I wanted to like this video. I really did. The premise is great: Play a multi-player Half-Life mod and show off the rudimentary (screen space based) ray/path-traced lighting that ReShade offers.
BUT they did a really crappy job of it. I'm a half-hour into the video and they're still dicking around in the aparments of City 17, before any action happens. Other problems:
- They've spent as much time talking about the history of the source engine as they have about ReShade.
- They flicker RT on and off so fast that I feel like I need some glowsticks and for someone to drop the base.
- They have 3 people recording their screens, but none of them are running vanilla graphics
- One is using sepia toned color filters, which makes it harder to tell what's being done by RT lighting and what's just color filters.
Later in the video they actually jump around to the airboat, Ravenholm, and Nova Prospekt, so the last half of the video is more interesting than the first, but it still has major problems.
But ReShade can really do some amazing things to make HL2 look good.