The final boss music is one of the most fun to play on Theatrhythm: Curtain Call.
Didn't Ron Gilbert leave production partway through development of the first half? That might be an explanation of the different tone of the second half.Broken Age (Act 2)
Nearly completed it, but it took SEVERAL attempts and a lot of reading through SEVERAL walkthroughs just to understand what I had to do in certain puzzles. Some of them are so confusing and maddeningly unintuitive that it's honestly ruined a lot of my feelings on the game. I won't spoil it, but I'll say this much: the puzzles involving pipes, knots, and wires (ESPECIALLY the fucking wires) is the kind of overly complicated, confusing puzzles that made many consider adventure games dead in the first place.
*sigh* The first act of this game was so promising. Yeah, the puzzles were easy, but at least they weren't this confusing and this maddeningly unintuitive. These puzzles alone honestly make me regret backing Double Fine in the first place.
Could be. I finally beat it, but it was mind-boggling impossible without guides. Worst, if you screwed up, you had to re-do the goddamn wiring mini-puzzles, which just made things all the more infuriating.Didn't Ron Gilbert leave production partway through development of the first half? That might be an explanation of the different tone of the second half.
Worse than chasing a cat through a hole lined with scotch tape so you can stick fur to it and use it to disguise yourself with a fake mustache... so you match the fake ID you got... and then drew a mustache on with pencil?Could be. I finally beat it, but it was mind-boggling impossible without guides. Worst, if you screwed up, you had to re-do the goddamn wiring mini-puzzles, which just made things all the more infuriating.
I guarantee, those goddamn wire puzzles will go down in infamy alongside the worst adventure game puzzles in history.
They went WAY too far in the other direction. There's hard puzzles and then there's infuriatingly unintuitive puzzles.They were shit on a lot by backers because the puzzles in the first part were so easy, so they made them harder.
Speaking of things resetting. One of the early puzzles in Vella's side was pretty simple, but I didn't feel like writing anything down (I'm just done with making paper notes for games, 95% of the time, I never liked having to make maps for games, and I appreciate games that have systems for taking notes in-game). So when the dialog came up asking, essentially, "What was the number you saw on the clue earlier?" I rolled my eyes and guessed. When I failed enough, it dumped me out of the dialog, and warped me to the location of the clues, had the character pull out a sheet of paper and make up a logic grid of the type you'd use to solve the puzzle. For a brief moment, I thought "Oh, hey, this is cool. Instead of just letting me trial and error my way through, they're going to make me fill out the logic grid in-game." NOPE, it's just a completely non-interactive clue. They still expect you to pull out pencil and paper and write all this shit down. Well, my desk is a mess, and I'm getting over bronchitis, I don't feel like digging around for a blank scrap of paper. So I went back to try one more time (and had to backtrack because one of the puzzle conditions was reset by the warp), and got lucky on my next guess.Could be. I finally beat it, but it was mind-boggling impossible without guides. Worst, if you screwed up, you had to re-do the goddamn wiring mini-puzzles, which just made things all the more infuriating.
Yep. Basically, here's my issues with the puzzles for the pipes, boots, knots, and wires.Speaking of things resetting. One of the early puzzles in Vella's side was pretty simple, but I didn't feel like writing anything down (I'm just done with making paper notes for games, 95% of the time, I never liked having to make maps for games, and I appreciate games that have systems for taking notes in-game). So when the dialog came up asking, essentially, "What was the number you saw on the clue earlier?" I rolled my eyes and guessed. When I failed enough, it dumped me out of the dialog, and warped me to the location of the clues, had the character pull out a sheet of paper and make up a logic grid of the type you'd use to solve the puzzle. For a brief moment, I thought "Oh, hey, this is cool. Instead of just letting me trial and error my way through, they're going to make me fill out the logic grid in-game." NOPE, it's just a completely non-interactive clue. They still expect you to pull out pencil and paper and write all this shit down. Well, my desk is a mess, and I'm getting over bronchitis, I don't feel like digging around for a blank scrap of paper. So I went back to try one more time (and had to backtrack because one of the puzzle conditions was reset by the warp), and got lucky on my next guess.
TLDR : I don't like writing stuff down, never have, and I take points off of games that try to force me to. Extra points off for teasing me with the possibility of an in-game option for note-taking that didn't actually exist.
Right now I've temporarily given up because I've wandered around with barely any inventory, and nothing obvious to do. I suspect I've hit a bug, because of something that seemed to have triggered out of order earlier in my run, but I honestly don't have any clue yet.
It's actually their homage to a different genre of horror movie. Each area is re-inventing a different genre of horror... changing the monsters and making them new.Cainhurst Castle seems to be Bloodborne's homage to Dark Souls. It feels somewhat like The Painted World of Priscilla, except much less frustrating and you can leave.
@Terrik that warning about being locked out of the place was actually not a big deal. You get a cutscene, arrive there, and then you just have to hit the lantern first thing. So long as you don't dive off a cliff or go get killed by enemies until after hitting the lantern, you're fine.
I'm sure you're right. It just feels very Dark Souls-y, especially the cutscene revealing the boss. He kicked my ass and I was entirely out of blood vials, so I'll have to go farm those before I can come back and beat him.It's actually their homage to a different genre of horror movie. Each area is re-inventing a different genre of horror... changing the monsters and making them new.
