Last night in Divinity, I finally leveled into my final "talent" on my wizard. Naturally, given how this playthrough has gone, the only remaining logical talent to take was "Stench." This gives me a large penalty to dealing with people/merchants, but discourages enemies from engaging me in melee when there are other, non-stinky targets to fight.
Bear in mind, the first talent I took was "Know-it-all" which also gave me a moderate interaction penalty while giving me +1 to intelligence.
(My other talents are All Skilled Up (which gives you 2 extra ability points to spend), Bigger and Better (1 extra basic attribute point), Weatherproof (environmental status effects do not apply to me), and Glass Cannon (your max HP is cut in half but you get 4 extra action points per turn)).
Everybody loves Dei. She's got a +50 interaction bonus with everyone we meet, because of all our murderhoboing heroic deeds in saving no less than 3 towns and vanquishing at least 2 "about to take over the world" caliber evildoers plus several lesser threats to regional stability. It kind of makes up for how we stole everything that wasn't nailed down (and a few things that actually were nailed down) along the way, I reason.
But me? I get a +5 instead.
So it's like, "Ugh, oh god, it's Gas Bandit. Yeah, we need to be nice to him but don't go overboard or anything. I mean, yeah, he's a pompous asshole who smells like a fiery diaper and looks like someone wrapped a deer carcass in a bedsheet and painted its head blue, but the guy did kill the ressurected ultimate immortal sorcerer tyrant Braccus Rex and is the only thing standing between us and the Conduit's armies of invulnerable Death Knights, so smile a little when you look at him. Maybe give him one free cupcake or something. But, you know, don't give him a discount on any gear or anything, because, oh god I can smell him from here, it's in my mouth IT'S IN MY MOUTH (gagging noises)."