"On PC, usually you don't really care about the performance" because you just buy a faster graphics card.
There aren't enough facepalms in the world.So, apparently Assassin's Creed 4 on PC is an unoptimized, poorly running mess. They promised earlier (also at the same time that the PC version wouldn't be mysteriously delayed this time, another lie) this year that it wouldn't be the same mess AC3 was. Ubisoft's stance on why it's so shitty isn't to work on fixing it, it's fucking garbage like this:
http://www.videogamer.com/pc/assass...ucer_says_pc_optimisation_isnt_important.html
Well, I guess they can be thrown back into the pit of shitty, garbage companies. It had seemed like they had begun to crawl out of it. Fuck these assholes. Again, you can't be bothered to make a game run smoothly without forcing me to brute force run it well with hardware that's literally another scale in power compared to the consoles, then fuck you, I can't be bothered to buy your games. I remember when Ubi saw a dramatic loss in PC sales after their DRM policies got draconian. Hopefully, this happens again. Fuck these guys.
My only concern is that now Telltale has THREE big franchises to do stuff for, which means that each story is likely going to take longer to make unless they've massively expanded.
I thought this was going to be that gif where a backflipping guy accidentally kicks a kid in the face.
As long as they keep putting out quality Walking Dead seasons, I'm good.My only concern is that now Telltale has THREE big franchises to do stuff for, which means that each story is likely going to take longer to make unless they've massively expanded.
On the upper end, our goal is to make the truly elite cars feel really exclusive. As a result, the top-end cars in Forza Motorsport 5 will cost significantly more in tokens than they would if you earned them with in-game credits. In the past, expensive cars could be purchased with very few tokens (not in proportion with the amount of effort required to earn the cars through racing), thus allowing players willing to spend tokens to jump straight into the most exclusive cars in the game. Now, we’ve made token prices equal to in-game credit prices. For those who want to spend some extra real money and get those exclusive cars, they’ll have that option, but they will no longer devalue the hard work of those who earned the cars through racing and building up in-game credits. Either way, expensive cars will have real rarity.
Luckily for you, this is a shit post of no use to anyone.Luckily for you, you don't have an xbox one, you probably will never have an xbox one, so complaining it's like masochism.
Sorry, but people who keep complaining about something they don't use it's a pet peeve of mine.
What about just discussing or complaining about how the business in general is moving toward these kinds of business practices? Who's to say these practices won't infect other aspects of the gaming world? In some ways, they already have.Luckily for you, you don't have an xbox one, you probably will never have an xbox one, so complaining it's like masochism.
Sorry, but people who keep complaining about something they don't use it's a pet peeve of mine.
Congratulations. Just a few more posts and you'll be almost on the same level as Charlie!Yay! I'm feeling like I'm part of the community now!
Luckily for you, you don't have an xbox one, you probably will never have an xbox one, so complaining it's like masochism.
Sorry, but people who keep complaining about something they don't use it's a pet peeve of mine.
So I should just shut up and stop voicing my dislike for the practice? Forza 5 isn't a free to play game. It's 60 bucks. It's a 60 dollar game, with day one DLC vehicles that you have to pay for, THEN, you have to pay for again ingame for credits/tokens. It's. Fucking. Disgusting.Wow, my point of view about technology put me at the same level as Charlie?
About microtransactions, I don't know. Ms is not the first trying this, and as long somebody is willing to pay for these, someone is going to keep doing it. I know I would.
Is it just me, or do those token prices make no sense? Buy the 100 tokens 4 times to get 400 tokens for less than the cost of buying 325, buy 325 twice to get 650 for the price of 575, buy 1250 5 times to get 6250 for the price of buying 2700 twice and only getting 5400, or buy 100 tokens 80 times to get 8000 for $79.20 instead of $99.99.
Token prices.
Because they're expensive.How do you know he will never have an xbone?
Have you ever gone shopping at Target?Shouldn't buying more tokens at once work out cheaper per individual token than the small batches? Or am I missing something?
