What are you playing?

Warhammer Total War: Dis iz da bestest game ebur. Citiss burn, hordes die, an I'z da biggest, baddest warboss der iz. Da rest o' ya bedda git dis or I'll thump ya on da 'ed.
 
Total Warhammer.


You guys... Oh my god, you guys... This game is so good. As a Warhammer fan, I just accept that any video game with the license will be shit, but this game is so good. I don't know how to process this. I imagine it's how @GasBandit would feel if he woke up and libertarians were suddenly taken seriously.
 
Total Warhammer.


You guys... Oh my god, you guys... This game is so good. As a Warhammer fan, I just accept that any video game with the license will be shit, but this game is so good. I don't know how to process this. I imagine it's how @GasBandit would feel if he woke up and libertarians were suddenly taken seriously.

It's far better than I could have hoped.
 
In preparation for when I eventually do play the Witcher 3, someday, far in the future, when it's gone on a crazy sale and when I've upgraded my rig sufficiently, I've started playing The Witcher. Never played it before, and I heard the first installment's a bit rough around the edges, but I still wanted to give it a try.

So far I'm up to making a potion for Triss. Not bad, not bad. The combat system takes some getting used to, and I'm pretty sure the graphical quality counts as pretty poor even for 2007, but it's still an engrossing experience thus far. Also, Triss is totally hot. There are romances in this game, right? Cause I'm totally gonna romance Triss.
 
I'm pretty sure the graphical quality counts as pretty poor even for 2007

.....Erm, no? It was prettier than Mass Effect, released the same year, if you had a beefy enough rig.

Also, you are playing the Enhanced Edition, right? With everything turned up to 11?
 

GasBandit

Staff member
.....Erm, no? It was prettier than Mass Effect, released the same year, if you had a beefy enough rig.

Also, you are playing the Enhanced Edition, right? With everything turned up to 11?
You know what else came out in 2007? Crysis :p

(and Bioshock, and Assassin's Creed, and Portal)

But yeah, Witcher 1 looked pretty bleck, even for the time.
 

GasBandit

Staff member
Secret World is basically City of Villains, if CoV took itself WAY too seriously. And I'm surprised they didn't just go the whole 9 yards and name Innsmouth Academy "Miskatonic University." Every other word in this nonsense is a shoehorned lovecraft reference, and every questgiver has to tell you his complete life story. The crafting system is densely arcane (no pun intended) and requires constant referrals to websites to get to work. And I can't find a dress shirt to go with my suit jacket.

It is nice, though, that you can call in completed quests for the reward instead of having to trudge back... problem is, a lot of quest givers have multiple "main" quests and you have to do them 1 at a time, so chances are you're going to be going back anyway, once or twice. And there sure are a lot of solo instances... are we sure they were actually intending people to group in this game?

The combat system is pretty good, I'll give it that. Just needs more slots on the hotbar.
 
Secret World is basically City of Villains, if CoV took itself WAY too seriously. And I'm surprised they didn't just go the whole 9 yards and name Innsmouth Academy "Miskatonic University." Every other word in this nonsense is a shoehorned lovecraft reference, and every questgiver has to tell you his complete life story. The crafting system is densely arcane (no pun intended) and requires constant referrals to websites to get to work. And I can't find a dress shirt to go with my suit jacket.

It is nice, though, that you can call in completed quests for the reward instead of having to trudge back... problem is, a lot of quest givers have multiple "main" quests and you have to do them 1 at a time, so chances are you're going to be going back anyway, once or twice. And there sure are a lot of solo instances... are we sure they were actually intending people to group in this game?

The combat system is pretty good, I'll give it that. Just needs more slots on the hotbar.
- The crafting system IS an issue, in that it's poorly explained in game. Once you get used to it then it's fine but it's a steep hurdle for awhile. However, the crafting system exists in this fashion because you use it for more than just making items to use and wear: you also use it as part of puzzles. Once you consider that, it makes sense that they made it the way they did. Though really, eventually the only thing you're going to be using it for it making pots for healing. The gear you get from doing the DLC issues is going to be better than anything you can get outside of PVP or a Nightmare dungeons and you REALLY want to dive into getting the strongest weapons and gear as soon as you can. In fact, I highly recommend you save your marks/bullion for until you can buy/use the gear on Blue Mountain and get THAT stuff instead of the stuff in Innsmouth or Savage Coast. It really makes the earliest areas easier.

- You can get dress shirts (shirt and tie or polo) on the Item store for 250cp. 8 different color variations for shirt/tie and 5 polos. They also have a bunch of Hawaiian shirts and shorts you might be interested in. If you can't find something there, look in London at Pangaea (where there are vendors for street, business, and exotic clothing) or the daily vendor in the Haitian Market. There is also stuff in Ealdwich Station before going into Agartha and you can find event vendors on the stage in the London park during events.

- They only intended for people to group together for the Dungeons, Lairs, and Raids. You CAN work together on other stuff but most main story stuff is solo, as are infiltration missions and some DLC missions. So no... TSW wasn't designed to force players to group like some other MMOs are but it's an option for a lot of stuff.

