GasBandit
Staff member
And there was much burning, and watery discharge.Today on Divinity: Original Sin Enhanced Edition, we fought giant walking STDs. (Complete with AE diseases)
View attachment 19728
And there was much burning, and watery discharge.Today on Divinity: Original Sin Enhanced Edition, we fought giant walking STDs. (Complete with AE diseases)
View attachment 19728
Despite the rampant bullshit liberally interspersed within the game, I have to say it is a rather engaging RPG with an interesting turn/action point based combat dynamic. We finished a playthrough in the classic edition, now we're trying another one in the enhanced edition playing as different classes than before and also playing in so-called tactician mode.You guys make this Divinity game sound more like a job than a game.
When YOU did it, it was because you did it wrong! When I do it, it's because the game is bugged! To borrow a quote from you, "We've discussed this."Plus, I get the satisfaction of watching Gas make every ranged fuck up I made when I was in charge of ranged combat.
Whatever helps you sleep at night. I'll just be over here burning to death!When YOU did it, it was because you did it wrong! When I do it, it's because the game is bugged! To borrow a quote from you, "We've discussed this." [emoji14]
And I'll just be over here not talking about the thing that happened that "we're just not going to talk about" in that one fight against the skeletons on the gravel hill in the forest last nightWhatever helps you sleep at night. I'll just be over here burning to death!
I don't know what you are talking about.
I didn't get into the gameplay that much, but the sequel has a strong story, so you might like that one more if you're already good on the combat side.Metro 2033 Redux
It's...interesting so far. I can't say it's bad because it's certainly a good looking game and the combat is solid. But I'm not finding it very engaging. I don't find myself pulled into what little of a story there is or the admittedly well-thought out world. The plot is basically, "We're live underground and there's monsters attacking us!" That's...pretty much it. The underground transit system world is very well realized, but there's very little to no depth to the characters. Everyone greets me like they know me, but it's all very plain.
I'll keep playing, but it'll probably be a slow burn.
What you need to consider is that the game basically dumps you into Artyem's shoes the first time he's left the station in years... he's not a Ranger. He hasn't walked the Metro or know it's dangers... so he has to meet others who do know what is going on. Eventually you'll meet others that expand on the world, but until then, the clips between levels are all you get because that is all Artyem has to give you: his own brief, wild take on it. But yes, you WILL become more familiar with the world of the Metro as it proceeds. It's that slow Eastern European writing style that gives the game it's strength but it's also it's weakness. I will say this though: you should have already picked up on what the actual central theme of the game is about already.Metro 2033 Redux
It's...interesting so far. I can't say it's bad because it's certainly a good looking game and the combat is solid. But I'm not finding it very engaging. I don't find myself pulled into what little of a story there is or the admittedly well-thought out world. The plot is basically, "We're live underground and there's monsters attacking us!" That's...pretty much it. The underground transit system world is very well realized, but there's very little to no depth to the characters. Everyone greets me like they know me, but it's all very plain.
I'll keep playing, but it'll probably be a slow burn.
Apparently that new Tomb Raider game does this incredibly well. When you get covered in snow, it'll melt slowly off you when you're near a fire."Cold? Bam! Frost! Not cold? Bam! No frost!"
I've only had to deal with that once so far and it has been my biggest annoyance with the game. Had to restart it like 5 times.Getting to nighttime in Yokai Watch goes from friendly, not difficult spirit hunting to the fucking Nemesis. Don't you dare over-use your stamina and become exhausted; this thing catches you and it's instant game over.
I never play at night, so I'm not sure how much I'll have to deal with either outside of scripted events, but yeah, I probably died that many times too. Whisper's like "all you lose is the potential to get stronger." Uh, no, you lose your fucking time and peace of mind having to try getting away from this thing over and over.I've only had to deal with that once so far and it has been my biggest annoyance with the game. Had to restart it like 5 times.
