What are you playing?

I probably should have elucidated my point, I don't have an issue with killing cops in games (I own every Grand Theft Auto).

My issue is the sad attempt to make it justifiable because these are the baaaaaaaad cops. I always find this shit pathetic and insulting.
Except they don't. They make it VERY clear in the first game what kind of people you are.

- In Diamond Heist, if your codes for the vault don't work, you have to kidnap the CFO to get Mr. Garnet to give you the codes. If he doesn't give you the codes, your Mission Control guy drops him 3 stories through a plate glass ceiling and then tells Mr. Garnet that he'll do the same to Garnet's son if he doesn't give you the codes.

- In Heat Street, the Payday gang outright says that they'll cut off Mike's hand if they can't get the cuffs off him at the safe house. This is after you pour gasoline on his crashed car (with him inside) and light it on fire to get him to surrender.

- In No Mercy, after you incapacitate a whole room full of people, you proceed to draw a rather excessive amount of blood out of a dying man. It's implied that doing this is very painful and actually making his condition worse.

- Canonically, they shoot and kill the manager of First World Bank (according the newspapers scattered through some levels) though this might be the mob covering their tracks.

About the only redeeming thing about the Payday gang is that they don't steal from normal people. They knock over a mob bank, reminding everyone in the lobby that all of their money is insured anyway and only the mob and the bank will feel the sting. They steal diamonds from one of the Wall Street guys responsible for the Great Recession. They take printing plates from a counterfeiting ring. They hack a million dollars out of an account owned by a shady corporation, who was in the middle of buying off the IRS for their illegal activities.

In the world of Payday, it's bad people against worse people. There are no heroes, just guys looking to make some money.
 
Fuck Uncharted 3. Fuck it.

How they go from one of the best games of the generation, Uncharted 2, to this fucking mess is beyond my ability to comprehend. It's the Spider-Man 3 to Spider-Man 2. If you didn't want to make it Naughty Dog, you shouldn't have and saved us all from the mess that it was.

I'm going to spoil some/a lot of stuff from here on so if you don't want to be spoiled, don't read.

The main villain is alright, at least, she would be if there were any sort of satisfying conclusion. She hints that Drake is lying about who he is, but it's only ever that, hinted at. He never really acknowledges what she says nor does anyone Drake knows. And her terrible anti-climactic death is probably what soured me on her the most. After Drake spoils her plan (and manages to leave the Chekhov's gun unfired in the process, fucking boo) she gets caught in quicksand and asks Drake to help her while her terrible in a Kai Leng way man-servant secondary fuck villain who's had 3 lines in the whole game does the same. This bitch has cost countless people their lives, most of which were ended by Drake himself and she has attempted to murder him about 90 dozen times, so logically he of course tries to save her, failing. That's how she dies. As lamely and entirely unsastifyingly as possible.

The story itself is shitty even for the Drake series (which is just an Indiana Jones knock-off anyway). Near the end you find out the objective of the villains is to obtain this ancient evil Djinn sealed away by Solomon in this lost Atlantis of the desert. They show the container the fucker is sealed in before spoiling the plan and having it sink to the bottom of some spring so no one finds out what was with it in the first place. It would have been like if they'd never opened the Ark of the Covenant in Raiders or drank from the Holy Grail in Last Crusade. Terrible and unsatisfying.

The first two games had a decent mix of puzzle solving (using Drake's journals to guide you), platforming and combat (which was always the weakest part). This one does away almost entirely with the puzzles (having a few clustered in the same part of the game) while opting instead to increase the combat twofold. In doing this, they also managed to fuck up the aiming in single player so badly they needed to patch in settings from the last game to make it playable. Before the patch, it was a nigh unplayable mess to try to aim at anything. Awful.

Somehow they've managed to pack in a visual downgrade from Uncharted 2 as well. I'm not saying it's a bad looking game (it's better than 99% of console titles) but it's a bad looking game compared to Uncharted 2. Even the character models looked worse. It got some visual downgrades from when it was shown at E3 before release as well. Inexplicably.



