Skyrim in VR would actually be awful, because it wasn't designed for VR.
The problem with a standard first person game like that in VR is movement. Having controls for walking around while also having headtracked immersion feels very weird, and messes with your sense of balance and equilibrium. Lots of people get motion sick in games like this, which is why most first person VR games have you in a vehicle, or on rails, or some of them even have you teleport as your method of movement, because the brain has no problem with that.
The problem with a standard first person game like that in VR is movement. Having controls for walking around while also having headtracked immersion feels very weird, and messes with your sense of balance and equilibrium. Lots of people get motion sick in games like this, which is why most first person VR games have you in a vehicle, or on rails, or some of them even have you teleport as your method of movement, because the brain has no problem with that.