EA Needs to F*** off and die

Bowie, if you aren't able to get DAY 1 content for free, regardless of whatever excuse a publisher/developer comes up with.... it's bullshit.

Even though DAO it is an excellent game, it was the still the first game where Bioware was under EA and you can easily see where they started coming in with their malpractice with their consumers.

IMO, Shale should have been free. So should have Sebastien in DA2. They can claim whatever reason but the fact alone that these characters SPOKE hundreds of lines to other companions tells me they are trying to fuck me in the ass.
 
Bowie, if you aren't able to get DAY 1 content for free, regardless of whatever excuse a publisher/developer comes up with.... it's bullshit.

Even though DAO it is an excellent game, it was the still the first game where Bioware was under EA and you can easily see where they started coming in with their malpractice with their consumers.

IMO, Shale should have been free. So should have Sebastien in DA2. They can claim whatever reason but the fact alone that these characters SPOKE hundreds of lines to other companions tells me they are trying to fuck me in the ass.
Shale was free.
 
Shale was very much cut content. She's a lot like Javik really.
While I agree on the fact they are both cut content, Shale is nothing compared to Javik, if anything, to cut out such a CRITICAL character like Javik who had HOURS and THOUSANDS of spoken lines with other characters makes it an absolute insult to the gamers who paid full value for the game.
 
Shale had a ton of interactions and had a big role to play if you brought her into the Deep Roads with you. Yeah, not nearly as much as Javik, but none of the DA:O characters interacted as much as the ME3 ones did.
 
Shale was free.
Not exactly.

Originally, Shale was to appear in the shipped version of the game as a recruitable character in the village of Redcliffe but the golem and its associated quests were cut when developers wanted to concentrate on further polishing the game prior to the planned 2008 release date. When the release was pushed back to Q4 2009, Shale was rewritten and reintegrated as downloadable content.

The Stone Prisoner DLC was available as a free day one download for those who purchased original releases of either the Standard or Collector's Edition of the game. It is currently available for purchase for US$15 through Xbox Live, PlayStation Network, and Origin, or for free as part of the Dragon Age: Origins Ultimate Edition.
 
Ready for some real corporate bullshit spew?

http://www.ea.com/news/simcity-update-straight-answers-from-lucy

I hate to disturb you when you’re playing SimCity, but I’d like to offer some straight answers on the topic: Always-Connected and why SimCity is not an offline experience.

Always-Connected is a big change from SimCities of the past. It didn’t come down as an order from corporate and it isn’t a clandestine strategy to control players. It’s fundamental to the vision we had for this SimCity. From the ground up, we designed this game with multiplayer in mind – using new technology to realize a vision of players connected in regions to create a SimCity that captured the dynamism of the world we live in; a global, ever-changing, social world.

We put a ton of effort into making our simulation and graphics engines more detailed than ever and to give players lively and responsive cities. We also made innovative use of servers to move aspects of the simulation into the cloud to support region play and social features. Here’s just a few:

We keep the simulation state of the region up to date for all players. Even when playing solo, this keeps the interactions between cities up to date in a shared view of the world.
Players who want to reach the peak of each specialization can count on surrounding cities to provide services or resources, even workers. As other players build, your city can draw on their resources.
Our Great Works rely on contributions from multiple cities in a region. Connected services keep each player’s contributions updated and the progression on Great Works moving ahead.
All of our social world features - world challenges, world events, world leaderboards and world achievements - use our servers to update the status of all cities.
Our servers handle gifts between players.
We’ve created a dynamic supply and demand model for trading by keeping a Global Market updated with changing demands on key resources.
We update each city’s visual representation as well. If you visit another player’s city, you’ll see the most up to date visual status.
We even check to make sure that all the cities saved are legit, so that the region play, leaderboards, challenges and achievements rewards and status have integrity.

Cloud-based saves and easy access from any computer are another advantage of our connected features. You can pop from work to home, play the game and have your cities available to you anywhere.