The only thing it does right is big fantastic action set pieces. Scenes usually where you're escaping something that's collapsing all around you. The game does it's best to sour these sequences though by making sure you have unnecessary and illogical gunfights in the middle of them. Big old House is burning to the ground, seems like a good time to get into gun fight with one guy instead of fucking fleeing for our lives.

I don't know if it was a rushed product or what but I can't imagine the game shaping up like it did if they weren't rushed.
 
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figmentPez

Staff member
I've been playing Saints Row 2... on PC. So I'm putting up with framerate hiccups, janky controls (I'm playing with a gamepad, but all the button prompts are for mouse & keyboard). Despite that, I'm enjoying it quite a bit.

The good:
- The story is more brutal and grittier than SR3, I can understand why some people felt that hard edge was lost when the series went campier. Personally I like the tone in SR3 better, but I can definitely appreciate that events feel like they have more weight in this game.
- A lot of the stuff I liked about SR3 is present in this game as well. It's a big open world to explore with some crazy stuff to do in it.

The bad:
- Fall damage is a bitch. It's not unrealistic, but I like that SR3 was more forgiving.
- Pathing AI is dumb as a brick. I've had my followers get stuck and unable to walk around car doors... which they just got out of.
- Eating to restore health quickly is a pain. I'm glad they dropped this from SR3 and allowed better grenade handling instead.
- Way too many missions that require you to drive and fire at the same time. My thumb can either be on the A button to accelerate or on the stick to aim, it can't do both at the same time. At least in SR3 the controls put acceleration on a trigger (which created it's own, lesser, problem in the fire button being different when driving).
 
Theatrhythm Final Fantasy: I didn't feel like buying this when it was full price, but it was on sale last week for more than half off, so I got it.

I'm hooked. Not only is it a fun rhythm game, but holy nostalgia waves, Batman. I didn't think I really gave a damn about Final Fantasy anymore, but the music brought back so many memories, not just of the stories and characters in the games, but my thoughts and feelings during the time I played them. Same for my wife.

Also makes me sad that Square can't seem to pull off another good one. And it's evident why even in this game--during some of the opening and ending tunes that you can tap along with, word scrawls appear over a blinking crystal. Some of these quote the games, but others are just pretentious and air-headed like the dialogue from Dissidia. Dissidia is probably my favorite fighting game, but it is dumb as shit. As here too. (And The 3rd Birthday, but that's not Final Fantasy.) Hopefully they get it together someday.
 
Saints Row 4 - I'm only 1hr in and it's so much fun. It's exactly what I expected and the story is looking to shape up much better than last game.

I do have a problem with the game though: It feels like Saints Row 3 with an ENB mod and new missions. It does NOT feel like a new game, at all.

Does this ruin the game for me? Nope. Should it have been called Saints Row 4? Nope.
 
Saints Row 4 - I'm only 1hr in and it's so much fun. It's exactly what I expected and the story is looking to shape up much better than last game.

I do have a problem with the game though: It feels like Saints Row 3 with an ENB mod and new missions. It does NOT feel like a new game, at all.

Does this ruin the game for me? Nope. Should it have been called Saints Row 4? Nope.
Yeah, it started life as a DLC expansion for 3, but they got carried away with how much shit they were adding and THQ got carried away with how much money they didn't have and wanted to charge full price for it.

It's still rad as fuck though, as you say.
 
I bought and downloaded Gone Home on Steam last night. The reviews have apparently been excellent and I'm kinda down for a different kind of "game."
 

GasBandit

Staff member
Tried playing Papers, Please.

Kinda interesting, but feels WAY too much like work. And I am definitely not going to allocate brainspace for memorizing the names of imaginary valid cities where passports are issued in imaginary countries, so that one always gets me.
 
I was looking at this, but $20 seemed like a lot for it.
Fair enough. I haven't played it yet and I've heard you can complete it in about 2-3 hours but tat it's a pretty powerfully emotional experience. Figured I'd give it a try. I'll post in ere again with my thoughts, if they're worth anything to you. ;)
 
I'm nearing the end of SR4 and it is just as phenomenal as SR3 was without being afraid to take completely ballsey chances.

