So, played through Castlevania: Lords of Shadow and while it has it's flaws (there's some real amateur hour level design and platforming) it was still a lot of fun and I liked it as a rebooted history for the Castlevania series (sorry Iga fans, those games are dead forever). Totally worth picking up for PC as that eliminates all the framerate issues and such from the console versions, just do not try to play it without a controller, there is literally a section that's impossible to wsda through.
Now, it also comes with the DLC. The DLC kind of ties together the end of the game and the epilogue. The first piece, Reverie isn't too bad. It's mostly just a series of gauntlets and a boss fight. Not a big deal. It does add a neat new minigame mechanic* to the game. Typical quickly shit out DLC. The second piece, Resurrection, might be the biggest piece of shit ever sold to people. It's so unbelievably badly designed. There's a section where you fight a multiple stage boss, then a series of skeletons (like over a dozen, they were easily the most difficult regular enemy in the game) which is followed up by another multistage boss fight. All this without a health fountain or magic spot. Then there's the issue with fucking AWFUL platforming sections where the platforms are spaced apart in such a way that a single jump cannot make it but a double jump sends you sailing over the other side to your instant no checkpoint having death. Prepare to do this section a fucking lot.
Just read that the lead developer at MercurySteam said that the DLC were a mistake and never planned. They were unprepared for the success of the game and Konami demanded DLC to sell quickly so they were rushed out and it shows.
Just watch the Youtube compilations of the cutscenes if you want to know what happens, the DLC is bad. The main game is mostly good (especially the sequences they knicked from Shadow of the Colossus...makes me yearn for an actual HD future graphics version of that game) and worth a playthrough.