Meh... I'm indifferent to the idea. Planets give the game some needed variety and there reasons to go there/not go there. For instance, landing on a planet is easy but getting back out of the atmosphere can take some doing. You basically need to bring EVERYTHING with you unless you want to spend days strip mining the planet to get home.Frankly, I kinda think "planets" was a mistake.
One thing I will be curious to see, is if anybody is able to make a functioning space elevator, even if it's just a base with a 50km long conveyor tube. The planet doesn't actually rotate, so it might could actually work.Meh... I'm indifferent to the idea. Planets give the game some needed variety and there reasons to go there/not go there. For instance, landing on a planet is easy but getting back out of the atmosphere can take some doing. You basically need to bring EVERYTHING with you unless you want to spend days strip mining the planet to get home.
My question in that case would be "does the elevator need to reach escape velocity because the engine can't calculate the atmospheric difference inside and outside the elevator correctly?". We don't currently have "rail" blocks so it's not like we just make a big ass elevator... we'd need to strap an engine on the platform and put wheels along the outside edge to keep the platform from moving around too much.One thing I will be curious to see, is if anybody is able to make a functioning space elevator, even if it's just a base with a 50km long conveyor tube. The planet doesn't actually rotate, so it might could actually work.
My extremely limited experimentation with planets thus far shows the major stumbling block to a physically moving elevator would be the "dead zone" between 5km and 10km up from the surface of a 120km diameter planet - atmospheric thrusters become useless at or around 5km above sea level, and ionic thrusters don't work well below 10km. I suppose that means every trip up means burning a bunch of hydrogen in hydrogen thrusters.My question in that case would be "does the elevator need to reach escape velocity because the engine can't calculate the atmospheric difference inside and outside the elevator correctly?". We don't currently have "rail" blocks so it's not like we just make a big ass elevator... we'd need to strap an engine on the platform and put wheels along the outside edge to keep the platform from moving around too much.
This is sort of why I want rails for maglev trains or something. One of the biggest limiting factors for base design has always been that there is a point where it's just more practical to get in a ship and fly to the next area... Minecraft doesn't have this problem, you can just build a rail system there.My extremely limited experimentation with planets thus far shows the major stumbling block to a physically moving elevator would be the "dead zone" between 5km and 10km up from the surface of a 120km diameter planet - atmospheric thrusters become useless at or around 5km above sea level, and ionic thrusters don't work well below 10km. I suppose that means every trip up means burning a bunch of hydrogen in hydrogen thrusters.
But really, I'd be impressed enough if somebody just built a "dogbone" shaped base, IE, a base on the ground with a 50km conveyor tube that goes up to a base in "orbit" where nonatmospheric craft can easily dock and transfer cargo to/from the surface via the normal conveyor rules.
If pistons and rotors are any indication, I don't think I'd trust Space Engineer Railways.This is sort of why I want rails for maglev trains or something. One of the biggest limiting factors for base design has always been that there is a point where it's just more practical to get in a ship and fly to the next area... Minecraft doesn't have this problem, you can just build a rail system there.
Pistons and Rotors work just fine in single player unless you do some violent stuff with them. Their wonkiness is just a side effect of the game's poor netcode. As it is, the easiest way to make a tram is to just build a channel, dump a vehicle with wheels on it down there, and fly it slow enough that won't explode when it reaches the end of the line. This is probably easier on planets, where you need to worry about stuff like actually slowing down due to outside forces (for once).If pistons and rotors are any indication, I don't think I'd trust Space Engineer Railways.
I don't think I'll ever trust pistons or rotors, even in single player, after experiencing what I've experienced in the past O_OPistons and Rotors work just fine in single player unless you do some violent stuff with them. Their wonkiness is just a side effect of the game's poor netcode. As it is, the easiest way to make a tram is to just build a channel, dump a vehicle with wheels on it down there, and fly it slow enough that won't explode when it reaches the end of the line. This is probably easier on planets, where you need to worry about stuff like actually slowing down due to outside forces (for once).
You don't actually need to do ALL of the Demon Ruins... you just need to beat the Centiped boss and then talk to him by the bonfire there after you do the shortcut. However, even if it doesn't work, you'll keep your status with Chaos Servants as long as you don't violate the covenant, so it'll still be open-able in the next round if it doesn't work this time.Welp, there's a Dark Souls mystery solved. Can't just kill the Sunlight Maggot and then the Bed of Chaos to get the summon sign outside the final boss. You have to go back and do the rest of the Demon Ruins as well. I'm going to try to save him today, but since I've already open the Kiln, it might be too late, which sucks considering I threw 30 humanity to Quelaan.
