So on playing DAO for most of the night last night, I cant decide if I like it.
-The explorable areas seem too constricted/small. To many pathing problems/hidden walls.
-The tactics menu is almost awesome, but restricting the tactics slots to a skill point is really fucking stupid (I know there is a mod around this, but it's terrible design)
-I like the injuries system
-The story is prett boring/cliche so far, and the voice acting is mediocre. It's like no one ever told the writers that Less IS More. I find myself skipping 90% of the dialogue. Bioshock raised the bar a bit too high for me though, to be fair, but the effort put into the story is pretty minimal so far: My parents are killed in a betrayal. My king and mentor are killed when betrayed by a dude that looks like a human version of Scar from the lion king. I was so surprised he betrayed him. I NEVER saw that coming. The characters are prett cliched as well.
-The warrior skill tree is appallingly bad. All of the categories are mutually exclusive choices, which means there is no real variety in the build. I can't speak for the other trees as I haven't explored it much yet, but this tree is simply sloppy assed design.
-Combat is pretty fun so far, I need to get a better handle on the tactics system.
-I REALLY like the assymetric fights. Not all enemies are equal and not all fights are fair.
-4 character limit and they give me 6 characters in the first hour. Not a big fan of that. The 4 character limit is too stifling for the variety of characters I have. It just seems like an artificial limit from he olden days of gaming. Shit even Jagged Alliance allowed more.
-WHY THE FUCK WAS EVERYONE SO CASUAL ABOUT RECRUILxTING STEN, A MONSTER THAT MASSACRED A FUCKING FAMILY. OH SO YOU WANT ME TO RELEASE THE SERIAL KILLING MONSTER? YEAH I DON'T SEE A PROBLEM WITH THIS, NO ONE WILL MIND. IN FACT, WHY DON'T YOU JUST GO AND PISS ON THE GRAVES OF MY PARISIONERS THAT HE KILLED. This makes ZERO fucking sense. Awful writing.