I was mostly being smartassed... in that the game's art style is clearly anime-ish, "cartoons are for kids," and "hentai is anime porn," and thus any cartoon/anime matter that involves any adult-oriented/sex-related content at all qualifies.Is it actually considered hentai? What I've read about it makes it sound rated R, at most. Unless there's judicious use of flesh-colored pixels, calling it hentai seems like overkill.
Goonswarm Shocks EVE Markets
from Terra Nova by Edward Castronova
More evidence that an MMO can look like the real world! Compare the Enron saga to the following story sent in by Goonswarmer endie. Thanks endie!
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Basically, this is about some emergent gameplay that we in Goonswarm (it's always Goonswarm) are running right now. It requires a touch of background for the non-Eve player, but is fairly easily comprehensible to the non-Eve constituency. There are three basic things to understand:
1- In Eve, "POS Towers" (essentially small space stations) are at the core of much manufacturing, being used to react various compounds to make the building blocks of advanced construction. Of the four Eve races' towers, by far the most efficient for this task are Gallente. Gallente towers are thus used almost exclusively for high-end compound reactions. Without the results of these reactions - many essential items from interdictors to jump freighters - simply cannot be built.
2 - Gallente towers use a specific type of ice which is predominately mined in Gallente empire space (it spawns in a few other places but is economically unrewarding to mine there until prices become vastly higher). By filtering on various criteria, we were able to determine that only seventeen of all of Eve's thousands of systems were suitable for the methods used to mine almost all Gallente ice (automated botting by large numbers of ice-mining accounts). I'll spare you the details of what those criteria were unless you are particularly interested.
3 - The automated bots use ships that themselves require at least thirty or so hours of mining to pay for their own capital investment, when fitted. Ironically, they rely on CCP's own mechanics for protection: if you shoot them in empire space then "Concord" (an external, invincible force of NPCs: essentially town guards) will spawn very quickly and destroy you. However, it is possible to fit certain ships so as to deal sufficient damage sufficiently rapidly to destroy one or more miners before Concord arrive. For obvious and predictably tasteless Goonswarm-cultural reasons this is known as Jihading.
We have therefore announced and begun a campaign aimed at preventing anyone mining for Gallente ice in Empire space. Since we have thousands of members, we have proved able to shut ice-mining operations down almost entirely.
Although prices have already risen dramatically and proceeded to fluctuate wildly (I can provide graphs if you want) we estimate that this is not yet because of a genuine shortage in reserves of ice, but mainly down to panic-buying, deliberate price tampering (by us: we bought up stocks in advance of the campaign) and short-term shortages. We think that the lead time for buying is usually a week and that most major players have between two and three weeks of stocks in reserve. After that is used-up the knock-on effect on a range of items will be fun to watch: unreacted moon minerals will drop; moon reaction output will rise; other components (such as datacores) used in "Tech 2" manufacturing will presumably fall, while the finished products will become more expensive. This will affect virtually all of the hundreds of thousands of Eve accounts.
As someone working for an oil- and energy-market research company I've been watching the related price shock, market hysteria, speculation and rumour-fed manipulation with delight and a strong sense of déjà vu. One post I made in the Goonswarm alliance director forums before we started kinda sums it up in formal terms:
"What [a fellow director] is saying is that while there is a limited degree of elasticity in supply, short- and medium-term spare capacity is inadequate to replace any interruption of current productive capacity, demand is extremely inelastic in the short term, bunkers are inadequate for any prolonged shortage and the cost of removing dependence is high both in immediate terms and in the context of ongoing costs. The market is therefore extremely vulnerable to price shock."
And there aren't many MMOs you can say that about.
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No there aren't! But now if someone asks me whether an important policy and regulatory issue can be replicated in a virtual world, I can say that some players replicated energy market manipulation just for kicks.
Couldn't have said it better myself. Alternatively:The real reason to play this game, however, is to watch an interesting, compelling premise go off the rails like a child star after an 18th birthday. A must-experience moment (of disappointment) for any future game writers.
Even if they'd had time to present what happened with better pacing, it would've still gone off the rails and been stupid. If you look to earlier in the game, they were clearly intended those batshits changes of plot from the start; just not perhaps those changes in tone. I'm sure the whole police investigation would've factored into later things more than it did, but nonetheless, the change in plot focus was stupid and would've been so no matter how well it was told.I actually heard they were being pressured by Atari to push it out before it was done, which is why things go shit crazy in the last hours. To be fair the game was already in development for FAR too long, so it's hard to blame Atari.
That seems to be Quanticdream's biggest problem: They can tell a story and they have the technology to present it well, but they take WAY too fucking long to deliver because they are absolute perfectionists. Though it's ironic that the best game of this type (LA Noire) wasn't even developed by them...
Yeah, but they already started doing that way back when with the Power Ring power set. They knew it would come to this.If you want access to the new content that's released you have to pay for DLC Micro Transactions.
Yes you can. Basically DCUO went LOTRO route. The game has potential, but I think the devs are not seeing all of it (IMO)Hmm, I could go back and play DCUO for free?
Still probably won't, with TOR around the corner.
single player has gotten better. You can do all the content (except those required to be 2 players+) even catwoman's quest is doable single player.I enjoyed it when I played it, up until the point that the single player content seemed too steep for my character's ability level and I got frustrated and just never went back.
Wat.Users found this page by searching for:
cartoon and anime porno
I would tend to agree. I think redesigns are 'okay' but they went far too overboard on a very ugly aesthetic under the pretense of 'realism'. Honestly, they're transforming robots from outer space, I don't think it's hard to have a throw away line to mass transference or some such pseudo-science to explain why cog A doesn't exactly align to gear B. And making complex-to-transform toys limits your market significantly to dextrous nerds like myself instead of kids. The fact it takes 10 minutes to transform something limits 'play' quite a lot.I honestly would have let Bay slide with the horrible acting and terrible script if the Transformers had looked ANYTHING like their original counterparts, ESPECIALLY the Decepticons.
Ha ha ha ha, holy shit. That looks like someone at High Moon was a big fan of the Gears of War trailers.So, I found War for Cybertron to be a pretty good play. Graphics were decent and it was probably the best Transformers gameplay ever - which isn't saying much.
The sequel trailer came out a couple of days ago and I think Bay missed the boat not using some of the ideas...especially the last one