Dark Souls 2: I'm not doing this to myself anymore.
Honestly, the tipping point wasn't any enemy I hit a wall against; I've had that in the other games. It's that it's way too much to do for this crap. I am never going to see this the way people do who call it one of their favorite games, a masterpiece, a game they've played over and over. That's Dark Souls for me, and I'm pretty sure the people who say that about it never played the first one, or Demon's, or Bloodborne. I know that's not the majority opinion, but to be honest, I'm having trouble even seeing this as a good game.
I was in the Gutter and at one point the path loops back around the huge room toward the bonfire, and I thought "wow, it's actually going to be utilize the same bonfire more than once." Haha, nope. You can get back to the bonfire, but there's no shortcut. You have start from the beginning again. I didn't fall for it, but it pissed me off. Then I hit Black Gulch, where there are bonfires on either side of a not large area ... what the hell. Really.
Decided to investigate some of the production of this because I wanted to see what else the director had done. I had no idea that the director abandoned the project and it had to be salvaged by another director. No wonder it's such a mess. Throw in that neither of them directed a game before and I'm left scratching my head as to who put either of them in charge of a follow-up to Dark Souls. Miyazaki wasn't in charge then, so it couldn't have been him. I understand he was busy with Bloodborne, but surely someone there had to have more experience than zero game direction, especially after the acclaim heaped on the first game.
I'm not attacking anyone who enjoys it; I just wish I could see it from there point of view. Each time I put it in, it felt like making myself, but I so badly want to see. But I'm done. It's not worth my time and energy. I'm going to sell Dark Souls 2, enjoy Fallout 4, and start looking forward to Dark Souls 3.