Part of me is curious if I should try the DLC with this character, but I've watched videos of people fighting Manus, and even if I can beat Artorias, I don't know if I'll ever be capable of the Manus fight. It just feels like a complete mess.
Really I should just beat the game today and start anew on the sequel tomorrow.
Well, if I kill the Centipede Demon then go to the bonfire, that's pretty much it. I'm really only skipping that lava area with the giant demons, since I already did the area beyond there since that's where the shortcut lets out.You don't actually need to do ALL of the Demon Ruins... you just need to beat the Centiped boss and then talk to him by the bonfire there after you do the shortcut. However, even if it doesn't work, you'll keep your status with Chaos Servants as long as you don't violate the covenant, so it'll still be open-able in the next round if it doesn't work this time.
Yes, the status thing is important because it ties into other covenants. For instance, Dark Moon Blade (One of two miracle weapon buffs) scales off of your rank in Blade of the Dark Moon, going from Talisman Mag Adj *1.8-2.1 as you raise it higher by donating Tokens of Reprisal. Sunbros need it too because they can only get their ultimate reward in New Game+ anyway. Basically, it's the game's way of admitting that it's a pain to farm these items legitimately.Well, if I kill the Centipede Demon then go to the bonfire, that's pretty much it. I'm really only skipping that lava area with the giant demons, since I already did the area beyond there since that's where the shortcut lets out.
I pretty much did everything in this playthrough, including collecting items I didn't need/never found before, even completed Siegmeyer/Sieglinde's story, so I wanted to get Solaire's quest to its true end.
Since I subscribe to the theory that he is Gwyn's ousted first son, I want him to get that shot at putting his father out of his misery.
But that is cool about the Covenant; I didn't know we could keep status across New Game+. That would make things simpler in the future.
I didn't plan on playing the beta but.. Damn this thing is Fun. Mccee is AMAZINGOverwatch is fun! I really like Mercy and Zarya right now.
You should have seen him before the last patch. McCree used to have no distance drop off for his gun, making him akin to a sniper without a scope. Just devastating. They nerfed him during the patch that brought in the three new heroes, since Blizzard never intended for him to be a sniper character. He is still dangerously potent, and has one of the best ultimate as long as he can pull it off.I didn't plan on playing the beta but.. Damn this thing is Fun. Mccee is AMAZING
Yes those matches can be tough, this is why I usually take the mantle of choke buster if I am in the match on the attacking side. D.Va is the best for it, since her flight ability and high health allows her to just zoom into the position of the sniper/bastion. This will throw the sniper off guard and force them into a close range gun battle, or allow you to just get behind a Bastion where he can't defend himself. If you screw up the flight and get into shooting range, you can use Nulify until you are properly behind some cover to recharge your flight. Winston is also good for this due to his leaping ability and shield. I have destroyed many a Torbjorn/Bastion turret by simply leaping to it, putting down the shield, and electrocuting it till dead. Reinhardt can also push a choke line, but you have to be careful because while he can block a sniper well, a Bastion will cut through his shield like butter.My matches have been pretty hit or miss, but almost all of the misses are when I'm on a team where people can't figure out how objectives work, or they keep getting wrecked by a sniper in one area and KEEP FIGHTING IN THAT AREA OVER AND OVER instead of going around the bad area the long way and picking said sniper off.
I was recording that, too. It'll be coming.[DOUBLEPOST=1448236934,1448236880][/DOUBLEPOST]Also, aren't you supposed to be packing?This fight went way too smoothly to be typical. Though the other end of the spectrum is when we wipe horribly because AI allies are dumb as fuck and I forgot to save for 30 minutes. [emoji14]
Yes, I recorded that one too.I'M NOT DOING LAUNDRY BY HAND! Also I'm a phone addict. I can't help it.
What about the ambush you triggered in which I SAVED THE DAY?!
Clearly your family time wasn't THAT onerous.Gas Bandit and Dei are MurderHobos.
I got this done night before last. Thanks to family, I didn't get a chance to render and upload it until late last night.Clearly your family time wasn't THAT onerous.
Oh, I've got more footage, but it will probably be after thanksgiving before I can work it. Including the footage of me somehow managing to be blocked by a stone overhang behind and above me.Too bad you didn't record things sooner so you could look bad too. [emoji14]
0_oI just wish I had started recording our fights earlier so they could have seen some of our REALLY antisocial behavior.
At least this time I didn't frequent any prostitutes. Dei, however, doubled down on thievery... not only have we stolen every single object of worth from every house, shop, vendor stall and office, she's also pickpocketed every single non-hostile NPC we've come across, often with me distracting the mark with conversation to keep its back to her.