is this a good gem?" "Where to I go?" "What quest comes after the first one?" "Are there active skills?" "What's the currency?" "How do I get back to town?" "What's the best build for x class?"
Fuck's sake people, play the fucking game for yourselves. Give it a try for 5 goddamn minutes before whining on the chat channels.
Or at the very least use the internet. I mean damn people.Thing I hate: People who don't even bother to try to figure things out for themselves before asking in general chat. The inanity over on PoE's open beta is insane. "How do I walk forward?" "Is this a good gem?" "Where to I go?" "What quest comes after the first one?" "Are there active skills?" "What's the currency?" "How do I get back to town?" "What's the best build for x class?"
Fuck's sake people, play the fucking game for yourselves. Give it a try for 5 goddamn minutes before whining on the chat channels.
Eh... depends on the game. AC1 and AC3 have challenge guard escapes, but the Ezio games made it way too easy. The carriage stuff is pretty forgiving as well. And then Ubisoft is good at coming up with shit that's difficult without being fun, like catching flying pieces of paper, or arranging assassins in a tower defense, or doing side missions for money you don't need for a pointless investment mini-game in a town you only have to go to for quests. Da Vinci flying missions ... ugh.On the same page, some of the stuff you can do in Assassin's Creed is definitely not easy. Catching the almanac pages, for one, or protecting your caravans/escaping high threat from guards. Generally you've gotta be quick on your reflexes to get those things done without failing miserably.
I liked AC3 but I felt Conner was bland as fuck. Also the whole American Revolution appeal was MEH to me.Eh... depends on the game. AC1 and AC3 have challenge guard escapes, but the Ezio games made it way too easy. The carriage stuff is pretty forgiving as well. And then Ubisoft is good at coming up with shit that's difficult without being fun, like catching flying pieces of paper, or arranging assassins in a tower defense, or doing side missions for money you don't need for a pointless investment mini-game in a town you only have to go to for quests. Da Vinci flying missions ... ugh.
And yet I buy each entry in the series. I think AC3 will be the last one. I don't like where things are headed since the lead guy left after AC:Brotherhood.
Are you referring to Enzio as the "lead guy", or do you mean the developer? I honestly don't know why everyone hates Desmond so much, and I actually preferred Altair over Enzio. I do realize that I'm way in the minority, though. Anywho, the entire point of the series is that the protagonists will keep changing as they move through the generations.Eh... depends on the game. AC1 and AC3 have challenge guard escapes, but the Ezio games made it way too easy. The carriage stuff is pretty forgiving as well. And then Ubisoft is good at coming up with shit that's difficult without being fun, like catching flying pieces of paper, or arranging assassins in a tower defense, or doing side missions for money you don't need for a pointless investment mini-game in a town you only have to go to for quests. Da Vinci flying missions ... ugh.
And yet I buy each entry in the series. I think AC3 will be the last one. I don't like where things are headed since the lead guy left after AC:Brotherhood.
I only ever had to plan ahead for a SINGLE mission... and it was a mission for the Hunting society. Remember that stupid bobcat chase? Yeah, I said fuck that and just put a proximity mine in the canyon near the start of the chase. Started it and he runs right into it, blowing him up and making him do cartwheels.I severely missed GOOD missions however, you know, the kind where you planned ahead to get to your target? Yeah, barely any of that.
I used the whip thing, managed to get him on the 3rd try. You can't beat his speed anyways.I only ever had to plan ahead for a SINGLE mission... and it was a mission for the Hunting society. Remember that stupid bobcat chase? Yeah, I said fuck that and just put a proximity mine in the canyon near the start of the chase. Started it and he runs right into it, blowing him up and making him do cartwheels.
Never felt so satisfied.
I agree with all three of your points, but certainly this one. I like having a bit of a challenge, that doesn't depend on hyperkinetic reaction speed and doesn't think do-it-again-stupid is good game design. Most "easy" modes seem made for my nine year old self, most "normal" modes are too easy at some points with usually some weird-ass difficulty spikes, and most "hard" or worse versions seem to assume you have the time to replay every game 25 times.Ease: How about a game that isn't so easy I could sleep through it? It's no fun unless there's actually a chance I could fail. How about an actual penalty for death on MMOs? On that note, how about a difficulty setting that doesn't go from "babies could do this with their eyes closed" to "the villains will come out of the tv and rape your actual physical body" in one step.
