What are you playing?

Sarah bought Wind Water HD awhile ago and I've been playing a bit of that as I had never done so before. Really liking the light hearted nature of the game so far.
Is that game like Flowers, only you push the wind through water instead of flower petals?

:p
 
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Playing Crash Bandicoot, I find it funny that Pinstripe Potoroo is the only boss so far to use an actual firearm...yet he was the easiest boss so far. Not to mention he's the FOURTH boss for crying out loud. Love this game and all, but he felt misplaced.
 
I've been playing Dragon Age: Origins. I got it for the XBox around the time when it was first released. I never got far. Then recently I saw Steam had the Ultimate Edition on sale with a bunch of the DLC content included. I've already finished it once. Now I'm playing through again with a different character background (first was a human noble, this one is a city elf), using different responses, and trying to do more of the side quest things. I also started playing DA: Awakening, but it's not as good IMO.

So, then my husband found a Thief package on sale on GOG, which was Thief Gold , Thief II, and Thief Deadly Shadows all for $6. I'm going to give it a shot once my elf dies fighting the archdemon.
 
Leisure Suit Larry Remastered

Got this dirt cheap on GoG and glad I didn't pay much for it. With a couple of small changes to puzzles, it's pretty much the old game, but with voices. It's fun to hear the snarky narrator and the original Larry voice again. But some of the game mechanics or puzzles are unintuitive or infuriating. I had no clue how to solve the rope puzzle for example because all the instinctual adventure game solutions weren't working. The worst was the new puzzle, which included a nonsensical and unintuitive "click and find" puzzle but the conclusion to the whole side-quest was incredibly anti-climactic.

The biggest pet peeve - one that carries over from the original - is the slot machine stuff. You need a good chunk of money in this game and this is the only way to get it. Which means saving and loading over and over so you can ensure the game of chance deals out money. Not only should there have been a puzzle where you can hack a machine or cheat to get money, but the saving/loading method is borked because every time you re-load, it drops the betting amount down to $10 again, so you have to click the Up button repeatedly again and again.

Yeah, it's okay for what it is but as I said, I'm glad I didn't pay much for it. When it first released, I thought it was absolutely ridiculous they were asking $19.99 for it. Same for Broken Age, though, honestly, which I don't think should be priced at $24.99.
 
Blizzard stuff:

1. I'm playing the Warlords of Draenor alpha. They're doing some really interesting stuff and I'm not sure I actually want to play enough to have it spoiled. So I might just roll a few 90s and see which class I like best at that level. Then pick a new main from my alts and play them once I get my current main from 85 to 90 and retire her on a farm. (Feral druid no fun anymore.) Thinking frost mage.

2. Also Heroes of the Storm which is the first MOBA or RTS (including Warcraft!) that I've ever really liked. There's just something about the team combos (Kerrigan, Diablo, and Tyrael fighting Raynor, Gazlowe and Stitches) that endlessly cracks me up. If I like it and I'm not 100% horrible at it, most likely MOBA vets will hate the hell out of it.
 
Remember Me.


Meh. Feels like a tech demo. Glad I got it for free on PS+ and didn't pay for it. I'm tired of "AAA" games that are super linear with no good reason why and the environments don't feel even remotely real. I guess I expect more now. Fight system was ok, like a lesser cousin to the Batman games. It looked pretty and had some interesting ideas but... Overall it should have been a 15 dollar download of they didn't want to make it a better game.
 
I've been playing Dragon Age: Origins. I got it for the XBox around the time when it was first released. I never got far. Then recently I saw Steam had the Ultimate Edition on sale with a bunch of the DLC content included. I've already finished it once. Now I'm playing through again with a different character background (first was a human noble, this one is a city elf), using different responses, and trying to do more of the side quest things. I also started playing DA: Awakening, but it's not as good IMO.

So, then my husband found a Thief package on sale on GOG, which was Thief Gold , Thief II, and Thief Deadly Shadows all for $6. I'm going to give it a shot once my elf dies fighting the archdemon.
Sometimes I feel like everyone started out as a human noble. City elf's probably my second favorite origin though, just behind dwarf noble.
 
Remember Me.


