So? In that way the game stays playable.
Yea but it could be so much more.. I hate it when they cram all the content of a mmo in instances and its not a persistent world..[/QUOTE]
Instances give better performance. I'd rather have a game that runs well than one that has lots of people running around, doing nothing.[/QUOTE]
It's not always about performance though.
Look at the hundreds of MMO's that have existed, some successful some not, that had a single persistent world. Hell, WoW its the chief one of this. It has some instances but the majority of it is one big world. Sure, Dalaran is a lag fest for the average player's PC, but it works. their servers handle it fine, my ping in Dal is around 100-120, which is acceptable.
Cryptic will, at least at first, rake in tons of cash from STO just because it's Trek, I think they can afford dedicated servers. I expect heavy instancing like this from something like, Guild Wars, where the world is not persistent, and of course there is NO monthly fee since there are no X amount of servers to upkeep..[/QUOTE]
but you can talk with people in different "instance" of the same location. It is better for people who have older PC (which happen)