Yep. Much as I love Rocksteady's Arkham games, I had apprehensive feelings about Suicide Squad from the get go.
It was announced and developed at a time when every studio was trying to capitalize on looters shooter and microtransaction mechanics. More specifically, they were priming all these games that were *James Stephanie Sterling impression* live services. And WB Games as a publisher was getting more exploitative, like the microtransactions originally in Shadow of War. And the recent disappointment that is Gotham Knights.
In order for this to work, they'd probably have to rehaul the mechanics from the ground up. More than likely, they'll haphazardly remove the microtransactions portion but it'll still require mindless grinding and an in-game economy that doesn't work without the support of microtransactions, like how Shadow of War turned out.
On the one hand, I wish Rocksteady had used this time to make a Superman game, instead. On the other hand, it probably would've been an exploitative disaster thanks to WB Games' meddling.