Was referring to Connor. I'd have preferred a Desmond game, to be honest.Are you referring to Enzio as the "lead guy", or do you mean the developer? I honestly don't know why everyone hates Desmond so much, and I actually preferred Altair over Enzio. I do realize that I'm way in the minority, though. Anywho, the entire point of the series is that the protagonists will keep changing as they move through the generations.
On one hand, yes, on another, you're giving Nintendo too much credit. The weather, season, day/night, and a bunch of other factors give the illusion of complexity when they actually affect very little.You know what I hate? Game series that are great in the first 1-2 because they're near perfect. Then ruined by the 3rd-4th because the developers feel like they have to keep adding more mini-games, more gadgets, more stats/requirements, etc.
A simple example would be 1-3rd Gen Pokemon vs Newer Gens. Sure you don't have to be familiar with every single statistic like weather/temperment etc, but in all honesty, it pushed me away from the games that I liked (the first couple gen) because it got overly and unnecessarily complex.
Dead Space 3's PC port defended by its executive producer
by Timothy J. Seppala, Jan 28, 2013 11:45am PST
Related Topics – Dead Space 3, Electronic Arts, PC, Visceral Games, Dead Space Series
Last week, a report suggested Dead Space 3 wasn't getting more than a bare-bones port for its PC release. While developer Visceral Games has rarely offered enhanced PC versions of its games, many other developers are taking advantage of DirectX 11 and new hardware to deliver a higher fidelity experience for PC gamers.
Even publisher Electronic Arts has been aggressively pushing PC development, with Battlefield 3 and Crysis 3 being notable examples. When asked about his decision to not make a PC optimized version of the game, executive producer Steve Papoutsis went on the defensive.
"It's confusing to me that this question even comes up," Papoutsis told us. "It's by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that's as similar as possible on different platforms.
"In Dead Space 2, I felt we made some great strides in terms of controls, responsiveness and even the visual improvements we got into it. We continue to evolve our games as we develop them, but we certainly don't target PC as something that's going to be significantly different. We aren't trying to create disparity in the experience that our gamers enjoy; we want to make sure everyone's having that same experience.
"At our studio, we've always made console games," he pointed out. "The biggest thing is we want to make sure the quality of the experience is consistent across all platforms so we don't have one userbase saying it's better on their system."
On PC, Dead Space and Dead Space 2 could easily hit 50 and 60 frames per second, and featured advanced rendering options for better shadows and anti-aliasing. While we don't expect that to change for Dead Space 3, the decision to not make a fully optimized PC version nonetheless sticks out.
"The fact that we're allowing you to control the game with a mouse and keyboard immediately makes the game feel different," Papoutsis said. "Working with the community, we found some people wanted to map the controls a little differently because of disabilities and we supported that [in Dead Space 2]. It's a confusing question and I hope my answer brings a little bit of light to it. We seem a little bit discredited for the amount of effort that goes into it, quite honestly.
"We want it to be great on all systems, that's our approach."
Yeah, that's hilarious. I bet the controls are going to be wonky as fuck, too, and nowhere near as good as on the controller. Either make it work or just don't release it.THEY'RE ALLOWING US TO CONTROL THE GAME WITH A MOUSE AND KEYBOARD.
HOW DARE PEOPLE SUGGEST THEY'RE HALF-ASSING THE PC PORT.
That's ok. They'll claim it's that way because they couldn't do blah blah, and some modder will fix it all in 20 minutes.Yeah, that's hilarious. I bet the controls are going to be wonky as fuck, too, and nowhere near as good as on the controller. Either make it work or just don't release it.
I feel like pointing out that if your goal is to play Pokemon for fun, then there's really very little stopping you from playing the later gens the same way you'd play the first generation games. Building a balanced team and hitting your opponent with "IT'S SUPER EFFECTIVE!" attacks remains just as viable for getting through the game as ever. The stuff about natures, stats, weather, etc are really only necessary for hardcore competitive players.You know what I hate? Game series that are great in the first 1-2 because they're near perfect. Then ruined by the 3rd-4th because the developers feel like they have to keep adding more mini-games, more gadgets, more stats/requirements, etc.
A simple example would be 1-3rd Gen Pokemon vs Newer Gens. Sure you don't have to be familiar with every single statistic like weather/temperment etc, but in all honesty, it pushed me away from the games that I liked (the first couple gen) because it got overly and unnecessarily complex.
