Video Game News and Miscellany

A damning examination of the leadership issues, excessive crunch, poor planning, and general culture of "we don't know WTF we're doing, and we don't care" in Fallout 76's development.

The Human Toll Of Fallout 76’s Disastrous Launch

“No one wanted to be on that project because it ate people. It destroyed people,” one former developer on Fallout 76 told Kotaku. “The amount of people who would go to that project, and then they would quit [Bethesda] was quite high.”

Kotaku spoke to 10 former employees of Bethesda and its parent company ZeniMax Media who were familiar with Fallout 76’s development, all of whom shared their accounts only under the condition of anonymity. Some sources said that they signed non-disparagement agreements upon leaving the company, and feared that ZeniMax’s influence in the industry would prevent them from being hired elsewhere.

Testers who worked during the months leading up to the original launch said that they crunched 10-hour days for six days a week as the game trudged toward the beta’s optimistic launch date of November 14, 2018.

Some testers would only find reprieve when they finally left the Fallout 76 team. Two former testers recounted that one of their colleagues said in a QA group chat after leaving the project: “I didn’t cry last night when I was taking a shower.” Another said in the same chat: “I pulled into work today, and I sat in my car for a second, and my chest didn’t feel heavy like it normally does.”
 
I know a lot of Americans get chills just from the word, but... uuuu-niooooooons. This is why you need uuuniioooooooons.
Mind you that it's absolutely possible to go too far in the other direction (I know a LOT of French people who are STILL pissed off at the socialists there for enforcing the 35 hour week and making OT almost entirely illegal, because it cut so severely into their extra pay and meant management had to push for "more efficient work" since extra people was too expensive, for example), but still. Proper working conditions and fair remuneration, all OT paid at a premium, decent management where an organisation of workers can say "you're marching in the wrong way and ignoring the voices who know what's going on",...

It's funny it's mentioned in the article how HR is cutthroat but also gives out "American style" contracts parts of which wouldn't even be valid in their country. I notice the same here, the Undetermined Big American Company I work for has the same problem. My contract now is twice the size of any I've ever had, and a whole bunch of it is either not applicable or very literally against labor laws here. "Oh, most of that is just from Corporate, don't worry about it"...Yeah, then why have me sign it? Multinationals really would like to push all of Europe back to American worker economics and labor relations. I'm not interested in being a wage slave, and "dental" isn't going to help - it's a useless extra here, while the legal benefits that WOULD be useful are ignored or deliberately not supplied. Eh.

But yeah, small towns with large company sites can be deadly, people can get locked in with one employer. Company towns are a bad idea, and Amazon and such wanting to go BACK there should be proof enough.
 
There's also a huge difference in how unions are organized/allowed to form in the US vs in (parts of) Europe. Both systems have their advantages, of course. The whole "you can only start a union in your company if you can organize enough workers to vote in favor" is a lovely system no doubt thought of by a very happy union lover.
 

figmentPez

Staff member
The Plucky Squire



Storybook characters hopping off the page into the real world isn't a new plot, but the trailer does look like they'll be using the concept to spark some interesting game mechanics.
 
The Plucky Squire



Storybook characters hopping off the page into the real world isn't a new plot, but the trailer does look like they'll be using the concept to spark some interesting game mechanics.
That looks like so much fun. I was honestly into it before the big surprise. Which, I don't know, maybe it's just me, but I think they should've left that as a surprise for players to discover for the first time playing it. My jaw dropped when it happened, but I feel like it would've been a more fun surprise to experience it first hand.

I'm probably alone in this.

That said, I'm still in. Definitely wishlisting this.
 
Accidentally posted these to the What Are You Playing thread. Whoopsie.

Starfield: Official Gameplay Reveal



Grounded leaving Early Access and hitting version 1.0 in September.

Awwwwww yeah. Grounded has been my favourite game to play lately and has hooked me more than Subnautica.

 
Starfield looks interesting. Visually it's a clear step up from their previous games, and the gameplay looks like a blend of Fallout, Mass Effect, and No Man's Sky.

However, I'm not getting it until at least a few months after it's been released and there's a full picture of the game's depth and bugginess, what the modding scene is like, and whether there are any annoying monetization practices from Bethesda.
 
After the crushing disappointments out of Bethesda's own studios for the last diggity years, I'm in the exact same boat.
 
Apparently Devolver Digital is struggling greatly and just had a nearly 50% drop in stock value.

Fucking sucks, they're easily the most honest publisher out there just releasing games (and not adding the bullshit as a service).
Considering that Devolver Digital's majority stock owners are the founders and it's employees, I wouldn't expect things to change too much. The real issue is that DD is comparatively small in it's field and doesn't have a "franchise" to drive sales. It just has whatever indie products it can put out.
 
Picture of anthropomorphic "Outlloq" calendar holding gaming idol and standing behind cubicle-bound protagonist: "Again we see there is nothing you can possess that I cannot take away..."

--Patrick
 

figmentPez

Staff member
I fucking love this.

Umbrella Corporation finds 'no evidence' of widespread zombie virus at Umbrella Corporation. An investigation conducted by a large man-shaped-thing in a trechcoat acknkowledges "some substantiated instances of body horror", but concludes that the issues are not contagious.

(Stolen from Twitter, and embellished.)
 
Starting from September 1, 2022, Ubisoft is shutting down the online services of some of their older games. What does "shutting down the online services" mean? It means you won't be able to use online features and play multiplayer any more. It also means you will not be able to download DLC that you have bought. Have you bought the DLC for Assassin's Creed 3 or Brotherhood? Better download and install it before September 1!

Or, better yet, take this as the definitive sign that you should never buy anything from Ubisoft ever again.

 
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