[PC Game] World of Warcraft: Catch All Thread

Spoilers: Both sides are terrible at those two. Believe me. I have cloaks on both factions. It's because there are too many PvE'ers and not enough career PvPers.
Yeah I assume I just need to try at a different time of day, maybe when I get home from work tonight it'll be better. It sucks, because Silvershard was a curbstomp victory, but Kotmogu has been pretty shameful.
 
Ok, playing WoW while listening to WoW audiobooks is great.

Also, these books are terrible. And the guy reading it sounds like Maurice LeMarche doing his Orson Wells impression, I keep expecting him to talk about frozen peas.
 
Ok, playing WoW while listening to WoW audiobooks is great.

Also, these books are terrible. And the guy reading it sounds like Maurice LeMarche doing his Orson Wells impression, I keep expecting him to talk about frozen peas.
The same thing we do every night, Nazgrim. TRY TO TAKE OVER THE WORLD!
 
Spoilers: Both sides are terrible at those two. Believe me. I have cloaks on both factions. It's because there are too many PvE'ers and not enough career PvPers.
Hey, I like PvE. PvP always seems to me to be little more than a platform for e-peenery.

--Patrick
 
So after the changes to Legacy soloing, it's still about the same in terms of difficulty, seems like. The only boss I've tried and couldn't solo was Halfus in BoT, but he had the Frenzy buff this week which means he was swinging at double speed and I couldn't get to the dragons before he ate me alive.
 
It is with much trepidation that I plan to try getting the Headless Horseman Mount after far too many attempts.

Even though I don't play anymore, I feel that i need it.

Bravo Blizzard!
 
I think they squished levels again with the patch.
I just noticed this myself. I logged on my 86 hunter, who I barely leveled into 86, and noticed he was now a single kill from 87. I then logged on my 83 rogue, and 83 warrior, both were one kill from the next level. Logged on the 82 druid, same thing.

While I didn't have the old values set to memory, I decided to do a few Uldum quests on the warrior once I popped 84. In just five quests I was already four bars into it, and that was in a zone technically a level under the level I just became. That is a pretty huge reduction in the cataclysm range. Makes me curious what the MoP zones will feel like.

P.S. I just logged on my paladin, who was barely out of the opening instance quests to enter Jade Forest. Same thing, one kill from 86. Either there was some other bug that just did this to all our characters or the reduction was huge.
 
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There's been a lot of people complaining about that, who had level 20 or 80 or whatever pvp twinks, who didn't notice they had 99% xp and did something to earn experience, putting them over their preferred level range.

I find it difficult to feel sorry for twinks, it's why I always hated pvp below max level.
 
Just found an old XP table. So let's say I was on a level 84, the amount of experience required to reach the next level would be 4,582,500 in 5.3 based on the table.

Logging on any of my 84 characters, the required amount is now 506,000

Holy shit.

This seems to also have been smoothed out. Before each level since Cataclysm has often had a huge increase of required experience per level. Often in the millions. 85-86 required 13,000,000 while 86-87 required 15,000,000 and 87-88, 18,000,000. Right now my 87 requires 550,000, which is barely over what my characters at 84 require.

On the other side, I have noticed what seems to be an overall reduction in quest experience. Many that used to give 30-40k per quest now give 13-14k. Considering we dropped from 15 MILLION required down to only 550k, you still see a huge speed increase in leveling. I might actually play my alts again.
 
I'm not gonna lie, I kind of wish they'd lower the xp you get from questing in zones (or make it an option) without heirloom gear. Even heirloomless and guildless you out level zones so fast you only ever see like 1/3rd the quests there. Now, I get people not wanting to do the whole fuckin' thing over and over, but at least make it an option. It's kind of a pain in the ass. And it's really no fun one shotting everything if you outlevel stuff too quickly.
 
Oh man, more on this book, War Crimes. It's about Garrosh's trial.

It's a God damn clip show in book form. Holy hell, it's almost insufferable.
 
Just found an old XP table. So let's say I was on a level 84, the amount of experience required to reach the next level would be 4,582,500 in 5.3 based on the table.

Logging on any of my 84 characters, the required amount is now 506,000

Holy shit.

This seems to also have been smoothed out. Before each level since Cataclysm has often had a huge increase of required experience per level. Often in the millions. 85-86 required 13,000,000 while 86-87 required 15,000,000 and 87-88, 18,000,000. Right now my 87 requires 550,000, which is barely over what my characters at 84 require.

On the other side, I have noticed what seems to be an overall reduction in quest experience. Many that used to give 30-40k per quest now give 13-14k. Considering we dropped from 15 MILLION required down to only 550k, you still see a huge speed increase in leveling. I might actually play my alts again.
I wonder if this affects that gold/quest experience conversion for max level characters, or if the gold is just a fixed amount.
 
I'm not gonna lie, I kind of wish they'd lower the xp you get from questing in zones (or make it an option) without heirloom gear. Even heirloomless and guildless you out level zones so fast you only ever see like 1/3rd the quests there. Now, I get people not wanting to do the whole fuckin' thing over and over, but at least make it an option. It's kind of a pain in the ass. And it's really no fun one shotting everything if you outlevel stuff too quickly.
I would much rather they just add the "Timewalker" system they have been taunting in patches for a bit now. The ability to scale down to match the content you are doing.
 
Well, finished War Crimes. It was a war crime of a book. On to Rise of the Horde!

The only part of it that was interesting was the stuff between Sylvanas and Vereesa. The rest of it was literally fucking flashbacks (literally) to cutscenes from the game.
 