Meh. Feels like a tech demo. Glad I got it for free on PS+ and didn't pay for it. I'm tired of "AAA" games that are super linear with no good reason why and the environments don't feel even remotely real. I guess I expect more now. Fight system was ok, like a lesser cousin to the Batman games. It looked pretty and had some interesting ideas but... Overall it should have been a 15 dollar download of they didn't want to make it a better game.
That was pretty much my take on Remember Me. The game was beautiful and had some interesting things going on, but the combat was terrible and I just lost all desire to play it for awhile.
 
Remember Me.


Meh. Feels like a tech demo. Glad I got it for free on PS+ and didn't pay for it. I'm tired of "AAA" games that are super linear with no good reason why and the environments don't feel even remotely real. I guess I expect more now. Fight system was ok, like a lesser cousin to the Batman games. It looked pretty and had some interesting ideas but... Overall it should have been a 15 dollar download of they didn't want to make it a better game.
It was so linear I couldn't even finish it. It's one thing to give only one route, it's another to give a step-by-step instruction on how to do each piece of that route. It got to the point where I was asking "Why am I playing this? I could watch it and get the same experience." And yet I haven't gone to a Let's Play yet, because though the story had some neat ideas, I didn't feel engaged. I also got it free on PS+ and I feel bad for anyone who paid $60 for it.[DOUBLEPOST=1402973535,1402973422][/DOUBLEPOST]
Sometimes I feel like everyone started out as a human noble. City elf's probably my second favorite origin though, just behind dwarf noble.
Mage for me, then Dalish elf.

My wife wanted to be a city elf, but then she found out only the human noble could be queen, so she switched to that.
 
Agreed. It's a 15-20 dollar download game brand new at max. I can't believe they charged 60 bucks for this. I'm probably frustrated because it really could have been a good game.
 
Sometimes I feel like everyone started out as a human noble. City elf's probably my second favorite origin though, just behind dwarf noble.
I've never played a human noble in any of DA. Those are definitely my two favorite origins. I like playing a mage but the origin story is a yawn.
 
Anything to do with The Fade is horrible, which is one of the major reasons I'm wary of DA3, as your MC's got some kind of power that lets them step in and out of it or something. The last thing I want in what was supposed to be some return to form for DA is more fucking Fade.
 
Anything to do with The Fade is horrible, which is one of the major reasons I'm wary of DA3, as your MC's got some kind of power that lets them step in and out of it or something. The last thing I want in what was supposed to be some return to form for DA is more fucking Fade.
To be fair, I think the problem with the Fade in the first game was the level design and the fact that you had to complete the whole sequence before you could leave. That made the Fade really tiring to get through. The Fade itself is actually a pretty nifty concept, though, and I think it'd be all right in small doses.
 
Sometimes I feel like everyone started out as a human noble. City elf's probably my second favorite origin though, just behind dwarf noble.
When I first started playing on the XBox I had a Dalish Elf. But, once I got the PC version, I wanted to see what all the hubbub was about Alistair, so I had to be a human noble in order to make him king and stay with me after he became king. Plus I chose to live after beating the archdemon. Meh. I like Zevran. He's more interesting. Now I'm playing a city elf rogue assassin. She's a lot more fun.
 
To be fair, I think the problem with the Fade in the first game was the level design and the fact that you had to complete the whole sequence before you could leave. That made the Fade really tiring to get through. The Fade itself is actually a pretty nifty concept, though, and I think it'd be all right in small doses.
It's really not much better in DA2. As a concept, it's a need idea, but whenever they do it, it's just a blurry, annoying version of the rest of the world. There has never been a Fade sequence where I thought "wow, this is trippy, we are really in the world of dreams, magic, and the dead". It's just blur land and mazes and demons. Nothing about it feels special and it's always groan-inducing when it's time to go there.

It may just not be something you can pull off in a video game like this. Perhaps in a cutscene, but to play through it, they have to make it playable, and what they've already done is difficult enough to navigate.

Anything to do with The Fade is horrible, which is one of the major reasons I'm wary of DA3, as your MC's got some kind of power that lets them step in and out of it or something. The last thing I want in what was supposed to be some return to form for DA is more fucking Fade.
The DA3 character has an ability to synch up with weak spots around Thedas that connect to the Fade; it's not clear yet whether s/he actually steps into them or repairs them or pulls things out. Maybe all three.
 
