What are you playing?

Super Mario Sunshine. I recall hating this game when it came out, and I know it's largely considered the worst 3d Mario game, but I'm finding it surprisingly fun now.

I wonder if I was being unfairly harsh on it in the past.
No, it's definitely the worst. It's just that bad is subjective in a series with nothing but fairly decent entries.
 
Super Mario Sunshine. I recall hating this game when it came out, and I know it's largely considered the worst 3d Mario game, but I'm finding it surprisingly fun now.

I wonder if I was being unfairly harsh on it in the past.
Guess you thought this game was...kind of a wash...back in the day? :D
 
Godzilla the Game: I only got to play an hour or so tonight. There's more to this game than I anticipated--for example, nothing is unlocked at the start. You get Godzilla, and if you jump to online, you get the 1960s Godzilla, and if you pre-ordered like me, you get 2014 Godzilla. The three of them play pretty similarly. The other 20+ kaiju, you have to unlock by beating them in destroy the world mode, and they appear at random from what I can tell.

This is not a game for everyone. The monsters all move slowly because of their size, you use the shoulder buttons to guide them a la tank controls, and they have a simple set of attacks each. Fighting other kaiju is as much brawling as it is find ways to dodge despite your weight, time energy blasts and special attacks, and use the environment and Japanese military to your advantage. I want to stress the slowness part--anyone who's played the earlier gen Godzilla games might remember that you could jog around the map as a giant monster, and flyers like Rodan could zip around pretty fast. There is none of that here; they move and feel like they do in the movies. For me, that's exactly what I want. I like playing Godzilla like he has heft to him. It's the kind of feeling I got the first time I played Arkham Asylum and just strode around as Batman--it felt right. But that doesn't mean it's for everyone.

I've only scratched the surface tonight. One criticism I will mention is that online multiplayer tops out at 3 players. They wouldn't be a big deal, except what tends to happen is

- Two players attack each other
- Third player sits off to the side
- Of the two fighting, one dies, the other is badly weakened
- Third player sweeps up an easy victory

This didn't happen every time, but more often than not it did, and if you're one of the two who's actually playing, picking on the sidelines player is a good way to get beaten on both sides so you're definitely the one who goes down first. Might be better to do one-on-one battles, although I love the potential of a kaiju brawl.

Overall so far though, I'm enjoying the game. There's lots of nods to the series besides the obvious one of including lots of monster, such as 60s Godzilla does that stupid dance from Godzilla vs Monster Zero, and when the disaster level increases in adventure mode, the theme of the Japanese military from the movies plays while they roll out the next set of weapons (I did not see mazer tanks yet, but I did get double-teamed by the Super X and Super X-2). It also comes with lots of fun Godzilla trivia, and a diorama mode for making scenes using different kaiju figures. As a big-time Godzilla fan, it's everything I could want.
 
Well, I just beat Deus Ex Director's Cut and didn't get the fuckin' pacifist achievement. I didn't even carry a lethal weapon. I deactivated all guns that could possibly kill someone. Not a fuckin' soul died in my presence.

Bullshit.
 
Been enjoying Tropico 4. Gas is right, this is basically Tropico 3 with a few small adjustments. Still great fun. Some of the same tactics are still overpowered.
 
Well, on the positive side, I finally played through the Deus Ex DLC The Missing Link in the Director's Cut and it was good stuff.

Now, onto the other stealth action game I've neglected, Dishonored. Let's see if I can let the perfectionist part of down easy and not restart every area if I get spotted even once.[DOUBLEPOST=1436960105,1436960006][/DOUBLEPOST]Ahhh, I killed a guy in the intro sequence of the game. That's what cost me the achievement. Fuck barns. Oh well. I did the rest of the game without shooting a lethal weapon once. I feel good enough about that.
 
Ahhh, I killed a guy in the intro sequence of the game. That's what cost me the achievement. Fuck barns. Oh well. I did the rest of the game without shooting a lethal weapon once. I feel good enough about that.
That's like forgetting to feed the dog!

--Patrick
 
Got to play a lot more Godzilla tonight.