I do have a question: while I was playing through the new Cataclysm Forsaken zones, Sylvanas busts out these fucking angels things that can somehow create Forsaken. Is this explained in the books? It kind of feels like they came out of nowhere.
 
I do have a question: while I was playing through the new Cataclysm Forsaken zones, Sylvanas busts out these fucking angels things that can somehow create Forsaken. Is this explained in the books? It kind of feels like they came out of nowhere.
There's a short story called Edge of Night on the website that explains it, but there's like 9 of them left after Arthas' defeat and they resuced Sylvanas from hell and are now her chief lieutenants or something.
 
I do have a question: while I was playing through the new Cataclysm Forsaken zones, Sylvanas busts out these fucking angels things that can somehow create Forsaken. Is this explained in the books? It kind of feels like they came out of nowhere.
Guess you never played during WOTLK.

They are called Val'kyr. The Lich King created them from female Vrykul, so that they could help him raise the weakest of the vrykul into the ranks of his undead Scourge. They were all over the place on Northrend carrying out his work.

As told in a short story, when Arthas was killed and replaced by Bolvar, the strongest that remained of the Val'kyr had no purpose, and simply drifted over the frozen body of the new Lich King. It was then Sylvanas visited the throne, and herself feeling without purpose, decided to commit suicide by jumping to her death from the height of the thrones perch. As she was impaled and began to die, her soul drifted into a shadowy realm of darkness where souls of those she killed knawed and grabbed at her, implying it as a form of "Hell". She realized the horror of her eternal fate should she die, and it was just then the hovering Val'kyr called to her. One sacrificed itself to bring her back from the dead, and the rest decided to follow her as she would once again be able to give them a purpose.

As such she brought them with her to the Undercity. Though the Val'kyr were created to turn vykrul to undeath, the shared lineage of humans to their vrykul ancestors mean they can use the same magic to raise more Forsaken.
There's a short story called Edge of Night on the website that explains it, but there's like 9 of them left after Arthas' defeat and they resuced Sylvanas from hell and are now her chief lieutenants or something.
There are actually a lot of them, but only 9 of the greater ones remain. The ones with the power to sacrifice themselves to bring Sylvanas back should she die. Right now there are only five or so left.
 
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True, but I don't think he even knew what Val'kyr were because he referred to them as "fuckin' angel things" ;)
 
True, but I don't think he even knew what Val'kyr were because he referred to them as "fuckin' angel things" ;)
I knew what they were called and what they did... and that was about it.

And no, I've literally played two months of WoW: One at launch and the free one they gave in September. I was still working my way through Burning Crusade when my time ended, so no WOTLK.

I only even asked because THIS comes out of nowhere in the zone. Everything else makes sense and is explained (Worgen, Dalaran, state of the Horde).
 
I knew what they were called and what they did... and that was about it.

And no, I've literally played two months of WoW: One at launch and the free one they gave in September. I was still working my way through Burning Crusade when my time ended, so no WOTLK.

I only even asked because THIS comes out of nowhere in the zone. Everything else makes sense and is explained (Worgen, Dalaran, state of the Horde).
If you play an undead character, they explain them. In fact, new undead characters start by meeting one, as the starting quests now have you being resurrected by them.

They were created by Arthas to help expand the scourge, but after his defeat Sylvanas was able to take control of them, just like she was able to take control of the undead of lordaeron to originally create the forsaken while Arthas was weakened. Her goal in obtaining them was so she could continue to propagate her race, as she realized that without the ability to create new forsaken, her people would eventually become extinct. She shows them off again in Silverpine, where she holds a demonstration for the warchief.
 
Well, finished War Crimes. It was a war crime of a book. On to Rise of the Horde!

The only part of it that was interesting was the stuff between Sylvanas and Vereesa. The rest of it was literally fucking flashbacks (literally) to cutscenes from the game.
Well, for someone who's played the game, this is redundant, but to someone fresh to the series who is just digging into the lore, it may be great. I know that many people read the book about Arthas, but I never felt the need because I played through WC III and TFT.
 
Oh man, I have not missed getting ganked by a level 90 and then seeing kek kek kek.
I was surprised that no one tried to gank me when I was taking my Dark Iron alts through the pre-expansion quests. Not only that, but chat was nearly silent.

Wyrmrest Accord, OTOH, was an absolute bitchfest in Blasted Lands.
 
Well, for someone who's played the game, this is redundant, but to someone fresh to the series who is just digging into the lore, it may be great. I know that many people read the book about Arthas, but I never felt the need because I played through WC III and TFT.
Eh, I don't actually know what kind of divide there is between people who play WoW and those that read the books but I can't imagine that one does the latter without the former.
 
If you play an undead character, they explain them. In fact, new undead characters start by meeting one, as the starting quests now have you being resurrected by them.

They were created by Arthas to help expand the scourge, but after his defeat Sylvanas was able to take control of them, just like she was able to take control of the undead of lordaeron to originally create the forsaken while Arthas was weakened. Her goal in obtaining them was so she could continue to propagate her race, as she realized that without the ability to create new forsaken, her people would eventually become extinct. She shows them off again in Silverpine, where she holds a demonstration for the warchief.
See, I saw the stuff in Silverpine. But I was playing a Blood Elf Warlock so I didn't see the stuff with them bringing you back to life.
 
Eh, I don't actually know what kind of divide there is between people who play WoW and those that read the books but I can't imagine that one does the latter without the former.
Quite a bit, actually. Basically, you read a book for which you are not the intended audience.
 
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