But the story's been the selling point for Stella Glow. Anywhere I see it praised, that's the element, and I can totally see it most of the time I'm playing, especially with how heavy the cutscene factor is. And it's a good thing too, because the gameplay is nothing to write home about. It's not a terrible tactical RPG, but it's for the most part basic as can be. This makes Vandal Hearts look like it has a deep system. Only the song magic makes it unique, which is an interesting story element, and a gameplay mechanic so broken that I abuse it nearly every battle.@Zero Esc Stella Glow is kind of a spiritual successor to the Luminous Arc games, which they also made. Those games weren't exactly known for their stories. Believe me on this one.
Those images don't bother me, because they just look japanese. I assume japanese art like that is going to be rather cringy.But the story's been the selling point for Stella Glow. Anywhere I see it praised, that's the element, and I can totally see it most of the time I'm playing, especially with how heavy the cutscene factor is. And it's a good thing too, because the gameplay is nothing to write home about. It's not a terrible tactical RPG, but it's for the most part basic as can be. This makes Vandal Hearts look like it has a deep system. Only the song magic makes it unique, which is an interesting story element, and a gameplay mechanic so broken that I abuse it nearly every battle.
The AI is really dumb too. I love enemies with lances. You can't counter them, but they'll happily drive their lance through their friends to get to you, even though the guy closer to the lance takes more damage .
So the story is pretty much the only reason I'm playing. I think they took a couple of tips from distributor Atlus, because there's Persona all over this thing, particularly the Free Time aspect that lets you socialize with other characters to gain minor benefits, and some story stuff later on that's definitely inspired by Shin Megami Tensei. It's an interesting story; it just flubs here and there.
If there's anything I can criticize without restraint, it's some of these character designs:
NSFW
Why wear anything down there at all?
Rob Liefeld would be proud of how her breasts stretch toward her back to avoid showing a nipple, but still imitating showing the whole front.
Feast your eyes, otaku! They covered up the part that would use judging eyes on you from the pillow version.
People have defended it as not being Concepcion II-style waifu crap, and it's mostly not ... but sometimes it is. Especially when the Witches are keeping something to themselves, so the hero essentially takes them to a special room in the palace, minded by a scantily clad mistress who refers to the Witches as her flowers, the girls all dressed in ethereal white garb that NONE of them want to wear, and the mistress asks you "Is this the girl you desire?" when you select one, and then you pry open her subconscious to get at the stuff she doesn't want to talk about so your relationship can improve, and she gets some combat boosts.
... yeah, there's still some really dumb shit in this game. I'm nearing the end (I think). It's not the worst of them, but it's not exactly free of this crap either.
They don't get under my skin, but I roll my eyes. Especially when the middle one showed up, because of the Leifeld-iness.Those images don't bother me, because they just look japanese. I assume japanese art like that is going to be rather cringy.
Yeah, it got out of hand because the room they popped into first only had a couple pregnant women in it, and they ran of course, and before I could locate people to send there, they had spread to 3 adjacent rooms, two of which were size 3 and fully upgraded (I understand that roaches in upgraded rooms are tougher than ones in unupgraded rooms for some reason).Wait until the deathclaw packs invade your face. Also make sure that any room that touches dirt has at least one person in it to keep roaches from spreading.
Still a better Fallout game than Fallout 4.I installed Fallout Shelter on my phone.
Fuckin radroaches man... tougher than raiders by several orders of magnitude. Had to burn 5 stimpacks and they still killed a half dozen people.
Warren Jeffs is a real person.I'm pretty sure the Pope of the Wasteland isn't someone you want to let into the Vault unless you want to make some kind of religious compound.
I reiterate: DO NOT OPEN THE DOOR FOR THE POPE OF THE WASTELAND.Warren Jeffs is a real person.
https://en.wikipedia.org/wiki/Warren_Jeffs
A convicted life-sentence rapist and child molester, head of a polygamist cult.
Hence the WTF.
I would say that's just a random name coincidence, but man, he's wearing religious garb too...Warren Jeffs is a real person.
https://en.wikipedia.org/wiki/Warren_Jeffs
A convicted life-sentence rapist and child molester, head of a polygamist cult.
Hence the WTF.
Also, there were stories that he hand picked people to breed, and thus men had to watch as their wives were raped by Jeffs' chosen "seed bearers."
Which, uh... could be a very squicky real life example of how babies are made in Fallout Shelter (you, the overseer, choose and put a man and a woman in the barracks and don't let them out until she is pregnant).
So a little "oooh that's.. problematic" reference to that game mechanic, too.
Stella Glow
hot tub shenanigans, just get on to the climax.
Good to know. A side effect of my huge party is that it trivializes 90% of encounters, unfortunately. The only times I ever seem to die is when Legion assassins show up, I die maybe 1 time out of 10 because one of them might actually get a lucky grenade toss in before they're gunned down en masse.If you are worried about "points" for characters, leave Rex and Cassidy behind. Both of their stories can be done whenever, as they don't have passive dialog and location flags like Boone, Veronica, Arcade, and ED-E.
Obsidian made that game. But I suppose Bethesda did make the base engine.Bethesda ftw.
I think Bethesda just licensed the Gamebyro engine.Obsidian made that game. But I suppose Bethesda did make the base engine.
Well, I save often just out of habit, so it's not a big deal. I've yet to have a save be 100% unloadable. I've always been able to get back into them by starting a new game, skipping the opening cinematic, then hitting esc immediately and loading the game I want.For the infinite loading bug in New Vegas, I ended up installing CASM to deal with it. Doesn't eliminate or even reduce the problem, but at least it minimizes the pain caused.
"So where did you guys find all those spare parts to fix the microwaves and ovens? And why do they run on energy cells now?"Raiders break in to vault designed to withstand nuclear blast
Shoot up my cafeteria with lasers.
My food service industry workers return fire with sawed off shotguns.
Raiders die.
"Overseer, all we got from them was this single rusty .32 caliber pistol, equal in damage to our bare fists."
MFW
Michael got it right. No matter how enticing it may sound, or how fetching they may be, raiders would NOT be good breeding stock. There's a lot of radiation out there, and it's all too easy to get non-lethal doses that don't show up as visible concerns until decades later, but will still give you offspring with the wrong number of appendages in the meantime. The best babymakers always come from the vaults.That reminds me. Rooster Teeth did a Fallout episode of Immersion, and Meg Turney was one of the Raiders:
Michael and Gavin are at one point given the option to spare her or kill her. Gavin mumbles a bit, but I'm pretty sure he says something about "good breeding stock" before Michael caps her.
Yeah, Gavin doesn't think things through. And he is Meg's boyfriend, so he kind of had to make a case for her.Michael got it right. No matter how enticing it may sound, or how fetching they may be, raiders would NOT be good breeding stock. There's a lot of radiation out there, and it's all too easy to get non-lethal doses that don't show up as visible concerns until decades later, but will still give you offspring with the wrong number of appendages in the meantime. The best babymakers always come from the vaults.