- The game is designed around having 6 normal abilities, an Elite ability, and an optional 8th ability in a Secondary Weapon that you have to unlock. Giving you more abilities would kind of break the game. However, if you need quick slots for things like items and such, you can create a separate bag and pin it (via the pin icon) to always be visible on your screen. You can't assign hotkeys to this bag (that is a separate bar and can only hold a few items) but you can always CLICK on the items there to use them on the fly.
 

GasBandit

Staff member
I'll probably just deal with having a t-shirt under a suit jacket until I finish building my Bounty Hunter deck. Then I'll look pretty damn sweet.

I thought I'd be maining shotgun with pistols for backup when I needed single target damage, but darn if Pistols isn't coming into its own for area effect... since I got its PBAE which does maybe only 10% less damage than the frontal cone shotgun blast.
 
I'll probably just deal with having a t-shirt under a suit jacket until I finish building my Bounty Hunter deck. Then I'll look pretty damn sweet.

I thought I'd be maining shotgun with pistols for backup when I needed single target damage, but darn if Pistols isn't coming into its own for area effect... since I got its PBAE which does maybe only 10% less damage than the frontal cone shotgun blast.
I generally don't like Shotguns... yes, it has lots of AOE options but so does Pistols, AR, Blood, and Elementalism and some of them are just flat out better. However, I do like the Shotgun single target consumer compared to the pistols one... mostly because Big .45 has an activation time and Out for a Kill doesn't. And yes, the first AOE for Pistols (Wanted) is pretty nice. If you want to use Pistols as your main, I like Collaboration as a builder for the self cleanse. Marked is good for dungeons, as it reduces enemy healing through Corruption. Flak Jacket (Shotguns) is a flat 15% damage reduction for a limited time.

In case anyone was wondering, here is my current build. I switch out 3-Round Burst for Fire-At-Will if things are getting AOE crazy. Works pretty well in Tokyo so it should be more than enough anywhere else.
 
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- They only intended for people to group together for the Dungeons, Lairs, and Raids. You CAN work together on other stuff but most main story stuff is solo, as are infiltration missions and some DLC missions. So no... TSW wasn't designed to force players to group like some other MMOs are but it's an option for a lot of stuff.
It just feels like they intended the game to not be an MMO at all, but they wanted to get in on the MMO hype, so they threw in some multiplayer parts. It's fine to not force people to group, but you can do that without forcing people to solo all the time too.
 

GasBandit

Staff member
It just feels like they intended the game to not be an MMO at all, but they wanted to get in on the MMO hype, so they threw in some multiplayer parts. It's fine to not force people to group, but you can do that without forcing people to solo all the time too.
On the other hand, you would have blown me up SO many times now if we'd had to share mission instances.
 
It just feels like they intended the game to not be an MMO at all, but they wanted to get in on the MMO hype, so they threw in some multiplayer parts. It's fine to not force people to group, but you can do that without forcing people to solo all the time too.
I disagree. The main sticking point for the solos bits are...

- Infiltration missions are HARD on occasion and you shouldn't be held back by another player... or be able to cheese the mission by having a better player do it for you.

- The main story missions focus on YOU, as a character, and it would be detrimental from a story perspective to have your friends get the lime-light instead of you or for you to get it instead of them. So the major parts of it are solo... at least until the Orochi Tower in Tokyo. Apparently they decided to allow teaming on Story stuff from them on? I know it's possible to do some of the Orochi Tower as a team at least.

I make no excuses for anything else. I know a few combat missions I wish were co-op in Tokyo.
 

GasBandit

Staff member
I disagree. The main sticking point for the solos bits are...

- Infiltration missions are HARD on occasion and you shouldn't be held back by another player... or be able to cheese the mission by having a better player do it for you.

- The main story missions focus on YOU, as a character, and it would be detrimental from a story perspective to have your friends get the lime-light instead of you or for you to get it instead of them. So the major parts of it are solo... at least until the Orochi Tower in Tokyo. Apparently they decided to allow teaming on Story stuff from them on? I know it's possible to do some of the Orochi Tower as a team at least.
Yeah, but the same is true for Saints Row, and that didn't stop all the multiplayer.
 
SWtOR is basically the same thing at this point. There's a 90% focus on the single-player story and most quests are soloable or skippable thanks to massive xp gains on the main questlines. At this point raids/dungeons/PvP are the only things you need a group for (and even most dungeons have a solo mode).
 
But that doesn't change the fact that it feels like they shoehorned a single player game into an MMO format to try to cash in.
 

GasBandit

Staff member
To be fair, Saints Row revels in breaking itself in half. It's half the fun. The Secret World is a much different game.
In Saints Row, the multiplayer actually feels natural. To each player, you are the boss, and the other player is just another one of your lieutenants - albeit one who is always around and doesn't show up in cut scenes. Really, the same could have been done in Secret World, I think.
 
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