Kingdom Hearts 3D: Are You Even Trying Edition
Positive: Three Musketeers world is the first since Traverse Town where I actually like the events going on. The Mickey, Donald, Goofy hijinks are just silly fun without attempting to force melodrama. It doesn't feel like it's trying to cram a complicated plot into a tiny box.
Really frustrated by how the drop system affects the storytelling. I thought it sounded like a cool gameplay tweak, but the odds of getting a sequence in any semblance of chronological order is slim. I just happened to forcibly stop Sora's side just before the finale of the Musketeers section, which is right where Riku's efforts come into play--but not because the game wanted it that way. Somehow Sora's drops are few and far between, while Riku's are frequent. My guess is because Riku gets almost zero story on his end.
And speaking of their divided ends, the game is inconsistent as to how this works. In some worlds, like Traverse Town, there seems to be a doubling of the world, with Sora in one and Riku in another, and other characters are split between them. In other worlds, like the Pinocchio and Hunchback worlds, even the NPCs have been doubled, so Sora and Riku play out different sequences of events with the same cast. And in in worlds like Tron: Legacy and Three Musketeers, it seems like they're in the same exact world, no copies, only they can't see each other, but they're manipulating the events of NPCs who are all together and can all see each other.
It's just so fucking sloppy and it's the same kind of shit that made me call it quits when I finished the first game 10 years ago--inability to stick to the rules of its own universe.
I like a lot of stuff about Kingdom Hearts. Character design, mythos, combat, Disney stuff, the main story when the game can be arsed to get to it. Some of the ideas are great, like a person's changed emotions actually change them into a physically different entity (or entities). Then there's the inconsistency, the plot padding, the nonsense monologues, crappy dialogue, the shitty, shitty mini-games (some of which you're forced to play), and the fact that in more than one side game, the characters' memories are erased at the end, and then in later games, those memories must be retrieved, like the narrative is dancing around the games that were intended to be made and the ones where Square-Enix had opportunity for mid-quel cash-grabbing. I'm gonna be really pissed if the characters all lose their memories of the events in this game at the end just to save Square-Enix from doing proper continuity whenever they get to KH3.
I can accept having a love/hate situation with a franchise, so long as Square-Enix never gets a dime from me. So far, so good--I bummed the first game off a friend, my wife owns the second if I ever want to play it, the side games are wastes of time, and I got this one used. Don't think I'll be keeping it when I'm finished though.