King Ghidorah, the later era Mechagodzillas, they're hard as hell to beat. They're less powerful in multiplayer, where things seem more balanced aside from Mothra/Battra juggling tricks, so I'm sure it's on purpose. Just brings me back to the NES days when Mechagodzilla's and Ghidorah's defense was horrifying. I have yet to unlock either Ghidorah or Mecha-Ghidorah yet just because of the difficulty spike in those battles.


I'm a little disappointed a couple entries in the roster. There are four Godzillas (Heisei, 60s, 2014, and Burning) which isn't so surprising, but there are also four Mechagodzillas (vs Mechagodzilla 70s, Terror of, vs Mechagodzilla 90s, and Kiryu). Original Mecha, 90s aka Super Mecha, and Kiryu each play differently, but Mechagodzilla and Mechagodzilla 2 are pretty much identical. There are a couple of visual details, and when Mechagodzilla 2 gets damaged enough his head pops off, revealing that bulb thing underneath just like in Terror of Mechagodzilla, but they have the same moves, same patterns, it's a clone. Even the Godzillas have some variance.

It's not like anyone major is missing--they even got Jet Jaguar. But it's unnecessary to pad out the roster when I would've rather seen more unique monsters thrown in, like Titanosaurus, or Baragon, or hell, even Megalon.
 
So, I'm starting to remember what I hated about Super Mario Sunshine.

The Sand Bird can eat a dick, a giant, syphilitic dick.

That being said, I'm still enjoying it, for the most part.
 
So, I'm starting to remember what I hated about Super Mario Sunshine.

The Sand Bird can eat a dick, a giant, syphilitic dick.

That being said, I'm still enjoying it, for the most part.
I actually didn't mind that one, for me it's every Shine in that fucking hotel/beach level. cleaning the place and missing the one fucking sliver of paint, dealing with that manta ray, and then all the shitty camera angles and other issues in the hotel itself.
 
Got to play a lot more Godzilla tonight.

King Ghidorah, the later era Mechagodzillas, they're hard as hell to beat. They're less powerful in multiplayer, where things seem more balanced aside from Mothra/Battra juggling tricks, so I'm sure it's on purpose. Just brings me back to the NES days when Mechagodzilla's and Ghidorah's defense was horrifying. I have yet to unlock either Ghidorah or Mecha-Ghidorah yet just because of the difficulty spike in those battles.


I'm a little disappointed a couple entries in the roster. There are four Godzillas (Heisei, 60s, 2014, and Burning) which isn't so surprising, but there are also four Mechagodzillas (vs Mechagodzilla 70s, Terror of, vs Mechagodzilla 90s, and Kiryu). Original Mecha, 90s aka Super Mecha, and Kiryu each play differently, but Mechagodzilla and Mechagodzilla 2 are pretty much identical. There are a couple of visual details, and when Mechagodzilla 2 gets damaged enough his head pops off, revealing that bulb thing underneath just like in Terror of Mechagodzilla, but they have the same moves, same patterns, it's a clone. Even the Godzillas have some variance.

It's not like anyone major is missing--they even got Jet Jaguar. But it's unnecessary to pad out the roster when I would've rather seen more unique monsters thrown in, like Titanosaurus, or Baragon, or hell, even Megalon.
I'm glad you're liking it, but everything I've seen about that game makes it look kinda shitty. If it was a $20 indie game it would be a lot more forgivable, but it's a full $60 title.
 
X-Com: The Long War

Holy shit. For anyone that doesn't know, The Long War is a popular mod for X-Com: Enemy Unknown and its expansion, Enemy Within. I had it recommended to me several times, but wanted more experience with the base game before trying this.

Goddamn... this mod really is epic. In The Long War, you are faced with a much stronger alien threat, and a much longer game as you are put into situations where you simply can't win every battle. It's a war of attrition against a far superior opposing force, and it really adds a lot of depth to the game. For anyone that's a fan of x-com, I highly recommend you give this a try.
 
I'm glad you're liking it, but everything I've seen about that game makes it look kinda shitty. If it was a $20 indie game it would be a lot more forgivable, but it's a full $60 title.
I haven't seen any reviews except IGN and I don't trust them with anything.