The romance options are just plan ridiculously great.
 
Gone Home was really incredible. I feel like it was well worth my 20 bucks, but it's definitely more of a story than a game. You can only move and pick up objects, but it's an excellent example of narrative-through-gameplay.
 
I'm nearing the end of SR4 and it is just as phenomenal as SR3 was without being afraid to take completely ballsey chances.

The romance options are just plan ridiculously great.

So, what's game length like? You just blasting through it or is there a lot of real meaty side shit that could take a while?
 
I have 21 hours logged on the game, and I'm at 71% completion. I've been binging on the game because I don't have school for another week.
 
I have 21 hours logged on the game, and I'm at 71% completion. I've been binging on the game because I don't have school for another week.
That's more than adequate for me then. Sweet, next paycheck when I go apeshit on things I don't need, it will be one of them.
 
I finished up Saint's Row 4.

Short reaction: That was fuckin' rad.

Longer reaction: I'll start out with the negatives. The game does kind of feel like exactly what it is. An expansion that was transitioned into a full game. There are a TON of re-used assets from SR3. All your customization options are basically the same but with the addition of Nolan North as a voice. You can still make your chracter anything from a street looking thug to Dr. Manhattan to a Super Saiyan. But most of that is recycled from the previous game. If you thought that the over-the-top-ness of SR3 was a bad direction for the series to take, you will HATE this game. It dives full on into the crazy and the over the top head first.

Now for the positives. Even though it may feel like an extended expansion, it still has more than enough content to exist in its own right by virtue of storytelling alone. The story itself is absolutely hilarious and over the top at times, but also takes a few breathers to flesh out the main characters from throughout the SR series. The main mission type that I absolutely hated in the last game was the insurance fraud missions and in this one, they make them tons of fun by adding the super powers to them.

The super powers are a bucketload of fun. Simple traversal is smooth and just a blast.
 
Oh, and one suggestion. DO NOT put the Mix station as your radio station during the game. All of the songs on that station are used during story beats and their impact is diminished if it's the 12th time you've heard them.
 
Oh, and one suggestion. DO NOT put the Mix station as your radio station during the game. All of the songs on that station are used during story beats and their impact is diminished if it's the 12th time you've heard them.
But they're SOOOO GOOOOOD!

I do however, enjoy the hell out of the Electronic station this time around though.
 
I still need to go back in and get the rest of the audio logs and Zinyak adventure games.

Spoilery talk!
God, I loved the Johnny Gat side scrolling beat em up level.
 

figmentPez

Staff member
The main mission type that I absolutely hated in the last game was the insurance fraud missions and in this one, they make them tons of fun by adding the super powers to them.
I enjoyed Insurance Fraud, it was one of my favorite activities. It was a lot of fun getting thrown around, at least, once I realized how to get really big air, and then it became ridiculously easy once I stopped paying attention to the bonus areas and just headed for the nearest highway. The high speeds lead to long distance hits, and then you can just run over to the opposite side of the street and get dragged back the opposite way.
 
So far, I'm finding the movement controls to be a little less smooth than in Crackdown but my memories of how fun Crackdown was many years ago could be painting my feelings there. The game is super fun, there's no denying it. I just wish there wasn't so much reused stuff.

I loved insurance fraud before, insurance fraud now is silly levels of ridiculous, which I'm also enjoying.

The best station is listening to Zinyak read Jane Austen.

I can't stand the missions where you have to fight wave after wave of random assholes. Didn't like it in 3, still don't like it now.
 
I did feel pretty overpowered towards the end of the game, but I also did all the control missions and had almost all the upgrades to powers. Once you can upgrade the ice power to have people chain explode, it makes fodder enemies pretty much one shot kills. Add to that having super homies and those random wave ones (probably the last batch of missions I did) were done as soon as the waves spawned.

I wasn't particularly fond of the Genki Bowl M.O.M. missions. Then again, I wasn't particularly fond of the Genki Bowl stuff from the first game either.

I just realized that I still have 2 expansions for SR3 that I haven't played yet.
 
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