If only you knew somebody who had a minor claim to Space Engineers fame by making a series of youtube tutorials for Space Engineers.[DOUBLEPOST=1448033953,1448033779][/DOUBLEPOST]Hey Fade, just to let you know, last night in Divinity we totally rocked Braccus Rex, which was a boss encounter we had huge amounts of trouble with our first time playing through. We had to load our save 4 times or so last playthrough, but this time we did it on our first try, even with his new invulnerability totem gimmicks. Of course, it did take a few rez scrolls, but no total party wipe, so I'd call that a hell yeah.Space Engineers is having a free weekend. Downloaded it, installed it, started it. Can't launch the tutorial. Start an actual game instead, and end up completely lost.
Uninstalled it. Maybe next time.
Rez scrolls taking 10ap was always pretty BS, if you ask me. That's one thing the Enhanced Edition definitely improved. And it's the least they could do, seeing as how they eliminated half the healing spells of the Hydrosophistry line.Rez scrolls not taking 10ap was a big part of that though.
Yeah, but I mainly just wanted to try it out and see how it feels. I'm guessing the recent update's caused some wonkiness. It's ok, I'll just play it some other time. There's plenty more in my Steam list to occupy my spare time right now.If only you knew somebody who had a minor claim to Space Engineers fame by making a series of youtube tutorials for Space Engineers.
Oh, and even though I made those tutorials, and spent over 500 hours with this game, I don't recommend buying it. At least not yet. It's still alpha as fuck, broke as hell, especially multiplayer.[DOUBLEPOST=1448035461,1448035404][/DOUBLEPOST]Space Engineers is having a free weekend. Downloaded it, installed it, started it. Can't launch the tutorial. Start an actual game instead, and end up completely lost.
Uninstalled it. Maybe next time.
Ha ha ha ha ha....I'm guessing the recent update's caused some wonkiness.
If you can't tell the moment he hits a spectral anvil with his forging hammer, then you must not be a Tolkien nerd.Biggest question, who the hell is this wraith guy?
I'm at woooooooooork!Overwatch is fun! I really like Mercy and Zarya right now.
They've actually talked about the multiplayer... the current multiplayer system was cranked out in a month to appease a loud part of the fan base that demanded it (and to drive early sales), but it's not getting fixed because they know the code is shit. Instead, we're getting a revamped, proper multiplayer system as the next big "project" in the pipeline once planets are stable. It's just going to take awhile because they are LITERALLY rebuilding it from the ground up so it will work correctly this time. But it IS coming.Oh, and even though I made those tutorials, and spent over 500 hours with this game, I don't recommend buying it. At least not yet. It's still alpha as fuck, broke as hell, especially multiplayer.[DOUBLEPOST=1448035461,1448035404][/DOUBLEPOST]
Ha ha ha ha ha....
If you ask me, it should have been a much higher priority. This game gets stale as hell real quick without multiplayer. Though, I guess it's a little less so now that there are AI space pirates to worry about.They've actually talked about the multiplayer... the current multiplayer system was cranked out in a month to appease a loud part of the fan base that demanded it (and to drive early sales), but it's not getting fixed because they know the code is shit. Instead, we're getting a revamped, proper multiplayer system as the next big "project" in the pipeline once planets are stable. It's just going to take awhile because they are LITERALLY rebuilding it from the ground up so it will work correctly this time. But it IS coming.
I can see why they wanted to wait until after planets though: the playable environment and rules are a bit different, so they wanted to get all their ducks in a row before committing to multi. They basically had to wait until AT LEAST after planets or they'd have issues adding them to the code.If you ask me, it should have been a much higher priority. This game gets stale as hell real quick without multiplayer. Though, I guess it's a little less so now that there are AI space pirates to worry about.
Frankly, I kinda think "planets" was a mistake.I can see why they wanted to wait until after planets though: the playable environment and rules are a bit different, so they wanted to get all their ducks in a row before committing to multi. They basically had to wait until AT LEAST after planets or they'd have issues adding them to the code.
I really need to adult.I'm at woooooooooork!
Why must I be so responsible?
Holidays are coming.I really need to adult.
I'm failing.