As far as content vs price though, yeah, I'm not sure how far this will go in the long run once I've unlocked all the characters. They made doing so plenty difficult, but once that's been accomplished, there's really just either leveling up those characters (which only affects single player, as it should) and then playing online, which is fun, but only so long as others keep playing. And maybe I'd be thinking "wait and get it cheaper" if I was paying for it, but it was a gift.

My advice to most people would be rent it and see. There's really no way to know if the way it handles will be to your liking otherwise and I suppose I'm just lucky I'm one of those who enjoys how the controls feel.
 

Dave

Staff member
X-Com: The Long War

Holy shit. For anyone that doesn't know, The Long War is a popular mod for X-Com: Enemy Unknown and its expansion, Enemy Within. I had it recommended to me several times, but wanted more experience with the base game before trying this.

Goddamn... this mod really is epic. In The Long War, you are faced with a much stronger alien threat, and a much longer game as you are put into situations where you simply can't win every battle. It's a war of attrition against a far superior opposing force, and it really adds a lot of depth to the game. For anyone that's a fan of x-com, I highly recommend you give this a try.
Long War is fucking awesome. It allows for WAAAAAAY more depth with the soldiers as well. But be prepared to get frustrated as shit.

The game I've been playing (besides WoW and Skyrim) is Guild of Dungeoneering. Not quite a Munchkins clone, but close. Normally priced at $15, it's a pretty simple game that has great humor and gameplay. There's one mechanic that I just plain can't stand, but you can sort of get around that if you are smart about it.

In essence it's a turn-based board/card game rpg where you build your character on each run.

Likes:
  • Unique game play.
  • Humorous.
  • Strategery.
Dislikes:
  • Your characters do not keep their gained levels after the dungeons. Each new dungeon your character starts back at level 1. Not a game killer.
  • You do not choose your character's path through the dungeon. This is the biggie that annoys me. You build the dungeon around him and a lot of the time the character makes absolutely stupid moves and will sometimes make a beeline for the highest level bad guy because the path is open. You have to distract him with money or lower level monsters to fight...if the random cards for these have popped up.
  • Your characters die. A lot. Nothing you can do about it. Just mourn them for a little while and send his replacement out to die in his stead.

So it's worth the $15, but I'm not sure about the replayability.
 
Long War is fucking awesome. It allows for WAAAAAAY more depth with the soldiers as well. But be prepared to get frustrated as shit.

The game I've been playing (besides WoW and Skyrim) is Guild of Dungeoneering. Not quite a Munchkins clone, but close. Normally priced at $15, it's a pretty simple game that has great humor and gameplay. There's one mechanic that I just plain can't stand, but you can sort of get around that if you are smart about it.

In essence it's a turn-based board/card game rpg where you build your character on each run.

Likes:
  • Unique game play.
  • Humorous.
  • Strategery.
Dislikes:
  • Your characters do not keep their gained levels after the dungeons. Each new dungeon your character starts back at level 1. Not a game killer.
  • You do not choose your character's path through the dungeon. This is the biggie that annoys me. You build the dungeon around him and a lot of the time the character makes absolutely stupid moves and will sometimes make a beeline for the highest level bad guy because the path is open. You have to distract him with money or lower level monsters to fight...if the random cards for these have popped up.
  • Your characters die. A lot. Nothing you can do about it. Just mourn them for a little while and send his replacement out to die in his stead.

So it's worth the $15, but I'm not sure about the replayability.
Well, the point is that you are supposed to design the dungeon in an advantageous way, while dropping treasure around to lure your adventurer. Most frustrating on turns where you don't get any treasure, which is why I usually place it a few blocks away when I do get it.
 

Dave

Staff member
Yup. The best way is to try and immediately build away from the final objective until you feel you're ready.
 
You do not choose your character's path through the dungeon. This is the biggie that annoys me. You build the dungeon around him and a lot of the time the character makes absolutely stupid moves and will sometimes make a beeline for the highest level bad guy because the path is open.
So it's just like being a real dungeon master. The PC's are always idiots, and will always ignore your masterfully built encounters.