I played through 3 times, dwarf commoner first, where Alistair was my lover and threw himself under the bus before I could, then Elf Mage and Morrigan had my baby, then dwarf noble where I totally put my lying backstabbing little brother on the throne because I had to give him props for playing the game better than the old guard, then sacrificed myself.
 

Necronic

Staff member
Someone tipped me off to the fact that there was a Warhammer mod for Medieval 2 Kingdoms. It is amazing. I spent last night trying to get a game going as Khorne, and you really have the feeling of being this warband in the northern wastes pointlessly fighting the other Chaos armies for no reason other than the joy of slaughter. It's a truly amazing mod, one of the best I have ever played.

I also picked up a Game of Thrones mod for Mount and Blade. It's ok, I guess. Kind of boring tbh.
 
Blizzard stuff:

1. I'm playing the Warlords of Draenor alpha. They're doing some really interesting stuff and I'm not sure I actually want to play enough to have it spoiled. So I might just roll a few 90s and see which class I like best at that level. Then pick a new main from my alts and play them once I get my current main from 85 to 90 and retire her on a farm. (Feral druid no fun anymore.) Thinking frost mage.

2. Also Heroes of the Storm which is the first MOBA or RTS (including Warcraft!) that I've ever really liked. There's just something about the team combos (Kerrigan, Diablo, and Tyrael fighting Raynor, Gazlowe and Stitches) that endlessly cracks me up. If I like it and I'm not 100% horrible at it, most likely MOBA vets will hate the hell out of it.
We HAVE to become friends on Blizzard so I can play Heroes of the Storm with you. Abathur, Murky, and Brightwing are my fav characters right now.
 
Blackwell Epiphany

Just finished playing through it for the third time. Goddamn, this is a great game. The previous games ranged from okay to good, but all of it was worth it for this one. The puzzles are fantastic but not too hard, the game length is by far the longest of the series, and everything established in previous games are expanded on. That final scene, after completing the last puzzle, still brings tears to my eyes. After playing through four of these games before, it truly feels like being brought along on a journey with these characters.

I'm sad that the series has to end, but at the same time, its conclusion - while a huge tear jerker - is still incredibly satisfying. I've said it before, but any fan of the adventure game genre really needs to check this series out.
 
I'd been hearing for a long time that it takes a while to "get" Dark Souls. I've had the game for a while now, got it cheap on a steam sale a while back. I never really played it much, and when I did, I was all like "what the hell, man? I know this is supposed to be hard, but I can't even figure out where the hell to go. Invincible skeletons kick my ass one way I go, ghosts that I can't touch keep killing me the other way I go. But then I found a path off to the side, and I started exploring. "Hey, I can kill these undead guys next to this bridge." And I kept going, and I kept dying, and dying, and dying, but I kept going. Then I run across a giant demon on a bridge. "well, hell, I'm totally giving up on this game now. all my souls are there with that giant ass demon" But I ran around. I learned where I could go and where I couldn't. I finally found merchants and saved up souls from killing lesser stuff (which could still kill me if I wasn't careful). Then I came back to the demon, and noticed a ladder where I was getting shot at from the first time. Climbed the ladder, and jump slashed the hell out of that demon. I felt ready to take on the world. So I continue exploring.

I fully feel like I get it now. It's frustrating, but the sense of exploration and danger is just great.
 
I never did find a merchant. Maybe that was part of my problem.

Mega Man X: I hate to say it, but I may not be able to beat this one. I'm going to go around and get the other upgrades I've missed, but I'm at Sigma and he is kicking my ass up and down the stage. It doesn't take him long either, just a couple touches and I'm blinking into non-existence. I'm hoping that once X is fully upgraded I'll have a better shot. He's so fast it almost feels hopeless.

Fire Emblem Awakening: Got back into this and I'm glad I did. I forgot how well-written the characters are. I've managed not to lose anyone (yet), but I've also been extra careful about keeping everyone safe.
 
MMX is rough at first, as it's the first one to really hide things instead of flat-out taunting you with them like the NES games. Don't want to spoil where stuff is, but if anything you'll want to focus on the hearts first, as all 4 E-Tanks aren't worth much if your life bar is still piddly.
 
MMX is rough at first, as it's the first one to really hide things instead of flat-out taunting you with them like the NES games. Don't want to spoil where stuff is, but if anything you'll want to focus on the hearts first, as all 4 E-Tanks aren't worth much if your life bar is still piddly.
Oh, it is. I think I got half the hearts. I don't know why I thought I could manage with that.
 
