Well fuck. So my water/power/oxygen base is now useless.
Assuming it was on Akua or Ningues, then you won't be able to /tt to it to resupply a PVP base anymore.
It had to be done. The entire game's content is now pretty much available in PvE, where you can raid POIs and build things to your heart's content in complete safety from other players... but it's always been my policy to try to limit the amount of PvE area support that can be leveraged in PvP. That's why the one way warp was there, and if the teleporter blacklist had been a thing back when I made the map, it would have been this way from the get go.
The whole "water/power PvE base feeding a PvP presence" thing undermines PvP as an endgame. I'm already doing enough damage to that by keeping Trading Outpost PvE.
All the big PvP factions that have come to the server have groused about people "hiding their stuff around gargantua," and I agree with them for the most part - but I wanted Gargantua to be a safe commerce port for trade, and that means I had to make the whole sector PvE. It's a small consolation to the timid that they can have a base there in safety. And they're walking the walk - VAC, XPA, and MWG are all active in PvP and have no bases around Gargantua (except VAC's trophy case but that doesn't really count) - they're 100% committed to risking it all in PvP. And I want to encourage that mindset.
But I also don't want Halforums users to feel like they have no place to play on a server that bears the name, so that's why I expanded PvE territory to now have one of all the various kinds of planets available, and the new nascent moon as well.