Well the entire town of Yharnam and especially Yharhagal, the Unseen City, are heavily inspired by the Tower of Latria in Demon's Souls more than any other location.I'm sure you're right. It just feels very Dark Souls-y, especially the cutscene revealing the boss. He kicked my ass and I was entirely out of blood vials, so I'll have to go farm those before I can come back and beat him.
Number 1 Epic Name Bro* Tip: Don't be afraid to spend boss blood echos on just a big pile of blood vials. If you have to choose between grinding an area for vials/echoes and losing maybe 1-2 levels in the short term to pick up 50+ vials in the shop, it's just usually worth it to buy the blood instead because that can help keep you progressing instead of getting stuck in one area for awhile.That's one of my few complaints with this game. In Dark Souls, you could risk more since Estus flasks regenerate. Here, blood vials run out, so when you're low or empty, "welp, time to go back to the beginning and mow through streets of enemies a few times."
MFPallytime had similar advice.Well the entire town of Yharnam and especially Yharhagal, the Unseen City, are heavily inspired by the Tower of Latria in Demon's Souls more than any other location.
Number 1 Epic Name Bro* Tip: Don't be afraid to spend boss blood echos on just a big pile of blood vials. If you have to choose between grinding an area for vials/echoes and losing maybe 1-2 levels in the short term to pick up 50+ vials in the shop, it's just usually worth it to buy the blood instead because that can help keep you progressing instead of getting stuck in one area for awhile.
*One of the Guide Writers and prolific youtubers
I do have a ton of blood echo-giving items, so maybe I'll do that.Number 1 Epic Name Bro* Tip: Don't be afraid to spend boss blood echos on just a big pile of blood vials. If you have to choose between grinding an area for vials/echoes and losing maybe 1-2 levels in the short term to pick up 50+ vials in the shop, it's just usually worth it to buy the blood instead because that can help keep you progressing instead of getting stuck in one area for awhile.
*One of the Guide Writers and prolific youtubers
Well, yeah, it didn't take terribly long to luck my way into a sequence I could guess at well enough, but that doesn't make it any less of an awkward, pointless guessing game.I solved it fast once I found out you can ask for a new set of instructions and get back to the clouds immediately.
If you think THAT puzzle pisses you off, just wait. Oh, just wait.[DOUBLEPOST=1430605394,1430605363][/DOUBLEPOST]Playing Broken Age. I hate this knot puzzle. It's horribly designed. Absolutely horrible.
Yeah, I discovered the "teleport" trick after several frustrating minutes. It made going back and forth at least easier.I solved it fast once I found out you can ask for a new set of instructions and get back to the clouds immediately.
But what did you do in the game?When I started Fallout 3, I accidentally started right out on a DLC mission, which I didn't realize until much later. I told myself I would be more careful with my GOTY edition purchases.
Fast forward a couple of years, and about four hours in I start the Dominatrix mission of Saints Row 4. Immediately realized my mistake, but can't stop myself from progressing now. Beat several people to death with a three foot, purple dildo last night. Still not sure how I feel about that.
Heh, don't worry, that's not really DLC. That was back in SR3, too.Beat several people to death with a three foot, purple dildo last night. Still not sure how I feel about that.
SNAKE EYES!!!!!!!!!!!!!!!!!!!!!!!!!!Heh, don't worry, that's not really DLC. That was back in SR3, too.
Now in new flavors: FIZZBITCH, MANANA, and GUN.SNAKE EYES!!!!!!!!!!!!!!!!!!!!!!!!!!
"You'll just say FUCK YOU and kick her in the head with your ENERGY LEGS!!!!!!"[DOUBLEPOST=1430886671,1430886610][/DOUBLEPOST]God help me, I can't stop reading the train wreck that is the Steam forums for Mortal Kombat X. It makes us look downright civilized.Now in new flavors: FIZZBITCH, MANANA, and GUN.
Finished it. This second act was just a train wreck. It's just this huge mass of bad design decisions. Some of these puzzles are only "hard" because they keep resetting, and it's tedious to keep trying. That's annoying, and completely unnecessary.If you think THAT puzzle pisses you off, just wait. Oh, just wait.
I... I'd actually consider us rather civilized, on the whole. And without having to rely on draconian moderation to achieve it, either."You'll just say FUCK YOU and kick her in the head with your ENERGY LEGS!!!!!!"[DOUBLEPOST=1430886671,1430886610][/DOUBLEPOST]God help me, I can't stop reading the train wreck that is the Steam forums for Mortal Kombat X. It makes us look downright civilized.
I just realized that this is one of the reasons I have been part of this group in its various forms since 1999. There are children out there legally driving whose births post-date my involvement in this community.I... I'd actually consider us rather civilized, on the whole. And without having to rely on draconian moderation to achieve it, either
I've been involved with this group for about half my lifespan. Y'all taught me my online manners, practicallyI just realized that this is one of the reasons I have been part of this group in its various forms since 1999. There are children out there legally driving whose births post-date my involvement in this community.
Good grief.
This explains so much.I've been involved with this group for about half my lifespan. Y'all taught me my online manners, practically