I'd been hearing for a long time that it takes a while to "get" Dark Souls. I've had the game for a while now, got it cheap on a steam sale a while back. I never really played it much, and when I did, I was all like "what the hell, man? I know this is supposed to be hard, but I can't even figure out where the hell to go. Invincible skeletons kick my ass one way I go, ghosts that I can't touch keep killing me the other way I go. But then I found a path off to the side, and I started exploring. "Hey, I can kill these undead guys next to this bridge." And I kept going, and I kept dying, and dying, and dying, but I kept going. Then I run across a giant demon on a bridge. "well, hell, I'm totally giving up on this game now. all my souls are there with that giant ass demon" But I ran around. I learned where I could go and where I couldn't. I finally found merchants and saved up souls from killing lesser stuff (which could still kill me if I wasn't careful). Then I came back to the demon, and noticed a ladder where I was getting shot at from the first time. Climbed the ladder, and jump slashed the hell out of that demon. I felt ready to take on the world. So I continue exploring.

I fully feel like I get it now. It's frustrating, but the sense of exploration and danger is just great.
There is NO bullshit or hand holding in Dark Souls... it full expects you to use everything at your disposal, at all times, and to figure out what you need to be doing on your own. This makes jumping into very difficult. But once you "get it" like you have, it becomes so much better.

My two bits of advice? Don't be afraid to summon help and KILL THE DOGS FIRST. You will understand what I mean when it is time.
 
There is NO bullshit or hand holding in Dark Souls... it full expects you to use everything at your disposal, at all times, and to figure out what you need to be doing on your own. This makes jumping into very difficult. But once you "get it" like you have, it becomes so much better.

My two bits of advice? Don't be afraid to summon help and KILL THE DOGS FIRST. You will understand what I mean when it is time.
The obligatory comic:

 
I never did find a merchant. Maybe that was part of my problem.
Most of the merchants are ether hidden in areas (like the Undead merchants and Andre the blacksmith) or have to be rescued (like the Pyromancer and Sorcery trainers). The only one who isn't is the Miracle trainer, who is kind of a dick.
 
I'll have to try Dark Souls again, I think. Starting off a game like that for the first time as a mage probably wasn't smart either. I returned it and got my money back, so it's not like I can't just use that money to buy it again.
 

GasBandit

Staff member
Prison architect is interesting... but a little unintuitive and buggy still. Definitely alpha. It has potential though.
 
I'll have to try Dark Souls again, I think. Starting off a game like that for the first time as a mage probably wasn't smart either. I returned it and got my money back, so it's not like I can't just use that money to buy it again.
Actually, Sorcery is probably one of the better ways to go in DS1. Lots of easy ways to make it more powerful (Bellowing Dragon Ring, Crown of Dusk), it can mesh well with melee via weapon enchanting (and THOSE spells are easy to get), plus there aren't a lot of enemies that are super resistant to magic damage. However, it really doesn't matter what you start as. Dark Souls is flexible enough that you can turn any of the starting classes into something you'd want to play as. Generally speaking, the best starting setup is probably Pyromancer with ether Black Firebombs (to kill Asylum Demon when you are weaponless to get his hammer or to make Capra Demon slightly easier) or Master Key (to get some late game items at the beginning to help out). It has a good mix of stats, decent weapons and armor, and Fireballs (which take a bit before you can buy).

Something worth considering as you play the game are the following...

- What kind of character do you want to play? Magic? Melee?
- What stats will you need to do that job? (Do you need attunement for spells? Minimums for spells? Extra Endurance for Heavy Armor?)
- Get a weapon with good scaling for your stats. Int builds will want to make a Magic/Enchanted weapon (unless they plan to weapon buff), Divine Builds will want a Divine/Occult weapon (unless they plan to weapon buff), while Str or Dex builds will usually want to make a +15 weapon wth good scaling (I like the Man Serpent Greatsword for Str and the Great Scythe for Dex myself). Scaling are the letters next to the stat icon on the weapon's stats. Goes -, E, D, C, B, A, S.
- How are you rolling? The dreaded "fat roll" will get you killed. Always have enough End to at least mid roll with your armor/weapon setup, though fast rolling is best.
 
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