Almost all of our players play with connected cities. But some chose to play alone – running the cities themselves. But whether they play solo or multiplayer, they are drawn to the connected city experience. And Always-Connected provides a platform for future social features that will play out over regions and servers.

The game we launched is only the beginning for us – it’s not final and it never will be. In many ways, we built an MMO.

So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision. We did not focus on the “single city in isolation” that we have delivered in past SimCities. We recognize that there are fans – people who love the original SimCity – who want that. But we’re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.

So I’ll finish with another HUGE thanks to everyone who stuck with us through this launch. Hundreds of thousands are building and sharing cities online now. And what you’re creating just blows us away. SimCity is a special game, with a very special community of players, and we’re proud to be a part of it.
 

GasBandit

Staff member
Brad McQuaid and John Smedley called from the 90s to let you know when The Vision (tm) became a perjorative term.
 
That is some serious corporate horseshit. I'll send this crap back to them when they close the servers down in three years (am I being too generous?)

Seriously... Die in a fire EA.
 
So, you had to pay if you bought used, which I consider free. I don't care about the resale market.
Now, now, that's not charitable.

When the discussion is about characters being cut from original game content at a DLC price and you claim he wasn't yet I clearly claim with proof that it's a fact you cannot throw in a situational conclusion that fits your argument and close the book. It doesn't work. You don't walk away with that. Don't be a Charlie.

You may not care about the resale market but a lot of console gamers do. For example, if Quotemander Prime would have bought the game used, like he tends to do, he needed to pay 15$ for the character. That's my point and there's no denying it.

Nice try though.
 
Now, now, that's not charitable.

When the discussion is about characters being cut from original game content at a DLC price and you claim he wasn't yet I clearly claim with proof that it's a fact you cannot throw in a situational conclusion that fits your argument and close the book. It doesn't work. You don't walk away with that. Don't be a Charlie.

You may not care about the resale market but a lot of console gamers do. For example, if Quotemander Prime would have bought the game used, like he tends to do, he needed to pay 15$ for the character. That's my point and there's no denying it.

Nice try though.
If I weren't on tap a talk I'd like that just for you saying "don't be a charlie."
 
So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision.
So the sin is mainly one of omission. They didn't exactly lie to us, they just let us think of how the game would be, and then didn't bother to correct us.

--Patrick
 
So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision.
Okay I just wanted to point this line out right here. This should seriously offend anyone who's a fan of SimCity. It's like saying "Yeah, we could have given people staples of a franchise they love, but we don't care about you, only what we want." It's an enormous amount of bullshit.
 
Okay I just wanted to point this line out right here. This should seriously offend anyone who's a fan of SimCity. It's like saying "Yeah, we could have given people staples of a franchise they love, but we don't care about you, only what we want." It's an enormous amount of bullshit.
Pretty much the same thing Bioware gave us with ME3 until they somewhat caved, so I am not surprised these days.

"Our Vision" is a registered trademark of Electronic Arts. All Rights Reserved.
 
Rock Paper Shotgun (which if you are a PC gamer and aren't reading, you do yourself a massive, massive disservice. These guys are the best actual games journalists out there) goes through why Lucy Bradshaw is full of shit.

http://www.rockpapershotgun.com/2013/03/16/simcity-bosss-straight-answers-seem-pretty-wiggly/

Arthur Gies continuously proves that he doesn't deserve his position in the journo biz and that he's only looking to get hired by one of the big corps.

https://twitter.com/aegies/status/311952971162329088

Fucking clown.
 
EA is Streisand effecting itself so badly. Covering lies with lies and more lies has given so much more life to this story than just coming clean about everything would have.

Fuck that company, as the title says.
 

GasBandit

Staff member
The "free games" for having suffered through buying sim city have been announced... your pick of:

Battlefield 3 (Standard Edition)
Bejeweled 3
Dead Space 3 (Standard Edition)
Mass Effect 3 (Standard Edition)
Medal of Honor Warfighter (Standard Edition)
Need for Speed Most Wanted (Standard Edition)
Plants vs. Zombies
SimCity 4 Deluxe Edition
 
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