Shawnacy's 4E D&D Game!
Not bad. I like it.
So anyone have any ideas to use a disguised bugbear while we have the chance? We could go in there with you guys acting like I'm your prisoner or something. Not 100% sure how we could end up using that to our advantage, because in the end we probably need to kill these guys. Telling them to leave would just have them attacking people elsewhere. If we wanted to go without a fight, our best bet would probably be go in there with Serin as bugbear prisoner, you guys tell them that you know where their cave is and have already told the town guard where the cave is. Demand that they abandon this place, and give up pillaging caravans. I can throw in that you guys were strong enough to wipe out "my" (other bugbear's) raiding party, and could probably destroy this group as well.
That's my best idea. That way, if they attack, we're at least all together, and if nothing else, they wouldn't attack Serin, giving her a chance to get to some advantageous position and attack from there or something.
If we manage to get by without a fight, we start the session at level 2 basically (still get exp) and have more time to do whatever since we'll have an encounter out of the way.
But, if you guys want to fight, I'm cool with that too.
Here's my L2 Char. Summary:
====== Created Using Wizards of the Coast D&DI Character
Builder ======
Serin, level 2
Doppelganger, Sorcerer
Spell Source: Wild Magic
FINAL ABILITY SCORES
Str 8, Con 10, Dex 16, Int 14, Wis 12, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 16, Int 12, Wis 12, Cha 16.
AC: 14 Fort: 11 Reflex: 14 Will: 18
HP: 27 Surges: 6 Surge Value: 6
TRAINED SKILLS
Arcana +8, Dungeoneering +7, Thievery +10, Bluff +13
UNTRAINED SKILLS
Acrobatics +6, Diplomacy +7, Endurance +3, Heal +4, History
+5, Insight +6, Intimidate +7, Nature +4, Perception +4,
Religion +5, Stealth +6, Streetwise +7, Athletics +2
FEATS
Level 1: Jack of All Trades
Level 2: Disciplined Wild Soul
POWERS
Sorcerer at-will 1: Burning Spray
Sorcerer at-will 1: Chaos Bolt
Sorcerer encounter 1: Whirlwind
Sorcerer daily 1: Dazzling Ray
Sorcerer utility 2: Spatial Trip
ITEMS
Dagger (2), Adventurer's Kit, Climber's Kit, Thieves' Tools,
Cloth Armor (Basic Clothing), Flute, Fine Clothing, Pouch,
Belt (empty) (2), Flask (empty) (2), Candle (4), Oil (1 pint)
(4), Lantern, Potion of Healing (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
-- Wed Jun 03, 2009 4:51 pm --
I can't seem to send a PM. Looks like that may have broken with the transfer. Gonna upload it to the file site.