Yep. That's exactly it.I've honestly never heard the term shmup ever in my life, where does that term come from? shoot-em-up?
Bullet hell refers to a completely different genre of game, doesn't it?... shmup's been the term since the mid 90's. This is nether a new or recent thing. The one that pisses me off is "bullet hell shooter".
And it's been awful since then. Shmup is the worst word in gaming culture, right next to entitled.... shmup's been the term since the mid 90's. This is nether a new or recent thing. The one that pisses me off is "bullet hell shooter".
It's more of a sub-genre. All bullet hell games are shmups, but not all shmups are bullet hells.Bullet hell refers to a completely different genre of game, doesn't it?
See that description there makes them sound awesome.Yeah, a bullet hell game is more like a maze game than a schmup. With walls that move. And are made of deadly bullets.
But it's accurate. Bullet Hell games are all about knowing your hit box and the pattern of enemy bullets.See that description there makes them sound awesome.
They are not awesome.
Of course, but that sentence is more enjoyable to read than the actual games.But it's accurate. Bullet Hell games are all about knowing your hit box and the pattern of enemy bullets.
I'm actually pretty okay with this. GOTY editions come out because they made enough money on the initial game release and subsequent DLC releases that anything more is just gravy, so they're willing to give it all away for a reduced price a year down the line. It's the exact same reasoning behind the "Greatest Hits" versions that came out in the last console generation.Game of the year editions. The perfect way game companies can say "Hey consumer! You know that DLC that YOU have to pay extra for? Well we just released a version that comes with that DLC, AND it costs the same as the original game!" I will find whom ever made this dick move and EAT THEIR FLESH! Or just continue being an angry nerd ranting on the net, whichever consumes less time...but not flesh.
Is a bullet hell shooter the same thing as a cave shooter?Yeah, a bullet hell game is more like a maze game than a schmup. With walls that move. And are made of deadly bullets.
I don't care for them either, myself.
This works in the same way that games being cheaper a year after their release works. If you buy a game at launch for $60, are you then upset when it drops to $40 in a year?Clearly I'm the minority on this, but I don't care. I still find it irksome.
For a lot of games it doesn't even take a year.This works in the same way that games being cheaper a year after their release works. If you buy a game at launch for $60, are you then upset when it drops to $40 in a year?
Nintendo keeps it's game prices artificially high because they say that a bargain price makes people think it's not a great game, at least in the eyes of the non-gaming parents. I think they are lying and just keep them high because it adds a few dollars.For a lot of games it doesn't even take a year.
Then for some Nintendo games the price never seems to drop.
I'd never heard that term before, but doing a little googling revealed to me that CAVE is a company that makes arcade games that I'd classify as bullet hells. I think it's a "kleenex vs tissue" issue.Is a bullet hell shooter the same thing as a cave shooter?
It's a niche, but it's mainly big in Japan. Look up the Touhou series of games for a really strange experience.I'm pretty sure that's a tiny niche market.
Yeah, I should have clarified that. The Touhou games, for example, are all fan-made and none are really made by a dev company (or they weren't, I'm not sure now). The whole thing's centered on girls with magic powers and has spawned all sorts of crazy fan-made projects (manga, short animations, more games, etc).It's niche in Japan too.
For some reason when I read that I think...Firepower pack!!!
For some reason when I read that I think...
Phased plasma rifle in the 40-watt range.
One of those 'packs' includes the ability to take more screenshots.When DLC things are called "packs". My hate is completely irrational. Hey, this new game I like has 10 different DLCs at launch, there's the Winning the Game Win Pack and Plus One Extra Super Ammo Pack and With This Gun You Might As Well Have Just Put In An Invincibility Code Pack.
When I see the words pack in DLC, or some sort of microtransactiony thing, I just get filled with rage. All I can think of is: Fuck your stupid fuck game and it's stupid fuck packs right up their stupid fuck asses.
Shit like this: http://www.destructoid.com/microtransactions-coming-to-call-of-duty-black-ops-ii-248467.phtml
That's a little odd, but it seems clear that what you're really paying for is the extra slots. I'm not sure why they wouldn't include the screenshot thing in a client upgrade, since they're not even really what that DLC is for.One of those 'packs' includes the ability to take more screenshots.
..........
I have no words.