It's the most ridiculous shit.[DOUBLEPOST=1385252069,1385251519][/DOUBLEPOST]I've read some shit where people are claiming that these predatory microtransaction schemes are because of they had to go back on the original no used games stance they debuted the console with.Is it just me, or do those token prices make no sense? Buy the 100 tokens 4 times to get 400 tokens for less than the cost of buying 325, buy 325 twice to get 650 for the price of 575, buy 1250 5 times to get 6250 for the price of buying 2700 twice and only getting 5400, or buy 100 tokens 80 times to get 8000 for $79.20 instead of $99.99.
Shouldn't buying more tokens at once work out cheaper per individual token than the small batches? Or am I missing something?
From an employee of T10:Is it just me, or do those token prices make no sense? Buy the 100 tokens 4 times to get 400 tokens for less than the cost of buying 325, buy 325 twice to get 650 for the price of 575, buy 1250 5 times to get 6250 for the price of buying 2700 twice and only getting 5400, or buy 100 tokens 80 times to get 8000 for $79.20 instead of $99.99.
Shouldn't buying more tokens at once work out cheaper per individual token than the small batches? Or am I missing something?
I saw someone speculate that the option for three hundred tokens was added later (if you shift them over, you see the base tokens would mostly match at about 100 per dollar) and they didn't properly readjust the prices.Hi all, just wanted to quickly clarify the situation. The pricing displayed for Token Packs in Forza Motorsport 5 is incorrect. As a result, transactions are not paying out the correct number of tokens. We are resolving this issue immediately and expect players to see the correct pricing structure and accurate token values later today. Any player that has purchased one of these packs will be credited the appropriate amount of tokens when the issue has been resolved.
Those token prices make no sense. Buying larger quantities should have a per-unit discount, shouldn't it? If the smallest increment (100 tokens) basically is a cent per token, 325 for 5 bucks is a bad deal, 575 for 10 bucks is a horrible deal, and it just keeps getting worse from there. 8000 tokens should cost you just shy of 80 bucks if you buy them 100 at a time, instead of 100 bucks to buy them all at once.Maaaaaaaaaaaaan, Microsoft first party games are all microtransactiony messes. Forza 5 is apparently the most egregious example of this, stripping out tons of features from Forza 4 that helped you gain credits/tokens/whatever and astronomically raising the prices of new vehicles.
Bullshit reason from the devs:
Token prices.
What I suspect is going to happen? They'll make a little money, but nowhere near as much as with F2P. Forza isn't EVE, where owning a $100 ship is a big advantage not just to you, but all who do business with you. It's just a racing game. Some people will pay $100 for that car, but very few will. It will, however, be lower rated and less popular with people who actually care about Forza. I know I was sure as hell pissed when I heard the new Ace Combat title is going to be F2P, because it means I'm probably never going to get a full experience out of it. However, some 3rd VP at Namco is probably getting a new office by trying to cash in on it.Eurogamer - What happens when free-to-play games aren't free?
A little too open, it turns out. There are aspects of free-to-play design in the bulk of the Xbox One's launch titles: Ryse has microtransactions that aid progress in its multiplayer mode, while Crimson Dragon's single-player path can also be given a little helping hand by buying in-game currency with real-world money. Elsewhere, Forza Motorsport 5 allows you to boost the rate at which you gain XP for a little extra cost, or to spend money to fast-track your way to a higher end motor. They're all systems proven in the world of free-to-play, but there's a problem: none of these games are free.
Sounds like Forza merged with a facebook game.This is my first foray into the Forza franchise, so I don't have any prior experince dealing with the game. But I don't see where there is anything that will be exclusively available with tokens or real-world cash. They're just enabling people with more money than brains a shortcut to the "endgame" as it were. Yes the Indycars that I'm most likely to enjoy are high-end (3M credits) but meh, it's something to strive for.
The inflated prices for the cars might also take into account the "Drivatar" system. Last night my drivatar competed in 2 races & earned me 3K credits. I would hope with higher driver level & better drivatar sync that it will compete in more races of more importance, earning more credits. Looks like I have to log in every day to collect the credits however, but we'll see how lucrative it can become.
It's too late at night for this shit.