"You come across the Caverns of Aranea, where legends say the ancient-"

-"Nah, let's not go in there. Hey, let's head back into the woods!"

"But... but the Caverns are-"

-"Hey guys, I just jumped down a hole!"

*throws a stack of maps into the garbage* "Fine... you choose to ignore the Caverns"
 
So it's just like being a real dungeon master. The PC's are always idiots, and will always ignore your masterfully built encounters.

"You come across the Caverns of Aranea, where legends say the ancient-"

-"Nah, let's not go in there. Hey, let's head back into the woods!"

"But... but the Caverns are-"

-"Hey guys, I just jumped down a hole!"

*throws a stack of maps into the garbage* "Fine... you choose to ignore the Caverns"
The hole you jumped into is an air shaft for the Caverns of Aranea. There's no way to climb back up. Continue.
 

GasBandit

Staff member
As you clear the cavern mouth, a tree falls on you. It severs your spine, and pins you to the forest floor. Army Ants begin to eat your legs.
 
So it's just like being a real dungeon master. The PC's are always idiots, and will always ignore your masterfully built encounters.

"You come across the Caverns of Aranea, where legends say the ancient-"

-"Nah, let's not go in there. Hey, let's head back into the woods!"

"But... but the Caverns are-"

-"Hey guys, I just jumped down a hole!"

*throws a stack of maps into the garbage* "Fine... you choose to ignore the Caverns"
This happened in the D&D game I DMed.

I'm building a dungeons and I'm like, flavor text tunnel here, flavor text tunnel there... but let's make 1 of them be a "I HAVE DONE A TERRIBLE MISTAKE TUNNEL" for shits and giggles. Start it off with a hard warning pit trap that if you fail makes you lose a decent amount of HP. Then the tunnel will turn and narrow. Blood streaks on the floor as if things were dragged in this direction. It becomes smaller then ends up going down a slope, it's pitch black and the ground is grimy. Immediate hard athletics checks off the bat. It gets grimier. More hard athletics checks continue. Only 1 party member was trained in this, if I recall correctly. Hard Stealth Check to see a small door used by Goblinoids while this is going on.

If they fall and go down the slope it goes down and down with random small carcasses in the way, so normal Acrobatics checks to see how badly things can get. Then it's a sudden chute, where they fall 40 feet into a huge pile of bones.

They'd find themselves in the back of the room, on the other side of it, a huge pile of gold. I didn't give a shit, it was worth 10000 GP. Take it. You'll need time though. The air inside is rancid and smells like chlorine gas, Hard Endurance Checks every round. Large nest is there with 2 chromatic wyrms, wondering what to do with this party who just got in if they get too close to them, they'll cry out and attack.

They have 8 Rounds before A Female Mature Green Dragon comes back to her nest.

I really doubt they would have survived this.

Wyrm grub food.

Sadly, their most adamant party adventurer was leading this pack foolishly and didn't successfully roll his RL charisma check, opens the door without them anyway while they were several rooms away... and critically fails the trap.

He didn't opt to heal before this... and.... the damage killed him outright.

Stunned silence on Vent.

There were tears.

Begging even.

I'm a softie, so we re winded time.

I hoped they'd continue down this hall. Lead them all to a TPW.

Didn't happen.

Oh well.

Honestly, I had made 40+ random encounters for the sake of things and many tricks like this were lined up my sleeve.

I still have fond memories of the dream world this party went in and started murdering each other in IC hatred, re-rolls were done, new characters.... then the last game started with everyone waking up, included the murdered characters.

Ah, good times.
 
I attacked that alien base WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY before I was ready.
I'm in the opposite boat: I've put it off long enough that I'm using top tier plasma and armor with full rank squaddies, but I'm worried I might not have enough time to keep all my member states with me during the end game. I mean, I don't NEED the money anymore but you can lose if too many leave and some bonuses (like We Have Our Ways) are nice.

I'm also at the point where I need to invade the EXALT base... except I have three options, all member states, and if I'm wrong I lose the member state.
 
Top